Search found 4708 matches
- Sun Jan 30, 2022 12:27 pm
- Forum: Tracks
- Topic: [rwl] [cir] Meadowdale Raceways
- Replies: 2
- Views: 1893
[rwl] [cir] Meadowdale Raceways
:wave: Hello everyone! A lot of my personal GeneRally history lays within this track, because it's the first historic raceway, which I ever intended to make. And it actually dates back to 2010, when I started making it, then I completely started over once from scratch in 2012 (because I had troubles...
- Thu Jan 06, 2022 12:50 pm
- Forum: Tracks
- Topic: [stc] JE83 Ogoodt
- Replies: 2
- Views: 1340
[stc] JE83 Ogoodt
Hi guys, happy new year everyone :mrgreen: seems to be a thing... I'm releasing the second JE Track in sequence ;) This one was acutally built completely in 2021 but I didn't manage to release it in the old year. So here it is. We are in Ogoodt , a street circuit around and through an old town. I th...
- Fri Dec 31, 2021 10:22 am
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
alright, I'll do the formal part and post the track later on (or in the new year)
- Thu Dec 30, 2021 11:34 am
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
Of course aliman can post his suggested updates. aliman, will you also include the readme file like in previous JE tracks and release the track afterwards? Actually I was unsure what to do with the area where Aleksi's, Scholls and my piece meet. a parking lot sounds like a good idea, maybe in the st...
- Tue Dec 28, 2021 11:58 pm
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
My evening event was cancelled, so I figured I could quickly finish this track :) I touched various details, trying to keep the individual style of each trackmaker yet unified some of the elements. I reworked the church (the perspective was very wrong, now it's hopefully a little bit better :shy: ) ...
- Tue Dec 28, 2021 8:17 pm
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
I will take up the FTs for the JE83 track
- Thu Dec 16, 2021 3:39 pm
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
Although I'm not the project leader, I think that you could take up this square already, BRIX, unless we hear something from Crowella within the next 1-2 weeks...
- Thu Dec 09, 2021 1:07 pm
- Forum: Restored tracks
- Topic: Track Reupload Request Thread
- Replies: 585
- Views: 390355
Re: Track Reupload Request Thread
I cannot help out with the Charade track, but I just sent you the requested Riverside track
- Thu Oct 28, 2021 12:36 pm
- Forum: Help & advice
- Topic: Recommendations On Track Making Tools?
- Replies: 3
- Views: 5299
Re: Recommendations On Track Making Tools?
I would like to add that the GRHME is a great tool not only for the Hmap, but also for object placement, in GRHME it can be done a lot more carefully and detailed than in the default Track Editor. Especially when it comes down to really accurate single placed objects, it's my most preferred tool. Ap...
- Wed Sep 22, 2021 8:16 pm
- Forum: Tracks
- Topic: [rwl] [cir] Tsukuba Circuit
- Replies: 4
- Views: 2304
Re: [rwl] [cir] Tsukuba Circuit
If you'd only have been so quick in the JE project... :shhh: I didn't even bother trying to beat the AI's, I don't have a chance anyway :D I don't really know this track, I only remember that Mr.J. built it a few years from now at a very low WS. At that time I was very focused on rwl WS255 tracks a...
- Wed Sep 22, 2021 8:05 pm
- Forum: Tracks
- Topic: [rwl] [cir] Arctic Circle Raceway - Mo i Rana, Norway
- Replies: 3
- Views: 1710
Re: [rwl] [cir] Arctic Circle Raceway - Mo i Rana, Norway
Hey JohnQ, you certainly seem to deliver: 15 posts, 7 tracks and one of it is even a ToY - I see a Trackmaster contender here :D Actually I'm surprised that this track is so green and even sandy, considering that it is so far up north, but then on the other hand, I just watched and it is a lot furth...
- Wed Sep 22, 2021 7:44 pm
- Forum: Tracks
- Topic: [rwl] [cir] Phillip Island
- Replies: 2
- Views: 1472
Re: [rwl] [cir] Phillip Island
Have a look at what is deep down there in my track folder (started back in 2012), this will go to the trash now ;) phillip Isl.png I agree with Black Rebel that it's great to have an "updated" new high-quality version of this track. And it's a blast to look at! You have included so many sm...
- Wed Sep 22, 2021 7:20 pm
- Forum: Tracks
- Topic: [cir] Crepaccio
- Replies: 2
- Views: 1252
Re: [cir] Crepaccio
Hi Danador12, another quite good Trackeditor track from you! I really like the atmosphere of this track, despite that it's made "only" with the TE. It's very challenging to race here since the AIs know what they're doing and I didn't :mrgreen: the track has a nice flow. I have some suggest...
- Wed Sep 22, 2021 7:13 pm
- Forum: Tracks
- Topic: [stc] Bradeco
- Replies: 11
- Views: 3438
Re: [stc] Bradeco
I think you made a great step forward from the last tracks you made. This one has a really nice flow and works well together. Although it's rather narrow, after a short time I had a lot of fun driving this track, also because the AI drives good as well. They sometimes get stuck on the inside of the ...
- Wed Sep 22, 2021 7:02 pm
- Forum: Tracks
- Topic: [rwl] [cir] Sebring International Raceway
- Replies: 2
- Views: 1374
Re: [rwl] [cir] Sebring International Raceway
You know it by yourself, why don't you try to improve this track to bring it from "acceptable" to "great"? I think it doesn't need so much. Of course there are many details here and there which could be edited, but I think the biggest improvement would be a rework of the tarmac s...
- Wed Sep 22, 2021 6:18 pm
- Forum: Tracks
- Topic: [cir] [tpk] Heuqh
- Replies: 4
- Views: 2646
Re: [cir] [tpk] Heuqh
I think it's interesting to see that a "word" like TEO which was first used by TuomoH in 2020 (I believe) now is already a thing :D Anyway. I feel like you wanted to put "as much track" into the square as possible. The layout itself is okay, but it leaves you with no room for sce...
- Wed Sep 22, 2021 3:52 pm
- Forum: Tracks
- Topic: [rwl] [cir] Watkins Glen International (1971-1974)
- Replies: 2
- Views: 1554
Re: [rwl] [cir] Watkins Glen International (1971-1974)
Time for another comment "session" (ouch, I'm already a bit late here... :shhh: ) I just had a very short run on the track. Visually I find it quite ok, I think it's nothing really special. The dithering is maybe a bit boring here and there, but on the other hand you seem to have put some ...
- Fri Sep 03, 2021 7:31 pm
- Forum: Help & advice
- Topic: Change my resolution by mistake and now I can't get it back
- Replies: 2
- Views: 4647
Re: Change my resolution by mistake and now I can't get it back
If you don't have to "recover" the rest of the ingame settings (like fuel consumption, ghost car y/n, ...) you could simply remove the options.set file and the game will make a new file after you first restart the game... Otherwise you will have to connect a big display and fix it from the...
- Sun Aug 15, 2021 4:59 pm
- Forum: Help & advice
- Topic: Created Car: weird Grid + not moving
- Replies: 5
- Views: 5829
Re: Created Car: weird Grid + not moving
I haven't checked the car in the editor. But I can tell you that if you use too many polies or vertices (not sure exactly what it was), it gets bugged. Actually you can place them in the editor but it will cause problems ingame.
- Wed Jul 21, 2021 9:22 pm
- Forum: Tracks
- Topic: [rwl] [stc] Newcastle Street Circuit
- Replies: 6
- Views: 2369
Re: [rwl] [stc] Newcastle Street Circuit
Well, if it's so close to where you study... I can totally see myself going through the streets and looking for all the details to recreate them in GR :mrgreen: And actually, I looked at the tram line in Street View. wish they were so smooth in the area where I live (especially as a cyclist it's rea...
- Wed Jul 21, 2021 8:45 pm
- Forum: Tracks
- Topic: [rwl] [stc] Newcastle Street Circuit
- Replies: 6
- Views: 2369
Re: [rwl] [stc] Newcastle Street Circuit
I like to believe it's satisfying to get a good rhythm here, but I didn't get one. 20 laps of helplessly bouncing between the walls :scared: Although I was getting better in the end, I still ended up bouncing from the left wall to the right, to the left, to the left... I leave it up to your imaginat...
- Wed Jul 21, 2021 8:24 pm
- Forum: Tracks
- Topic: [cir] Snowmelt
- Replies: 5
- Views: 1667
Re: [cir] Snowmelt
I also like the track, plus I think that it looks quite good despite using only the TE. I didn't even bother trying the short version, as that banked corner at the bottom left is so much fun. The AIs are fast, not super fast, but the track is so dangerous that I managed to crash into many of the lim...
- Wed Jul 21, 2021 8:13 pm
- Forum: Tracks
- Topic: [cir] Machaera Raceway
- Replies: 4
- Views: 1641
Re: [cir] Machaera Raceway
Hi RacePops, I think it's a good track considering this is your first release. I agree with most of what the guys above said, and the AI line is indeed very competitive :bg: I agree that the scenery (especially the forest) could use some rework, but I appreciate what you did at the area behind the g...
- Wed Jul 21, 2021 8:01 pm
- Forum: Tracks
- Topic: [rwl] [cir] Baskerville Raceway
- Replies: 2
- Views: 1537
Re: [rwl] [cir] Baskerville Raceway
It took me a while to master the track, but in 20 laps I managed to get from last to first place :sweatdrop: Not really sure which hilly left-hander you're talking about, but the left coner at the very top was rather unintuitive to drive for me - I took it too far to the inside thousands of times......
- Mon Jun 28, 2021 8:01 pm
- Forum: Tracks
- Topic: Joint Effort Track Project
- Replies: 1843
- Views: 669058
Re: Joint Effort Track Project
I'd be curious about your part which you wanted to present on Monday... today?