Search found 489 matches

by Crowella
Tue Dec 01, 2020 9:34 pm
Forum: Other projects discussion
Topic: GeneRacing - Update Thread [old]
Replies: 75
Views: 57350

Re: GeneRacing - CarImporter now functional!

You're coming leaps and bounds with this now. Also whoa, 3,500 tracks 😯
by Crowella
Tue Dec 01, 2020 11:15 am
Forum: Championships
Topic: Competitions ideas
Replies: 1049
Views: 441155

Re: Competitions ideas

Just casually bumping this thread after *looks* TWO YEARS. Looking at redoing GRASCAR now, despite discussing this many years ago. I had a talk with a few people about running it and getting the rules, I wonder what others think about this, given that it needs a bit of a refresh, such as nerfing the...
by Crowella
Mon Nov 30, 2020 11:04 pm
Forum: News & announcements
Topic: Big forum update on Sunday, November 29th, 2020
Replies: 6
Views: 7468

Re: Big forum update on Sunday, November 29th, 2020

Looking fantastic!

I had to delete all my browser cookies, not just the ones relevant to the board, just in case anyone does still have issues.
by Crowella
Fri Nov 27, 2020 8:40 pm
Forum: Tracks
Topic: [rwl] [cir] Sydney Motorsport Park (Eastern Creek)
Replies: 3
Views: 2098

Re: [rwl] [cir] Sydney Motorsport Park (Eastern Creek)

Really glad you are enjoying it and I have to agree entirely, the Amaroo layout is an incredible amount of fun :D
by Crowella
Sun Nov 22, 2020 9:25 am
Forum: Tracks
Topic: [rwl] [cir] Symmons Plains
Replies: 5
Views: 2780

[rwl] [cir] Symmons Plains

One of the most fun real world layouts in GR, IMO, of course. Symmons Plains in Tasmania. Thought it was worthy of a smaller world size than normal just to add to the fun :D Both the normal layout and motorcycle layout is included AI is for Formula :cool2: Next up will be The Bend now I've had some ...
by Crowella
Sat Nov 14, 2020 12:37 am
Forum: Tracks
Topic: [rwl] [cir] Autodrom Most
Replies: 7
Views: 2794

Re: Autodrom Most

Really think you've done a fantastic job with this circuit both visually and driving wise. I've not tested with AI but I can really feel the technical challenge of a lot of the corners during hotlapping. The only thing I could have suggested was perhaps exaggerating Turns 6,7,8,9 to be a little more...
by Crowella
Sun Nov 08, 2020 12:05 am
Forum: Tracks
Topic: [rwl] [cir] Sydney Motorsport Park (Eastern Creek)
Replies: 3
Views: 2098

[rwl] [cir] Sydney Motorsport Park (Eastern Creek)

Here lies within Sydney Motorsport Park or better known as Eastern Creek . All layouts are included in this pack. Sydney MP - Grand Prix (Gardner) (Current layout used by Supercars) SydneyMP Ext - Extended Layout (Brabham) SydneyMP Nth - North Circuit (Druitt) SydneyMP Sth - South Circuit (Amaroo) I...
by Crowella
Tue Oct 06, 2020 12:08 am
Forum: Tracks
Topic: [cir] Yarky Six
Replies: 5
Views: 2839

Re: [cir] Yarky Six

This is a damn fun circuit, both in drive-ability and looks. Goodness me, the corner just before the big banked one is total evil and so easy to overshoot :evil: It is so fun to try get through all of the circuit in one piece. :up: Absolute recommendation from me
by Crowella
Wed Sep 23, 2020 10:36 am
Forum: Tracks
Topic: [roa] Dandelion Shore
Replies: 7
Views: 3104

Re: [roa] Dandelion Shore

This is genuinely one of the most impressive looking tracks I've ever seen, so much so, it inspired me to make a palette as well. I have only hotlap it and it really has that old school rally vibe going. The HMap throws you around in such a good way, you learn it all pretty quickly and it's just a t...
by Crowella
Tue Sep 22, 2020 11:18 am
Forum: Tracks
Topic: [rwl] [cir] Sachsenring
Replies: 4
Views: 3295

[rwl] [cir] Sachsenring

I... I can't believe I'm releasing a real track, let alone in 2020. :scared: Sachsenring in Germany, featuring many many flat out corners but for those moto's, expect some slowing down. Tried my best to really get that HMap working hard. :goal: AI is for Formula as usual for me. :goodvibes: Included...
by Crowella
Thu Jul 30, 2020 11:50 pm
Forum: Help & advice
Topic: Changes affecting the game physics since GeneRally 1.05
Replies: 3
Views: 6735

Re: Changes affecting the game physics since GeneRally 1.05

Okay, I noticed this too. I'm more than certain that in 1.05 at least, if you are driving solo with no other AI or other players that it ignores some rule sets like fuel mass and tyre wear but I can't confirm that.
by Crowella
Wed Jun 17, 2020 9:41 am
Forum: Tutorials
Topic: Track Editor Tutorial for GeneRally by TuomoH
Replies: 8
Views: 13038

Re: Track Editor Tutorial for GeneRally by TuomoH

What the, how am I only learning so many of these things now after *looks at calendar* 17 YEARS! :o :shock: I'm basically just going to post down here and write all the comments as I read them. :up: :goodvibes: Before reading this, do read the guide and of course, experiment - I never knew about the...
by Crowella
Thu Oct 11, 2018 12:34 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

Ah, there's a few things. For one, majortom decoded the 1.05 track file here and describes what does what. I think 1.2 from memory hasn't got really anything too different. http://forum.generally-racers.com/viewtopic.php?f=8&t=432 I have some files on some backup somewhere that went into some mo...
by Crowella
Tue Oct 09, 2018 5:34 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

Most of the files, bar the exe, can be read using a hex editor. If I recall, you will need to break down the files to be read as bytes to do any editing to them.

This is what I know so far of the saves, tracks, drivers, cars.
by Crowella
Thu Jan 25, 2018 10:29 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

The main issue is this. I want to have faith in GR 2.0. I backed the kickstarter with more money than an AAA title costs to buy, because on per hour of gaming, I've probably spent more time playing GR than any other game so I thought on a money side, it's worth it. The main thing I want is another v...
by Crowella
Wed Jan 24, 2018 7:25 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

I expected that response, admittedly frustrating but not too much to do other than port it or succeed it with a newer title. :ouch: Merged double reply from Wed Jan 24, 2018 5:26 pm: I expected that response, admittedly frustrating but not too much to do other than port it or succeed it with a newer...
by Crowella
Mon Jan 22, 2018 6:39 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

Well the FAQ gave the answer about the source code. *tears*
by Crowella
Wed Dec 06, 2017 11:55 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

It's just sad looking here because I remember after the last major update, this place was thriving but we've hit the no updates thing again and it's tiresome. I do miss GR, I've played it a bit lately and my love for it has returned but I long for a new version. I wish I knew the original code since...
by Crowella
Wed Dec 06, 2017 7:01 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

Still nothing? Really do wish the original source code was open for use at this point. :(
by Crowella
Fri Jun 17, 2016 6:13 am
Forum: Other projects discussion
Topic: Apex Racing League: We're making a new top-down racing game
Replies: 140
Views: 130833

Re: We're making a new top-down racing game

Going to follow this closely. I really like the look of the cars in that "remote control/micro machines" appearance. :)

I think a lot of us will want customisable cars and tracks but if your aim is to implement online play, can completely understand the controlled approach.
by Crowella
Wed Jun 15, 2016 9:53 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

Correct me if I am wrong, but the only contact a non-leading forum member was able to do was at the old RSC forums. There hasn't actually been any mention of how to contact them outside of the GR2 team.
by Crowella
Mon Jun 06, 2016 2:42 am
Forum: Discussion about GeneRally
Topic: GeneRally v1.2 - DISCUSSION
Replies: 144
Views: 155221

Re: GeneRally v1.2 - DISCUSSION

No more communication by the people who were committed in the building of Generally2? El zilcho. :weep: Not even any subtle signs Can the more experienced people here who are still active in this forum/game continue to develop at least Generally1? If we had access to the original code, we could dev...
by Crowella
Sat Jun 04, 2016 9:16 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

I think given we all know the formats of the files pretty well, we can approximate it or make it suit better (clearly being optimistic here) ;) I was content with the GR2 Demo's physics personally, even if I do prefer the more frantic sliding nature of GR. I wouldn't worry too much about 2D racers b...
by Crowella
Wed Jun 01, 2016 3:09 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

What's to say that members of the community couldn't band together and create a spiritual successor to GR? Perhaps it would have to have a different name for copyright reasons, but if there are enough community members that have skills to do what is needed, there is nothing stopping them. Sure, it ...
by Crowella
Wed Jun 01, 2016 2:30 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 399887

Re: Developer Blog

It really is. I think it has ultimately been the wrong move to say silence is golden and you only need to see how empty this place has come to understand why. I understand that at some point there may have been some things that needed to be hidden to show the project is going but giving no signs is ...