Search found 77 matches

by Niko K
Mon Oct 22, 2012 3:07 pm
Forum: Tracks
Topic: [cir] Aristillus
Replies: 5
Views: 2639

Re: [cir] Aristillus

What I look for in historic tracks is mainly the overall atmosphere and I think you delivered it well. :yummy:

P.S. I personally think that the sunk tyres work just fine like this.
by Niko K
Wed Oct 17, 2012 11:07 am
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2280
Views: 561645

Re: Track Ideas, W.I.P. Previews and Teasers v2

Glen wrote:I'm starting a crazy project :)

And what is the regular water level for boats?
Seems like a really fun project! :bg:

I think the base water level for MASA's boats is 15 so I'd say that's the way to go.
by Niko K
Tue Oct 16, 2012 2:56 pm
Forum: Tracks
Topic: [cir] The Spaniard
Replies: 7
Views: 2923

Re: [cir] The Spaniard

Thanks for the comments so far! :)
by Niko K
Mon Oct 15, 2012 2:25 pm
Forum: Tracks
Topic: [cir] The Spaniard
Replies: 7
Views: 2923

[cir] The Spaniard

I'm glad to publish my new track, The Spaniard. It's a fictional circuit located under the warm sun of Spain and the straight forward layout is designed to be easy to approach for rookies and pros alike.

I hope you enjoy the drive and don't hesitate to comment! :)
by Niko K
Mon Oct 15, 2012 9:36 am
Forum: Tracks
Topic: [rwl] [cir] Dijon-Prenois 1979
Replies: 12
Views: 6653

Re: [rwl] [cir] Dijon-Prenois 1979

It's actually really nice to see a rwl-track with a WS as "small" as 200, it makes the racing more pleasant.

In overall the track is just really beautiful and great to drive. :)
by Niko K
Mon Oct 15, 2012 9:00 am
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2280
Views: 561645

Re: Track Ideas, W.I.P. Previews and Teasers v2

Good input guys, I'll work on the sand runoffs to make them look more clean and put a few pixels of gap between them and the track itself. There's some gravel texture in them already but maybe I need to use another surface to add more contrast. I'll think about the cones too, since you have a valid ...
by Niko K
Sat Oct 13, 2012 5:37 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2280
Views: 561645

Re: Track Ideas, W.I.P. Previews and Teasers v2

Pretty much going to work on the AI line next already, but here's a preview of my newest.
by Niko K
Fri Sep 28, 2012 2:38 pm
Forum: Tracks
Topic: [cir] Sukkahiki
Replies: 4
Views: 1716

Re: [cir] Sukkahiki

Thanks for the feedback guys! :) @Glen Glad to hear that since I wanted to get a pretty aggressive HMap to balance out the simple layout. @Elit3noob I hear you, but this was just my preference for this track. As a side note I personally don't like to put tyres in run-offs since they serve as potenti...
by Niko K
Tue Sep 25, 2012 4:34 pm
Forum: Tracks
Topic: [cir] Sukkahiki
Replies: 4
Views: 1716

[cir] Sukkahiki

A fictional track supposedly located somewhere in Northern Finland. It has a simple layout and a fairly smooth height map, gradually going up and down through the hillside landscape.

Optimized for 16:9 aspect ratio, but fully tested and playable with 4:3 resolutions also.

Enjoy! :yummy:
by Niko K
Mon Sep 24, 2012 12:13 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2280
Views: 561645

Re: Track Ideas, W.I.P. Previews and Teasers v2

Very cool track Niko K! I'm missing something here, but overall it's good. Yeah I know, I've been struggling to make the infield look more appealing, but it's been a hard one since I wanted to have a finnish countryside feeling in overall, which keeps my options limited (or maybe it's just lack of ...
by Niko K
Sat Sep 22, 2012 1:02 am
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2280
Views: 561645

Re: Track Ideas, W.I.P. Previews and Teasers v2

Here's a little something I've been working on lately.
by Niko K
Sun Sep 09, 2012 12:22 pm
Forum: Cars
Topic: [ser] [for] Formula 1 1987
Replies: 4
Views: 3827

Re: [ser] [for] Formula 1 1987

Really enjoyable to drive and the looks are great too. :yummy:
by Niko K
Thu Sep 06, 2012 2:27 pm
Forum: Off-topic chat
Topic: Caption game
Replies: 2247
Views: 331019

Re: Caption game

"To ride with 1 horsepower - not as easy as one would think."
by Niko K
Thu Sep 06, 2012 10:00 am
Forum: News & announcements
Topic: New feature - topic rating
Replies: 45
Views: 40628

Re: New feature - topic rating

I prefer the like system, but it would be good if you could see the amount of likes without mouseover if possible.
by Niko K
Mon Sep 03, 2012 3:11 pm
Forum: Cars
Topic: [cpk] [tou] Cars for DTM 2012
Replies: 6
Views: 5192

Re: [cpk] [tou] Cars for DTM 2012

These cars are just incredibly smooth to drive! The balance between acceleration and top speed is perfect for my taste and the handling is just super sweet. Just like BBA, I too will enjoy these cars for a long long period of time. :goal:
by Niko K
Mon Sep 03, 2012 1:14 pm
Forum: Off-topic chat
Topic: Caption game
Replies: 2247
Views: 331019

Re: Caption game

"No time to explain, follow that donkey!"

-----

@Kikwik: Yeah I feel you, I just couldn't resist the temptation. :bsmile:
by Niko K
Sun Sep 02, 2012 8:48 pm
Forum: Off-topic chat
Topic: Caption game
Replies: 2247
Views: 331019

Re: Caption game

Timmy: "You know what dad told me yesterday?"
Mom: "Well, what did he tell you this time?"
Timmy: "He said that life is like a penis - simple, soft, straight, relaxed and hanging freely. Then women make it hard."
Mom: "..."
by Niko K
Sun Sep 02, 2012 4:07 pm
Forum: Tracks
Topic: [stc] Estella
Replies: 5
Views: 2003

Re: [stc] Estella

Great job for a 2nd track, but there are quite a few things that make the track look a bit odd. - The road markings are too thick for the world size (except for the start positions, S/F line and the parking lot on top left, those are in perspective). - Football stadium lines are also too thick, alon...
by Niko K
Mon Aug 15, 2011 6:43 am
Forum: Tracks
Topic: [rwl] [cir] Slovakiaring
Replies: 12
Views: 5734

Re: [rwl] [cir] Slovakiaring

Oh my, I just can't get enough of this track, the flow is just amazing. :bowdown:
by Niko K
Mon Aug 08, 2011 7:46 am
Forum: Tools & Utilities
Topic: SnakeDitor: Snake your tracks
Replies: 90
Views: 85489

Re: SnakeDitor: Snake your tracks

Fantastic job on the fixes featured in 1.32 & 1.33, absolutely fantastic, thanks curveo!
by Niko K
Mon Feb 21, 2011 4:05 pm
Forum: Discussion about GeneRally
Topic: GeneRally v1.10 - DISCUSSION
Replies: 286
Views: 82501

Re: GeneRally v1.10 - DISCUSSION

In the favor of netbook users, I would hope to see the 1024x600 resolution. I was hyped when I downloaded 1.10, but when I went to see the resolutions it was a true disappointment to see all kinds of fancy resolutions, but not 1024x600. Of course I can use 960x600 now and play in a pillarbox having ...
by Niko K
Tue Feb 15, 2011 12:56 am
Forum: Tracks
Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
Replies: 2499
Views: 384840

Re: Track Ideas, W.I.P. and Teasers/Trailers

Haven't really worked on the track that much lately, but here's the improvement so far... :shrug: I've been experimenting around in SnakeDitor and trying to figure out why I can't get anything reasonable done nowadays, I can spend an hour or two just trying to make layouts that are interesting to dr...
by Niko K
Thu Feb 03, 2011 7:40 pm
Forum: Tracks
Topic: [stc] Michigan
Replies: 6
Views: 2915

Re: [stc] Michigan

It's a really cool track and the angle gives it a nice twist over more conventional tracks. :) There are three things that could be fixed, the pits could be placed along the road for more easier access and better looks, maybe in a place like the top road, where there are these bus stop-like widening...
by Niko K
Thu Feb 03, 2011 7:20 pm
Forum: Tracks
Topic: [stc] Kishishev
Replies: 5
Views: 2640

Re: [stc] Kishishev

I think everything you've done so far is looking really good, but something just gives me a WIP feeling. The tarmac looks very plain without road markings and the kerbs could be 2 pixels wider and maybe in red and white since your track outline is white. Also the red wall in the first hairpin looks ...
by Niko K
Thu Feb 03, 2011 7:04 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
Replies: 2499
Views: 384840

Re: Track Ideas, W.I.P. and Teasers/Trailers

XYY: That is indeed the access road as Paw stated, didn't want the track to be in the middle of nowhere. Paw: The lmap itself was unfinished, I've done some sand runoffs, even in the parts that have close walls. Thanks for pointing that out though. Bouncebackability: That's exatly what I had in mind...