Search found 11 matches
- Thu Jan 20, 2011 7:32 am
- Forum: Tracks
- Topic: [cir] Runway
- Replies: 4
- Views: 1518
Re: [cir] Runway
I updated the shadow, but I'm not sure if it's any better. Shadows are harder to make than I thought...
- Wed Jan 19, 2011 7:45 am
- Forum: Tracks
- Topic: [cir] Runway
- Replies: 4
- Views: 1518
[cir] Runway
This is a simple track on a runway. It features an hmap airplane; the AI are quite challenging. A hangar made of gates and a main building are also constructed. I didn't use snake editor, only MS paint and a little GRHMEdit. World Size: 160 Track Length: 431 Water Level: 50 View Angle: 58 Rotation: ...
- Thu Jan 13, 2011 9:32 pm
- Forum: Tracks
- Topic: [cir] [ovl] [tpk] Umhaz
- Replies: 9
- Views: 4027
Re: [cir] [ovl] Umhaz
It's a fun track, nice and simple. I feel sometimes that some people forget this is a racing game and demand that every track is asthetically perfect. (Manzur, I'm not picking on you, it's just something that I've been noticing for months) Surely the point of generally is to enjoy playing a nice, s...
- Thu Jan 13, 2011 9:25 pm
- Forum: Tracks
- Topic: [cir] Kinsella
- Replies: 4
- Views: 1749
Re: [cir] Kinsella
Looks pretty good. I'm not the biggest fan of these small tracks, but I think it's pretty interesting. As XYY said, there are some things you could have done better, but hey, there's always room for improvement. I especially like the soft wall/concrete wall combination at the top of the track.
- Wed Jan 12, 2011 9:21 pm
- Forum: Tracks
- Topic: [cir] Virace
- Replies: 4
- Views: 1709
Re: [cir] Virace
I shall do the dithering (meaning I'll experiment until it looks good). Maybe a couple of changes to the scenery, maybe delete the big office block thing; it get's int the way, and blocks some of the view. The trees and the fences look a bit weird too. They don't quite fit.
- Wed Jan 12, 2011 4:09 pm
- Forum: Tracks
- Topic: [cir] Virace
- Replies: 4
- Views: 1709
Re: [cir] Virace
hmm.. dithering. Sounds interesting. I've seen it before, but wanted to stick to the raw mechanics of the track, such as a correct AI line, acceptable scenery that isn't overcrowded or empty, and a good Hmap. I spent the most time on that. Thanks for the help though! (I already am beginning to like ...
- Wed Jan 12, 2011 3:46 pm
- Forum: Tracks
- Topic: [cir] Virace
- Replies: 4
- Views: 1709
[cir] Virace
Virace Circuit This is my first track, so don't get too harsh, although comments are welcome. The track is fictional, just a fun place to race. Was made using in Snake editor, GHRMEdit, MS Paint, and TE. It works well with the original cars, although they will sometimes try to take the corners a lit...
- Tue Jan 04, 2011 9:33 pm
- Forum: Tracks
- Topic: [cir] African Town Raceway
- Replies: 5
- Views: 2124
Re: [cir] African Town Raceway
Looks pretty good. Although I can't really tell it's supposed to be in Africa, its still pretty cool. Another one of those crisp tracks that look pretty cool!
- Sun Jan 02, 2011 2:35 pm
- Forum: Cars
- Topic: [oth] [cpk] F-Zero
- Replies: 19
- Views: 8830
Re: [oth] [cpk] F-Zero
O....M....G!!!! F-Zero!!! I love that game. These are really cool. It would be cool (but really hard) if you made all of the 30 cars from F-Zero X. But don't worry, these 4 already are just plain awesome!
- Sun Jan 02, 2011 2:33 pm
- Forum: Help & advice
- Topic: Rainbow Rally; GR with weird colors
- Replies: 1
- Views: 1944
Rainbow Rally; GR with weird colors
Well, this isn't too much of a problem, but rather an annoyance. To sum it up, menu colors are distorted (backround is black, writing red), in game everything is fine, but if I take a screenshot (with the Printscreen button), the colors look like rainbows, most of the map is black. I guess this is e...
- Sun Jan 02, 2011 2:11 pm
- Forum: Off-topic chat
- Topic: Hello and welcome, friends!
- Replies: 422
- Views: 259465
Re: Hello and welcome, friends!
Huh, so now I know what happened to RSC. I wasn't very active, and was off for a couple of months... and now this. Oh well, Glad I found this site.
ThyBiding
ThyBiding