Search found 85 matches

by Fermmoylle
Mon Sep 30, 2019 6:45 pm
Forum: Tracks
Topic: [stc] Pestar v2
Replies: 6
Views: 3975

Re: [stc] Pestar v2

Hi!

I'm glad you like Pestar. It was a fun endeavor to create the original design, and the remake was really a challenge.
I may revisit old Pestar in the future, but I want to remake my other tracks first, so don't hold your breath. ;-)
by Fermmoylle
Mon Mar 11, 2019 5:11 pm
Forum: Tracks
Topic: [cir] Sinpopark
Replies: 4
Views: 3995

Re: [cir] Sinpopark

Lovely! I like this style.
Yet those people at the stands will miss all the action behind them. ;-)
by Fermmoylle
Wed Mar 06, 2019 11:14 pm
Forum: Tracks
Topic: [rwl] [cir] Circuito dos Cristais / Curvelo
Replies: 6
Views: 4496

Re: [rwl] [cir] Circuito dos Cristais / Curvelo

Santana 2.0 wrote:Alas, as we all could see with your Velo Citta, you've already improved, so I'm hyped for another "full track" from amidst your beautiful minis and so. :D
What you mean by "minis"? Do you think World Size 140 is not enough?
by Fermmoylle
Wed Mar 06, 2019 4:12 pm
Forum: Tracks
Topic: [cir] [ovl] Kousivy
Replies: 4
Views: 3582

Re: [cir] [ovl] Kousivy

Nicely done. I love updated tracks (that's why I'm doing mine ^_^). Two things caught my attention: 1. Your LMap cars seem too flat. Maybe a bit more "oil" on the shapes will make them stand out as small 3d cars; yet don't quote me on that, as I usually leave my parking lots empty due to n...
by Fermmoylle
Wed Mar 06, 2019 4:06 pm
Forum: Tracks
Topic: [rwl] [cir] Circuito dos Cristais / Curvelo
Replies: 6
Views: 4496

Re: [rwl] [cir] Circuito dos Cristais / Curvelo

Even though I had already downloaded, I've only read now that you asked for advices. So, I putted on my critic glasses :ugeek: and get to work (and I've already messed with those tracks I've told you, on my old pc, which I'll be near again during the Carnival :yummy: ) Of course! Critics are always...
by Fermmoylle
Sat Feb 23, 2019 10:56 pm
Forum: Tracks
Topic: [cir] Gelsir v2
Replies: 0
Views: 7088

[cir] Gelsir v2

Gelsir was, IIRC, the first track where I said "Got it!," regarding the HMap. It was really my first good effort using the Track Editor for that: I was using external programs (Corel Photo Paint 8, I believe) for LMap, but HMap was almost a mystery to me. Yet in this version I was able to ...
by Fermmoylle
Sat Feb 23, 2019 2:02 pm
Forum: Tracks
Topic: [cir] Porto Seguro v2
Replies: 0
Views: 7062

[cir] Porto Seguro v2

Oh, Porto Seguro. Back to the tracks named after my country's towns. No dithering at the time (dithering? what was that?), curves at 90 or 45 degrees only, hideous pitlane... Okay, this was product of its time. And now everything changed, for better I suppose. As usual, AI line optimized for 100 For...
by Fermmoylle
Fri Feb 22, 2019 11:43 pm
Forum: Tracks
Topic: [cir] Ilhéus v2
Replies: 0
Views: 6554

[cir] Ilhéus v2

Oh, the pits of the old track... How was I able to create such aberration? Don't worry, I believe I have two or three similar hideous pits on the queue. In any case, this track received a good makeover, yet the layout was kept almost like the original. That's a plus in my book. The starting line, ho...
by Fermmoylle
Thu Feb 21, 2019 3:09 am
Forum: Tracks
Topic: [cir] Turidel v2
Replies: 0
Views: 6686

[cir] Turidel v2

Turidel was an easy choice (this time I didn't select one at random). Simple layout, fun race, not much to change. And, of course, I decided to change a lot on the scenario part. For once, this is now a winter track. Get your flu shot before racing there. :ill: AI line optimized for 100 AI Formula, ...
by Fermmoylle
Thu Feb 21, 2019 12:24 am
Forum: Tracks
Topic: [cir] Dalamare v2
Replies: 0
Views: 6648

[cir] Dalamare v2

Old Dalamare was a bumpy track. Nothing that could send you car flying around, but visually you could see the bumps. Bug or feature? Like Bethesda, my answer for this was simply yes . So, time to redesign. Getting rid of the random lakes, the row of houses, the stands where you couldn't see the whol...
by Fermmoylle
Wed Feb 20, 2019 7:40 pm
Forum: Misc
Topic: Portuguese (Brazilian) language file
Replies: 0
Views: 9829

Portuguese (Brazilian) language file

I tried to find a similar file, but my Google Fu was weak...

So, I created one myself.

I do hope everything is correct here.

Até que enfim vai ter texto do jogo em português, né? :bsmile:
by Fermmoylle
Wed Feb 20, 2019 2:01 am
Forum: Tracks
Topic: [cir] Aipins v2
Replies: 0
Views: 6262

[cir] Aipins v2

Old Aipins was a flawed concept. All those concrete posts should make the track a little bit more technical -- in practice, it made it annoying. -- If you hit one of those posts, rest assured the car would hit another during the same lap, as it would move erractly after too much damage. And that mea...
by Fermmoylle
Tue Feb 19, 2019 7:22 pm
Forum: Tracks
Topic: [stc] Pestar v2
Replies: 6
Views: 3975

Re: [stc] Pestar v2

All your remakes were pretty good until now, and I even managed to update my "FIA AI Championships" with your Curvelo and Vello Citá, but this one made my jaw drop. Superb! ps.: I would just put a wall in the start of the roundabout, for safety reasons. I believe the road cones are enough...
by Fermmoylle
Tue Feb 19, 2019 2:25 am
Forum: Tracks
Topic: [cir][roa] Colina Hill
Replies: 2
Views: 3083

Re: [cir][roa] Colina Hill

Nice figure-8 and clever use of LMap with the power lines. Just a thought: in the past I've considered 4 pits enough, but depending on your racing settings, all cars may decide to pit at the same time -- on my latest tracks I'm trying my best to fit all 6 pits on the pitlane, but I'm not sure you ca...
by Fermmoylle
Tue Feb 19, 2019 2:20 am
Forum: Tracks
Topic: [stc] Pestar v2
Replies: 6
Views: 3975

[stc] Pestar v2

Ok, this one took me longer than the others. The reason is I wanted to create a street circuit based on the original layout, keeping it as close to the original as possible. As I'm not used to street circuits, this was quite a challenge. I hope you like the "extreme makeover" on the track....
by Fermmoylle
Sun Feb 17, 2019 11:00 pm
Forum: Tracks
Topic: [cir] Itabuna v2
Replies: 0
Views: 6159

[cir] Itabuna v2

Itabuna was a wide track. Wider than it needed, so the challenge was sub-par. And the object placement was not that good (and I pity those who bought tickets to the left-bottom stands, where they could see only a fraction of the track. The redesign changed the turns, so each one has its own challeng...
by Fermmoylle
Mon Feb 11, 2019 10:16 am
Forum: Tracks
Topic: [cir] Fawre v2
Replies: 2
Views: 2036

Re: [cir] Fawre v2

Thanks a lot. One of the reasons I'm updating everything is to help the community by generating new trafic to these forums. I hope more and more will be inspired by this action and, maybe soon, we'll see another Generally boom.
by Fermmoylle
Sun Feb 10, 2019 9:53 pm
Forum: Tracks
Topic: [cir] Fawre v2
Replies: 2
Views: 2036

[cir] Fawre v2

Fawre was a strange track. I was without ideas, but I wanted to create something, so I used the contour of my province as a starting point. It happened the track became almost an oval, considering the minor right turns, but it was disappointing at the time. As a redesign was needed, I've decided to ...
by Fermmoylle
Sun Feb 10, 2019 12:45 am
Forum: Tracks
Topic: [ovl] Minas Gerais v2
Replies: 3
Views: 3071

[ovl] Minas Gerais v2

Years ago, I chose the names of many tracks based on Brazilian city and town names. This is the case of Minas Gerais, my first tri-oval.

As you can see, it was a wide track back then. Now it's more on par of what it should be (world size 140).
by Fermmoylle
Sat Feb 09, 2019 4:05 am
Forum: Tracks
Topic: [cir] Ermat v2
Replies: 0
Views: 5923

[cir] Ermat v2

Now I return to my update quest. This time the chosen track was Ermat, and I'm really pleased by the result.

As usual, AI line was tested with Formula at 100% -- but it also works with Formula at 70% too.
by Fermmoylle
Fri Feb 08, 2019 11:45 pm
Forum: Tracks
Topic: [rwl] [cir] Autódromo Velo Cittá
Replies: 3
Views: 3716

[rwl] [cir] Autódromo Velo Cittá

Once again, as NobreBJJ asked me, I'm trying my hand at a real track. This time I've made Autódromo Velo Cittá, located in Mogi Guaçu, in São Paulo, Brazil.

As always, the AI line was optimized to Formula at 100 AI, but it also worked well with 70.
by Fermmoylle
Wed Feb 06, 2019 1:31 am
Forum: Tracks
Topic: [rwl] [cir] Circuito dos Cristais / Curvelo
Replies: 6
Views: 4496

[rwl] [cir] Circuito dos Cristais / Curvelo

First of all, I don't have much experience with real life tracks -- I've only made one before this. -- But as NobreBJJ asked me, I'm trying my hand at Circuito dos Cristais - Autódromo Internacional de Curvelo. This new Brazilian track lies in Minas Gerais and it has an interesting layout. I hope I ...
by Fermmoylle
Tue Feb 05, 2019 6:29 pm
Forum: Tracks
Topic: [cir] Minara v2
Replies: 4
Views: 2293

Re: [cir] Minara v2

My own track folder has over 100 circuits since 2004, when I started trackmaking. I'm slowly updating each one of them. It'll take a while...
by Fermmoylle
Tue Feb 05, 2019 1:30 pm
Forum: Tracks
Topic: [cir] Minara v2
Replies: 4
Views: 2293

Re: [cir] Minara v2

Txizzle wrote:Nice one! I always like the ones with non-typical pitlanes. :)
Thanks a lot! You probably know this one too, right?
by Fermmoylle
Tue Feb 05, 2019 11:12 am
Forum: Tracks
Topic: [cir] Floresta v2
Replies: 4
Views: 2350

Re: [cir] Floresta v2

NobreBJJ wrote:No, you did not. Are the two newest racing tracks in Brazil. Nobody here in the forum made these two tracks yet.
Oh, I see... Well, I'm not that well versed in real life tracks (I've only did one), but I can try Curvelo at least. It'll be my next project.

EDIT: Here is Curvelo.