Search found 163 matches

by Maxaxle
Thu Aug 09, 2012 11:36 pm
Forum: Cars
Topic: [tou] Miraki
Replies: 2
Views: 1797

Re: [tou] Miraki

MattyG wrote:Looks like a Renault 5 estate, which its pretty cool because they never made one.. :P

nice work on the physics though :up:
Thanks! There was a lot of estimation and guesswork involved, but IIRC it's fairly powerful for a station wagon, and not too heavy.
by Maxaxle
Fri Jul 20, 2012 6:22 pm
Forum: Cars
Topic: [tou] Miraki
Replies: 2
Views: 1797

[tou] Miraki

Started as a vague sketch in my younger brother's notebook. Ended up as a speedy, race-tuned station wagon from the '80s with ridiculous side skirts. Not sure if it's European or from somewhere in Asia, but it definitely isn't from the U.S. or Australia.
by Maxaxle
Fri Jul 20, 2012 6:02 pm
Forum: Cars
Topic: [ral] Corvette-like
Replies: 4
Views: 2035

Re: [ral] Corvette-like

Trigger Happy wrote:@ Maxaxle: do not bump topics older than 30 days unless you have something important to say. It confuses other people. :really:
Yeah, just now I noticed the post date. Yet, this is an extremely "new" topic... :?
by Maxaxle
Fri Jul 20, 2012 5:59 pm
Forum: Help & advice
Topic: A few small issues while making a showroom...
Replies: 4
Views: 2746

Re: A few small issues while making a showroom...

TuomoH wrote:Zoom seems to work nicely with 4:3 but with widescreen not as well.
Blargh, I never said I was using anything over 5:4 (in fact I'm using *exactly* 5:4)...
by Maxaxle
Fri Jul 20, 2012 4:54 pm
Forum: Help & advice
Topic: Bits of car not showing up correctly.
Replies: 2
Views: 2300

Re: Bits of car not showing up correctly.

For poly order, you want the overlay pollies on the right (i.e. higher number) than the background pollies. In you instance, if flipped pollies is not the issue, the headlight and tail-light should be higher poly number than the pollies "underneath" these. Also remember to click the norma...
by Maxaxle
Fri Jul 20, 2012 4:03 pm
Forum: Help & advice
Topic: A few small issues while making a showroom...
Replies: 4
Views: 2746

Re: A few small issues while making a showroom...

JWong wrote:To fix the zoom issue, use a lower resolution
I don't think that will help. I'm trying to increase the zoom factor further than the limits will allow.
by Maxaxle
Fri Jul 20, 2012 5:56 am
Forum: Cars
Topic: [ral] Corvette-like
Replies: 4
Views: 2035

Re: [ral] Corvette-like

Just by looking at it, I can tell you that it doesn't really look like a 'vette, but it performs like a dragster of some sort.
by Maxaxle
Fri Jul 20, 2012 5:53 am
Forum: Cars
Topic: The car request thread
Replies: 562
Views: 278918

Re: The car request thread

Looking for the Ignition carpack that was lost years ago (perhaps a fresh pair of eyes will have more luck).
by Maxaxle
Fri Jul 20, 2012 5:48 am
Forum: Restored tracks
Topic: Restored tracks discussion topic
Replies: 222
Views: 216690

Re: Tracks by Dan Belcher

You got my download! :D
by Maxaxle
Fri Jul 20, 2012 5:45 am
Forum: Cars
Topic: Car Ideas, W.I.P. and Teasers/Trailers
Replies: 2400
Views: 756145

Re: Car Ideas, W.I.P. and Teasers/Trailers

Been working on a new car based on an immensely vague sketch my little bro made. The idea started as "I'll make a speedy station wagon from the '80s!" but became "I'll make a racing-oriented station wagon! With little side skirts and such on the sides and front! From the '80s!". ...
by Maxaxle
Fri Jul 20, 2012 5:38 am
Forum: Tracks
Topic: [mic] Oil Derby
Replies: 3
Views: 1700

Re: [mic] Oil Derby

Bumps and obstacles would be nice.
by Maxaxle
Fri Jul 20, 2012 2:37 am
Forum: Help & advice
Topic: Bits of car not showing up correctly.
Replies: 2
Views: 2300

Bits of car not showing up correctly.

Neither the right headlight nor the lower half of the 2-poly single-solid-bar-style taillight are showing up on my car. I've ruled out the possibility of flipped pollies, however I can't remember if it's recommended to set the car's pollies up left-to-right (Poly 1 on far left, Poly 20 on far right)...
by Maxaxle
Fri Jul 20, 2012 1:29 am
Forum: Help & advice
Topic: A few small issues while making a showroom...
Replies: 4
Views: 2746

A few small issues while making a showroom...

How can I force the Track Editor to have a massive amount of zoom and a small track size? I understand 1.05's track editor has a mod (TrackToy) that allows you to do this, but then I'd be stuck with a 1.05 track... Also: Any tips on making a showroom? EDIT: Okay, so size isn't an issue...now to tack...
by Maxaxle
Sun Dec 11, 2011 12:17 am
Forum: Cars
Topic: Car Ideas, W.I.P. and Teasers/Trailers
Replies: 2400
Views: 756145

Re: Car Ideas, W.I.P. and Teasers/Trailers

Gah! I'm tinkering with the floor of my Yankee for the final model, and I just can't pick a favourite configuration. I don't suppose any of you can tell me which of the following figures clicks with you the most? Figure one has the floor at -0.4. This is the shortest car. Figure two has the floor a...
by Maxaxle
Thu Dec 08, 2011 12:16 am
Forum: Cars
Topic: Update Original GeneRally Cars 2011 - Signup/Release Thread
Replies: 189
Views: 75446

Re: Update Original GeneRally Cars 2011 - Signup/Release Thr

Lukeno94 wrote:To me, the yankee should be a muscle car or a stock car of some description, but that's just how I'd make it (and indeed did make it).
So...
Brix wrote:Yankee '11
Yankee.PNG
Brix - UOGRC 2011 Yankee.zip
This? (and IMO this is pretty much the same as a restored '70s muscle car)
by Maxaxle
Wed Dec 07, 2011 4:34 am
Forum: Cars
Topic: Update Original GeneRally Cars 2011 - Signup/Release Thread
Replies: 189
Views: 75446

Re: Update Original GeneRally Cars 2011 - Signup/Release Thr

I finally completed the 12th car. Here is the pack, it includes 4 new models (Onewheeler, Rallycar, Sidamob and Yankee) and all others, very often with minor tweaks including some colour scheme changes, hopefully it's enough good and amuse somebody. :) :wave: IMHO, the Yankee looks a bit too much l...
by Maxaxle
Sun Dec 04, 2011 12:32 am
Forum: Cars
Topic: Car Ideas, W.I.P. and Teasers/Trailers
Replies: 2400
Views: 756145

Re: Car Ideas, W.I.P. and Teasers/Trailers

Thinking about making some Podracers, since those have been on the request list for ages. On the plus side, since the Furore GT is done, I there are no Generally cars I'm obliged to make (unless someone has a suggestion for a GTA2 car).
by Maxaxle
Sat Nov 26, 2011 4:03 am
Forum: Cars
Topic: Car Ideas, W.I.P. and Teasers/Trailers
Replies: 2400
Views: 756145

Re: Car Ideas, W.I.P. and Teasers/Trailers

Just so everyone knows, the first beta of my Furore GT is out, and I would love some critiques.
by Maxaxle
Tue Nov 22, 2011 1:18 am
Forum: Help & advice
Topic: Issues with car suspension.
Replies: 4
Views: 2418

Re: Issues with car suspension.

The problem you're having is you have to physically move the entire model in the actual model editor in order to compensate. I've opened all three cars, and noticed you kept all their models in the same position in the editor, even though the Y value is changing their elevation in-game. The Y value...
by Maxaxle
Fri Nov 18, 2011 12:17 am
Forum: Help & advice
Topic: Issues with car suspension.
Replies: 4
Views: 2418

Re: Issues with car suspension.

If you can reproduce the issue, upload the car here, so we will have closer look. 1st case, car is too high, its tires don't touch the ground: the regular version of the Furore GT has that issue: http://forum.gene-rally.com/viewtopic.php?f=7&t=2579&p=55914#p55914 2nd case, car is a touch to...
by Maxaxle
Thu Nov 17, 2011 12:29 am
Forum: Help & advice
Topic: Issues with car suspension.
Replies: 4
Views: 2418

Issues with car suspension.

Hopefully this quote from an earlier thread of mine (showcasing the beta version of a car I'm working on) will explain my problem. Y-value in physics editor might be that "suspension" thing you're talking about. Avoid using 0 at all costs. I was messing with it earlier, the problem was tha...
by Maxaxle
Mon Nov 14, 2011 2:34 am
Forum: Cars
Topic: [gtc] GTA2 Furore GT
Replies: 20
Views: 5281

Re: [gtc] GTA2 Furore GT

Y-value in physics editor might be that "suspension" thing you're talking about. Avoid using 0 at all costs. I was messing with it earlier, the problem was that either it was riding too high and/or having weird traction problems (like it was riding on a ball bearing mounted in the middle ...
by Maxaxle
Sun Nov 13, 2011 5:35 pm
Forum: Cars
Topic: [gtc] GTA2 Furore GT
Replies: 20
Views: 5281

Re: [gtc] GTA2 Furore GT

Thanks. :D I thought you'd abandoned it. :sweatdrop: BTW, is there a Dementia and a Dementia Limousine in the pipeline? 1. I almost did, considering nobody seemed to care (or maybe it was just me being lazy). 2. I've been pretty busy on other stuff, so no other Generally cars are in the works right...
by Maxaxle
Sun Nov 13, 2011 4:22 am
Forum: Cars
Topic: [gtc] GTA2 Furore GT
Replies: 20
Views: 5281

Re: [gtc] GTA2 Furore GT

Alex wrote:So, any updates? :roll:
When I get around to it (most likely tomorrow), yes.
by Maxaxle
Mon Oct 24, 2011 7:56 pm
Forum: Cars
Topic: [gtc] GTA2 Furore GT
Replies: 20
Views: 5281

Re: [gtc] GTA2 Furore GT

30 vertexes are allowed, so you should easily have enough polygons and vertexes left. xD Excellent. EDIT: No wait, that won't work. The headlights are rectangular. EDIT 2: In a nutshell, I lost the Furore's .car file after messing around with performance for awhile. Last problem I remember having w...