Search found 796 matches
- Mon Apr 22, 2024 3:00 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
Looking great, and it's still neat like always with you ! Keep it up ! cheerleader: Thanks, appreciate it :shy: Glad that you have more tracks upcoming, they'll be appreciated be sure of it ! :goodvibes: I wanted to leave it but felt couple of tracks I really want to finish and it was always was in...
- Sat Apr 20, 2024 12:20 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
That's gonna be my most beautiful project ever
- Mon Mar 18, 2024 10:24 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
Something is cooking
- Sat Jul 02, 2022 11:03 am
- Forum: Tracks
- Topic: [rwl] [cir] Adria International Raceway
- Replies: 1
- Views: 1277
Re: [rwl] [cir] Adria International Raceway
What a masterpiece here!
- Sat Jan 15, 2022 2:48 pm
- Forum: Tracks
- Topic: [cir] Buckie
- Replies: 7
- Views: 2217
Re: [cir] Buckie
Well, this track looks gorgeous! I really enjoy it by seeing it. Also I hoped that I will be racing it with joy too. To be honest, there's little confusion for me, because the layout seems to make cars sticked to the tamac, but because the WS is to big, it's hard to make the lap fluent and keep the ...
- Fri Dec 17, 2021 9:09 pm
- Forum: Tracks
- Topic: [stc] Brdegest City Street Circuit
- Replies: 4
- Views: 1569
Re: [stc] Brdegest City Street Circuit
Actually, I don't have something revealing to say, but this track looks good. It's beautiful, it's clean, and have this balance between the playable layout and the city view (you know, trying to fit the streets to make a nice layout but also to actually look like the city itself). It's pleasing that...
- Mon Jun 07, 2021 11:30 pm
- Forum: Tracks
- Topic: Abandoned WIP Thread
- Replies: 143
- Views: 61149
Re: Abandoned WIP Thread
Well.. Don't want to sound cruel, but tracks like Imola or Le Mans are already exists and they are nice. But I'm not sure if we have old version of Österreichring (and even if we have, your version looks great atm), and that's a huge loss... Also zurich is practically finished. I understand you don'...
- Mon May 10, 2021 6:36 pm
- Forum: Tracks
- Topic: [cir] Rijr - a one-hour track
- Replies: 6
- Views: 2438
Re: [cir] Rijr - a one-hour track
Well, that idea of One Hour Track (OHT) is really interesting. And TBH it looks really really good, I mean by putting much more time it won't give so much more effect to make this track a lot better. If you'd have 2 hours, maybe some object placement or AI or lmap corrections would work but it's not...
- Mon May 03, 2021 11:59 am
- Forum: Tracks
- Topic: [cir] Westbush
- Replies: 3
- Views: 1394
Re: [cir] Westbush
It remainds me of Zandvoort, apart from it it's quite a piece of a work! Nice scenery and quite a challenging layout too!
- Thu Apr 22, 2021 4:31 pm
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2351
Re: [stc] Rahnasto
Well, the last TEO track and I must admit in my humble opinion it's the best of all. At least in case of difference between TEO and tracks with external editors. Only some dithering and smoother hmap and it would look like the external one, so it's definately close to perfection. It's quite a good p...
- Thu Feb 04, 2021 6:53 pm
- Forum: Tracks
- Topic: [cir] Lake Koenig
- Replies: 8
- Views: 2458
Re: [cir] Lake Koenig
The track width was deliberately edited at some sections to create more overtake opportunities, make it less exploitable and more challenging overall. What I mean is especially smoothness in the corners. I don't know how to explain it wisely, but layout white border has pixel 'steps' in many places...
- Thu Feb 04, 2021 10:56 am
- Forum: Tracks
- Topic: [cir] Lake Koenig
- Replies: 8
- Views: 2458
Re: [cir] Lake Koenig
First, it looks similar to this and this , which doesn't mean there's something wrong, because I really enjoy circuits around lakes and I'm okay with it (I also did the track like this!) Unfortunately, wall placement could be done better (if you aren't using GRHmapEditor by Mlnynki, I recommend it, ...
- Tue Feb 02, 2021 10:33 am
- Forum: Tracks
- Topic: [cir] Mujisan
- Replies: 5
- Views: 1952
Re: [cir] Mujisan
It really looks like Fuji, not gonna lie
It's.. Like an piece of art? I don't know how to describe it. Lmap is simply perfect, with objects making whole track complete. It's a masterpiece!
It's.. Like an piece of art? I don't know how to describe it. Lmap is simply perfect, with objects making whole track complete. It's a masterpiece!
- Tue Jan 26, 2021 5:44 pm
- Forum: Tracks
- Topic: [cir] Hockenwald
- Replies: 4
- Views: 1574
Re: [cir] Hockenwald
What a cutie!
I'm just not a fan of this concrete wall making this legendary rounded turn. Maybe it would be better to add hay bale or make it from hay bale only? But it's only one small suggestion, the rest is neat!
I'm just not a fan of this concrete wall making this legendary rounded turn. Maybe it would be better to add hay bale or make it from hay bale only? But it's only one small suggestion, the rest is neat!
- Thu Jan 21, 2021 11:11 am
- Forum: Tracks
- Topic: [cir] Maroon Seca
- Replies: 4
- Views: 1924
Re: [cir] Maroon Seca
Well, Maroon Seca, so I suppose that's isnpired on Laguna Seca, so for me there is missing the most famous corner of this track! Apart from it, it has this feeling of the real one. About this HMap, i think the little improvement and solution could be to make the some corners a bit banked, to keep ca...
- Mon Nov 23, 2020 10:18 pm
- Forum: Tracks
- Topic: [rwl] [cir] Symmons Plains
- Replies: 5
- Views: 2706
Re: [rwl] [cir] Symmons Plains
I remember I wanted to make this track in the past, but seeing this I'm glad I didn't I don't think I'd make it better. Love the environment, pit area and the layout itself (it's more challenging to find perfect line than it seems). Great effort!
- Sun Nov 01, 2020 12:11 pm
- Forum: Tracks
- Topic: [cir] Fuldaer Dreieck
- Replies: 6
- Views: 2603
Re: [cir] Fuldaer Dreieck
2020 still can surprise.. Best comeback this year I guess!
And the track is marvellous - fantastic layout and that your well-known style.. Masterpiece!
And the track is marvellous - fantastic layout and that your well-known style.. Masterpiece!
- Wed Oct 28, 2020 8:04 am
- Forum: Tracks
- Topic: [tpk] [evo] [ral] [stc] Evotown
- Replies: 8
- Views: 2638
Re: [tpk] [evo] [ral] [stc] Evotown
I'm really into evo trackpacks (my first tracks was a trackpack) so this whole idea is brilliant for me. It's in your current style, there's no doubt. Scenery looks smooth, nice to eye, however.. I'm not a fan of they way how it became 'urbanised'. I think you could make only tarmac road, without bo...
- Fri Oct 23, 2020 9:13 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
Still in the game
- Sat Sep 12, 2020 8:52 pm
- Forum: Tracks
- Topic: [cir] Soemihi 2020
- Replies: 2
- Views: 2396
Re: [cir] Soemihi 2020
Yeah, the forest looks boring, but I wanted to keep a bit it in style of the old one - some kind of upgrade. However I see this track as a little bit abandoned circuit among trees, but now a bit refreshed. I'm trying to imagine in my mind some background story about every track I've made :sweatdrop:...
- Wed Aug 26, 2020 9:16 am
- Forum: Tracks
- Topic: [cir] Soemihi 2020
- Replies: 2
- Views: 2396
[cir] Soemihi 2020
Hello!
I would like to present my next restored track - Soemihi 2020.
I reorganised practically everything, just as before, so there's no need for more explanation.
See you next time!
Maybe with another restoration or a brand new track, who knows?
I would like to present my next restored track - Soemihi 2020.
I reorganised practically everything, just as before, so there's no need for more explanation.
See you next time!
Maybe with another restoration or a brand new track, who knows?
- Fri Jun 05, 2020 8:51 am
- Forum: Tracks
- Topic: [roa] Lakeview Drive
- Replies: 3
- Views: 1959
Re: [roa] Lakeview Drive
The best TEOT (Track Editor Only Track) for me! Love this livery sooo much
- Mon May 25, 2020 6:21 am
- Forum: Tracks
- Topic: [cir] Idyrt Beach
- Replies: 22
- Views: 4525
Re: [cir] Idyrt Improvement Helps
Maybe I'll add some :2c:. I use Windows XP Paint (but on Win 10 - you can easily download it). For making hmap and placing objects I reccomend GRHMap and to make walls (if I cant make it smooth in GRHMap) Snakeditor. If you (and maybe other members, too) would like to see some tutorial/how to, I wou...
- Sun May 17, 2020 4:40 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
Damn, you're right! It was more tricky because this chicane isn't corrected, but a new one. But again you did it!
- Thu May 14, 2020 10:50 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2278
- Views: 545779
Re: Track Ideas, W.I.P. Previews and Teasers v2
Still working on