Search found 6624 matches
- Mon May 08, 2023 8:02 am
- Forum: Tracks
- Topic: [cir] Jellet
- Replies: 1
- Views: 4713
[cir] Jellet
Hello! :D I completed one more circuit, it is supposed to be like late '80s grand prix circuit - fast, twisty and without much space for error. Time to release your inner predator :stig: , otherwise you may find yourself stuck behind a movable chicane. :drive: The zip contains versions for widescree...
- Fri Apr 28, 2023 9:18 pm
- Forum: Tracks
- Topic: [rwl] [cir] Fundidora Park
- Replies: 3
- Views: 5187
Re: [rwl] [cir] Fundidora Park
Thank you for making this track, marvelous.
- Fri Apr 28, 2023 9:11 pm
- Forum: Tracks
- Topic: [cir] Valencini
- Replies: 3
- Views: 4882
Re: [cir] Valencini
Great to see something new from your workshop. :goal: It's beautiful petit rwl, well done sir! :up: Maybe I can imagine the layout a little bit narrower (like the original)? I hope it won't make you angry, but I admire most the top-left, wonderful. :meditate: And overall the landscape looks to me ba...
- Fri Apr 28, 2023 8:55 pm
- Forum: Tracks
- Topic: [rwl] [cir] Sebring International Raceway
- Replies: 5
- Views: 5730
Re: [rwl] [cir] Sebring International Raceway
It looks awesome, but the biggest surprise for me was how the 1st third feels different from other Sebrings in my collection (Halama's and Flaming_Wuzzle's one).
5/5
5/5
- Fri Apr 28, 2023 8:46 pm
- Forum: Tracks
- Topic: [cir] Nyhpil
- Replies: 4
- Views: 5510
Re: [cir] Nyhpil
Thanks guys, I'm glad you like it. I'm happy you notice the hmap regardless it's based only on changes of banking from one turn to another while the landscape itself is otherwise pretty much flat. Tuning it up took me surprising amount of a time.
- Thu Mar 30, 2023 1:10 pm
- Forum: Tracks
- Topic: [cir] Nyhpil
- Replies: 4
- Views: 5510
[cir] Nyhpil
Greetings!
One more small club circuit for you, have fun.
The zip contains versions for widescreen and 4:3 resolutions.
One more small club circuit for you, have fun.
The zip contains versions for widescreen and 4:3 resolutions.
- Sat Dec 31, 2022 12:12 am
- Forum: Tracks
- Topic: [rwl] [cir] Luddenham Raceway
- Replies: 6
- Views: 6204
Re: [rwl] [cir] Luddenham Raceway
Thanks for this track, I've never heard of it before, it looks like a top club track. Brilliant effort.
- Sat Dec 31, 2022 12:08 am
- Forum: Tracks
- Topic: [rwl] [ral] Přerov Gorge
- Replies: 8
- Views: 6859
Re: [rwl] [ral] Přerov Gorge
I'm glad you like it, guys!
- Sat Dec 31, 2022 12:06 am
- Forum: Tracks
- Topic: [cir] [mic] Revisit Circuit
- Replies: 4
- Views: 5373
Re: [cir] [mic] Revisit Circuit
The hmap really adds a lot of fun, good job.
- Fri Dec 30, 2022 11:56 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 394853
Re: Developer Blog
One thing I dislike in TE all the time - due making a layout by "painting on the surface", I can no way tweak it later in its whole (e.g. rotate, resize) a little, only option is "hard" erasing whole the section (or whole layout :faint: ) and drawing it again. Any chance it's goi...
- Wed Dec 07, 2022 6:14 pm
- Forum: Tracks
- Topic: [rwl] [ral] Přerov Gorge
- Replies: 8
- Views: 6859
- Sun Dec 04, 2022 3:44 pm
- Forum: Tracks
- Topic: [rwl] [ral] Přerov Gorge
- Replies: 8
- Views: 6859
[rwl] [ral] Přerov Gorge
Hello. :) As promised I'd like to present you Přerov Gorge / Cross Arena Přerov located near Přerov, Czech Republic. :sweatdrop: It's a classic FIA Autocross track, hosts reguarly a round of European Championship, national nad local events, includes a MX layout too (which preceded creation of the AX...
- Sun Nov 20, 2022 3:42 pm
- Forum: Off-topic chat
- Topic: Hello and welcome, friends!
- Replies: 422
- Views: 289594
Re: Hello and welcome, friends!
Great to see you again, Emil, enjoy every single bit you had missed.
- Sun Nov 20, 2022 3:38 pm
- Forum: Tracks
- Topic: [rwl] [tpk] [ral] EuroAX Autocross
- Replies: 3
- Views: 4886
Re: [rwl] [tpk] [ral] EuroAX Autocross
Hello sir, nice to see a AX fan!
Those are not bad at all for a first try.
Although I'm no way near Maciej1, I found a Přerov WIP in my folders, I'll do my best to finish it before Christmas.
Those are not bad at all for a first try.
Although I'm no way near Maciej1, I found a Přerov WIP in my folders, I'll do my best to finish it before Christmas.
- Sun May 15, 2022 7:47 pm
- Forum: Tracks
- Topic: [cir] LagOro
- Replies: 1
- Views: 1352
[cir] LagOro
Hallo.
LagOro is a small club circuit in the middle of sea of sand. Enjoy!
LagOro is a small club circuit in the middle of sea of sand. Enjoy!
- Fri Feb 25, 2022 6:45 pm
- Forum: Tracks
- Topic: [stc] OvycoL
- Replies: 0
- Views: 7033
[stc] OvycoL
Hello. :) I hope you haven't become bored by stcs, I'd like to present you another one. :flip: It's OvycoL street circuit. First I've intended to update old BBA's Ovyco , a small stc (only to expand the landscape beyond its full-screen borders), but then I decided to start from scratch, only having ...
- Sat Feb 19, 2022 8:21 pm
- Forum: Tracks
- Topic: [stc] Bradeco
- Replies: 11
- Views: 3439
Re: [stc] Bradeco
Thump up for the top-left area, masterpiece! Surely my favourite of all yours stcs.
On other hand I agree with XYY that you sometimes neglect pit lanes, my impression is like they are not considered during creation layouts but added them much during a later stage creation?
On other hand I agree with XYY that you sometimes neglect pit lanes, my impression is like they are not considered during creation layouts but added them much during a later stage creation?
- Sat Feb 19, 2022 8:11 pm
- Forum: Tracks
- Topic: [rwl] [ovl] Los Angeles Memorial Coliseum
- Replies: 1
- Views: 1602
Re: [rwl] [ovl] Los Angeles Memorial Coliseum
After downloding I wanted to do a hotlap, but got stuck for 5 minutes because I merely was watching on the track and enjoying the "full house" and all thosel ovely details around.
I'm glad you're so susceptible to spontaneus actions!
I'm glad you're so susceptible to spontaneus actions!
- Sat Feb 19, 2022 8:02 pm
- Forum: Tracks
- Topic: [rwl] [cir] Oulton Park
- Replies: 1
- Views: 1421
Re: [rwl] [cir] Oulton Park
I'd prefer rather 2-3 px wider track in general and less wide kerbs, but this is tricky track to make with due the chicanes. Decent effort, overall really nice!
- Sun Feb 06, 2022 10:38 am
- Forum: Tracks
- Topic: [rwl] [cir] Meadowdale Raceways
- Replies: 2
- Views: 1893
Re: [rwl] [cir] Meadowdale Raceways
"Impossible expected with no waiting, miracles within 3 days!" came to my mind. Well, it took a bit longer, but you did!
@kikwik: the length/beginning of pit wall sabotage use of the pit limiters.
@kikwik: the length/beginning of pit wall sabotage use of the pit limiters.
- Sun Feb 06, 2022 10:30 am
- Forum: Tracks
- Topic: [rwl] [ovl] Martinsville Speedway
- Replies: 4
- Views: 1883
Re: [rwl] [ovl] Martinsville Speedway
6/5 And it worked well as well as a teaser too.
- Sun Feb 06, 2022 10:26 am
- Forum: Tracks
- Topic: [cir] Buckie
- Replies: 7
- Views: 2256
Re: [cir] Buckie
I like this one a lot, final chicane OK, but I would like a small runoff and pits on inside or only 3 pit crews.
BTW Westbush awesome, I don't want to bump it.
BTW Westbush awesome, I don't want to bump it.
- Sun Feb 06, 2022 10:05 am
- Forum: Tracks
- Topic: [stc] JE83 Ogoodt
- Replies: 2
- Views: 1340
Re: [stc] JE83 Ogoodt
Well done, gentlemen.
- Thu Apr 15, 2021 9:29 am
- Forum: Discussion about GeneRally
- Topic: My GeneRally track folders
- Replies: 2
- Views: 5988
Re: My GeneRally track folders
:scratch: 2 installations: RWL inst. Latin Americas North America Africa & Near East Asia Far East Asia Australia & New Zealand UK & Benelux Mediterrian Europe Central & East Europe Scandinavia incl. Denmark + Retro Early (until cca 1970) and Retro Late (1980s mainly) + Kart track + ...
- Tue Mar 30, 2021 9:39 pm
- Forum: Tracks
- Topic: [cir] Eleron
- Replies: 6
- Views: 2150
Re: [cir] Eleron
Thanks for feedback, guys, glad to hear you're enjoying the ride. :) Since beginning I wished to use the soft walls here, I was trying to find a balance to make their use bearable. Not only in amount located soft walls around the map, but also in remaining content somehow supporting them (that's why...