SnakeDitor is a cool tool but it has a big danger of making a track that doesn't flow nicely. One really needs to think when making the layout with it.Scholl wrote:Snake Editor works well for me. Also for placing aobjects in a very neat way.
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- Wed Mar 24, 2021 10:34 am
- Forum: Tracks
- Topic: [cir] Kelwer Fields
- Replies: 5
- Views: 1809
Re: [cir] Kelwer Fields
- Wed Mar 24, 2021 10:31 am
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2562
Re: [stc] Vihervaara
Thanks for the comments, MotoPunk and Scholl.
That's made of 8 boats with their rear ends overlapping.Scholl wrote:How did you make that fountain on the right hand side?
- Mon Mar 22, 2021 5:58 pm
- Forum: Tracks
- Topic: [cir] Trial Mountain
- Replies: 3
- Views: 1581
Re: [cir] Trial Mountain
This is a good one! The track is a blast to drive and the AI is competetive. I haven't played any GT's in years (I had the first and second) so I don't really remember this and because of that I don't miss the tunnels. :D My only complaint would be that there are too many trees to my liking. That do...
- Mon Mar 22, 2021 5:54 pm
- Forum: Tracks
- Topic: [cir] Kelwer Fields
- Replies: 5
- Views: 1809
Re: [cir] Kelwer Fields
Finally! ;) This one is a fun track to drive, I especially enjoy the first half. The AI is doing otherwise good job but as MotoPunk says, they often jump the last corner which may cause several cars to pile up. I like how the top half looks but I feel that maybe you didn't know what to do with the b...
- Mon Mar 22, 2021 5:48 pm
- Forum: Tracks
- Topic: [rwl] [cir] Warwick Farm Raceway
- Replies: 7
- Views: 2471
Re: [rwl] [cir] Warwick Farm Raceway
Finally found time to test this one. The track looks very good and I've got nothing to complain about that. The layout is a bit boring to me but that's a problem I often have with [rwl] tracks. :D You've done great job in making the track feel like a GR track first and rwl second, not the other way ...
- Tue Mar 16, 2021 12:54 pm
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2562
Re: [stc] Vihervaara
After more than 250 tracks, you still have original ideas. :shock: :shock: That's incredible. :goal: :goal: I'm sometimes amazed by this as well! Never could've dreamt of reaching 250 tracks. :) Maybe this track is my preferite from yours :bg: :shock: Wow, this is really something! Thanks a lot for...
- Thu Mar 11, 2021 2:06 pm
- Forum: Tracks
- Topic: [cir] Paahde 2.0 - Track updated!
- Replies: 7
- Views: 2169
Re: [cir] Paahde
Cool to hear, thanks.
Other comments?
Other comments?
- Fri Mar 05, 2021 11:11 am
- Forum: Off-topic chat
- Topic: Hello and welcome, friends!
- Replies: 422
- Views: 290766
Re: Hello and welcome, friends!
Hello there! It's always cool to see returning members.
Unfortunately the last year that the GeneRally World Ranking was active was 2017. However, there is still racing action at the GR Poland Discord server: https://discord.com/invite/3pqsD9n
Unfortunately the last year that the GeneRally World Ranking was active was 2017. However, there is still racing action at the GR Poland Discord server: https://discord.com/invite/3pqsD9n
- Mon Mar 01, 2021 4:46 am
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2562
Re: [stc] Vihervaara
Thanks, Aleksi. I actually also prefer this one. Feels like I was a bit rusty after the break with the other one but this second track worked much better.
Other comments?
Other comments?
- Sat Feb 20, 2021 12:49 pm
- Forum: Tracks
- Topic: [cir] [stu] #GRYDRT21dp
- Replies: 3
- Views: 1403
Re: [cir] [stu] #GRYDRT21dp
Welcome to the forums, oneDMB. :wave: I deleted your double post, the one in German since we use English here. Where can I upload the route here !?! When you make a post, there's an "Attachments" tab under the field where you write. There you can add files. :) For this track, you can well ...
- Sat Feb 20, 2021 10:03 am
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2562
[stc] Vihervaara
Here's another 100% Track Editor track. Vihervaara is a short street course with some [roa] tendencies. The town center area is technical but there is also a fast road section that goes up and down a hill. Notice that when you pit, you have to drive around the town center again! As usual, the AI has...
- Fri Feb 19, 2021 11:24 am
- Forum: Tracks
- Topic: [cir] Paahde 2.0 - Track updated!
- Replies: 7
- Views: 2169
[cir] Paahde 2.0 - Track updated!
Paahde is a short circuit located in a desert area. It's got four proper corners but the two "straights" both have kinks in them. Furthermore, there are hmap changes with the start area being higher than the rest of the track and one of the corners being banked. Again, it's 100% made in Tr...
- Fri Feb 12, 2021 4:57 pm
- Forum: Tracks
- Topic: [ral] [stg] JE82 Liderczej
- Replies: 1
- Views: 1132
Re: [ral] [stg] JE82 Liderczej
It's wonderful to get this track finally finished! As usual, the team has done great job, and it's a nice addition to my rally track folder. The AI is competetive (of course I just had to test with 6 Generals... :D ) even though the narrow course means they get damaged every now and then. But I'm in...
- Fri Feb 12, 2021 4:51 pm
- Forum: Tracks
- Topic: [cir] Silverrock
- Replies: 2
- Views: 1280
Re: [cir] Silverrock
Another nice small track from you. In the GP version I don't like the hay bales in the top corner, it's not nice having something solid inside a corner of a formula track. Partly because of that I actually prefer the oval version. It's sweet to get into full speed on the back straight, and that hmap...
- Fri Feb 12, 2021 4:46 pm
- Forum: Tracks
- Topic: [cir] Lake Koenig
- Replies: 8
- Views: 2509
Re: [cir] Lake Koenig
I love driving here. It's got a challenge but it's very fast at the same time. The atmosphere at the lake works well. The downside for me is the AI which is quite slow (I used the original Formula). It's a nice track anyway. :) Speaking of Enna Pergusa - fun fact: the WIP name of my Lakeview Dr was ...
- Fri Feb 12, 2021 4:40 pm
- Forum: Tracks
- Topic: [cir] Mujisan
- Replies: 5
- Views: 1997
Re: [cir] Mujisan
Another wonderful track from you! In the first laps it's very challenging but once you start to get hang of it, it becomes very enjoyable. It definitely has that Japanese feel. :meditate: I can't say anything about the AI since it took about 6 laps before I knew what to do and they were way ahead of...
- Fri Feb 12, 2021 4:34 pm
- Forum: Tracks
- Topic: [tpk] [cir] It's A Small World(tour)
- Replies: 19
- Views: 11365
Re: [tpk] [cir] It's a small world(tour)
It was fun to test these right after testing Trigger Happy's World Tour updates. It's as if these are part of original GR tracks. :D Quite often I'm not a fan of rwl tracks but these chibi versions make many of them much more fun to drive as they, IMHO, work in GR much better than ws200+ tracks. Ove...
- Fri Feb 12, 2021 4:14 pm
- Forum: Tracks
- Topic: [tpk] [cir] [ovl] [roa] WT Canada, Sweden and USA Updates
- Replies: 6
- Views: 2573
Re: [tpk] [cir] [ovl] [roa] WT Canada, Sweden and USA Updates
I have to second Aleksi's thoughts. These tracks really keep the spirit of the game but make them fresher. My favorite is Canada which has an amazing flow. I've always thought USA is one the funniest ovals so it's great to have this version too. And the AI works like a charm for each of these tracks...
- Fri Feb 12, 2021 4:07 pm
- Forum: Tracks
- Topic: [cir] Zunzelina
- Replies: 6
- Views: 2332
Re: [cir] Zunzelina
What a lovely track! :yummy: I'd say everything here is spot on. The hmap complements the layout and is enjoyable, especially the last corner and sliding towards the wall, barely missing it. The visuals work nicely too, especially the lmap, and that light/pole combination is a great detail. If I hav...
- Fri Feb 12, 2021 3:58 pm
- Forum: Tracks
- Topic: [stc] [cir] Cotzda and Lime Stone
- Replies: 5
- Views: 1832
Re: [stc] [cir] Cotzda and Lime Stone
Lime Stone is definitely my favorite. It's very fun to drive here, the hmap works nicely, even that strange jump at the right side. The visuals fit the track too. The AI is competetive but unfortunately gets into trouble when entering the pits. With a close race that's a pity. Other than that, great...
- Fri Feb 12, 2021 3:51 pm
- Forum: Tracks
- Topic: [cir] Maroon Seca
- Replies: 4
- Views: 1970
Re: [cir] Maroon Seca
What a lovely hmap we've got here! :yummy: The track is a blast to drive and the simplicity works. I have to admit, though, that I'd add just some little details such as maybe a couple of stones to balance those empty spaces. Again, the AI isn't as strong as I'd like it to be but the most important ...
- Fri Feb 12, 2021 3:46 pm
- Forum: Tracks
- Topic: [cir] Hockenwald
- Replies: 4
- Views: 1607
Re: [cir] Hockenwald
As others, I think this is a cool small version of the new Hockenheim, instantly recognizable. I must also join the others saying that the stadium section isn't the best possible. Once I got past the AI, it was too easy to run away from them. They also have problems with pitting - the pit entrance f...
- Fri Feb 12, 2021 3:40 pm
- Forum: Tracks
- Topic: [cir] CanyonArena
- Replies: 2
- Views: 1496
Re: [cir] CanyonArena
Another fun track from you. You've definitely developed a style that's recognizable. :) The combination of corners and hmap changes makes this an interesting drive. The AI is very competetive, even though sometimes I've seen it hitting some of the walls. The visuals are nothing special but there's n...
- Fri Feb 12, 2021 3:35 pm
- Forum: Tracks
- Topic: [cir] Rexford GP
- Replies: 1
- Views: 1654
Re: [cir] Rexford GP
This is a nice little circuit. I like how it feels like an oval but has that little extra kink. The hmap makes the track enjoyable to drive. The AI gives too much space in the big corners for my liking. The surroundings right next to the track are cool but further they feel a bit unfinished. All in ...
- Fri Feb 12, 2021 3:28 pm
- Forum: Tracks
- Topic: [ral] AutoX 2010 - Round 1
- Replies: 4
- Views: 1832
Re: [ral] AutoX 2010 - Round 1
These are very fun tracks with the AutoX car. The AI seems competetive enough with all those jumps. But I agree with Scholl that the surroundings could be more interesting. You wouldn't need to add much, just some objects and people.
But why didn't you post them in one pack?
But why didn't you post them in one pack?