Search found 98 matches

by andrew2209
Thu Sep 13, 2018 1:34 pm
Forum: Tracks
Topic: [ral] Laipapto
Replies: 2
Views: 2206

[ral] Laipapto

Laipapto Set around a jungle road, this track features tarmac sections, mud sections and a bridge over water. The long flowing turns on the mud and tarmac contrast with the sharp hairpin turns and the elevation changes present on this track. I've not played GeneRally for a while, but got back into ...
by andrew2209
Tue Jun 04, 2013 11:48 am
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

Apologies for being slow with my Great Britain track, I have GCSE exams.
by andrew2209
Sat Apr 27, 2013 5:48 pm
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

Also, what is the layout for the track?
by andrew2209
Fri Apr 26, 2013 3:18 pm
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

If we're allowed to do a second track, then can I have my homecountry Great Britain?
by andrew2209
Thu Apr 25, 2013 7:19 pm
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

Here comes my track. I did a mini because I liked the fact that small. :D The house I went wrong because it was my first home. It took me almost three hours to do it but I did not do well! :weep: 1. Lmap house isn't very well drawn. Using object houses would be better (and IMO make it more like the...
by andrew2209
Sat Apr 20, 2013 1:05 pm
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

puttz agreed to let me do Hungary via PM, so here's my completed Hungary track.

I've tried to make the track in the same style as the original World Tour tracks. It's a WS140 track, which is quite wide, allowing a variety of lines and overtaking spots. Hopefully it's OK.
by andrew2209
Thu Apr 11, 2013 12:51 pm
Forum: Tracks
Topic: New World Tour Track Project
Replies: 153
Views: 52312

Re: New World Tour Track Project

Would Kuwait be allowed? I've got a layout for a desert-based track, and would like to do a Middle Eastern country.
Misread the rules. Thought you could choose any country. Sorry.
by andrew2209
Sat Oct 22, 2011 9:05 am
Forum: Help & advice
Topic: Car Editor Problem
Replies: 10
Views: 4182

Re: Car Editor Problem

I found the problem. Some of the dll files hadn't been registered.
by andrew2209
Wed Oct 19, 2011 3:23 pm
Forum: Help & advice
Topic: Car Editor Problem
Replies: 10
Views: 4182

Re: Car Editor Problem

If the ATI drivers are the problem, how am I meant to roll them back? I've only had the current hard drive on my laptop since Tuesday.
by andrew2209
Tue Oct 18, 2011 5:15 pm
Forum: Help & advice
Topic: Car Editor Problem
Replies: 10
Views: 4182

Re: Car Editor Problem

Where do you put the dll files? I've put them in the same folder as the Car Editor, but the problem isn't resolved.
by andrew2209
Tue Oct 18, 2011 3:37 pm
Forum: Help & advice
Topic: Car Editor Problem
Replies: 10
Views: 4182

Car Editor Problem

For some reason, while I can open the Car Editor, every time I click on "Model", the model window doesn't appear, not even in the task bar at the bottom. Is there a way to solve this problem? (I recently got a new hard drive with Vista if that helps)
by andrew2209
Thu Jul 28, 2011 7:40 pm
Forum: Cars
Topic: [for] FIA Formula 1 2011 Season X cars
Replies: 6
Views: 3121

Re: [for] FIA Formula 1 2011 Season X cars

Only the rear wing.
by andrew2209
Thu Jul 28, 2011 12:15 pm
Forum: Discussion about GeneRally
Topic: The Official Thread of The Strange and Useless
Replies: 137
Views: 379202

Re: The Official Thread of The Strange and Useless

If you put the engine power of a car high enough, the engine sound eventually vanishes (or becomes so high pitched, you can't hear it). Also, if you go fast enough, the car's body vanishes.



I discovered this while playing around with car values in the Car Editor (and crashed TrackTool with this).
by andrew2209
Thu Jul 28, 2011 9:02 am
Forum: Cars
Topic: [for] FIA Formula 1 2011 Season X cars
Replies: 6
Views: 3121

Re: [for] FIA Formula 1 2011 Season X cars

The physics are good, but the McLaren's grey is too light, and the wings are too wide in my opinion.
by andrew2209
Wed Jul 27, 2011 11:40 am
Forum: Discussion about GeneRally
Topic: Official GeneRally feature request list
Replies: 540
Views: 204286

Re: Official Generally feature request list

2 Suggestions: 1. Boost. Every lap you can use a boost button to get a temporary speed increase, like KERS. This recharges each lap, and the amount you get can be user defined. 2. DRS. While this may take away slightly from the arcade style, you (and the AI) can use DRS if you are within a set dista...
by andrew2209
Sat Jul 09, 2011 6:29 pm
Forum: Tracks
Topic: [kar] Desert Kart circuit
Replies: 15
Views: 3651

Re: [kar] Desert Kart circuit

For a first-time track it is very good. The curves are mainly smooth, the track width is constant, and you have considered the scenery well. I believe you have potential as a track maker.
by andrew2209
Wed Jul 06, 2011 7:51 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
Replies: 2499
Views: 381608

Re: Track Ideas, W.I.P. and Teasers/Trailers

From what I understand the hmap is shown only on the layout. Or not? Yes. I will need to work on the scenery hmap, with regards to objects. Is it just me or does his track heavily resemble Twin Ring Motegi? I do see what you mean, although I did not base the track on it. Some corners are based on r...
by andrew2209
Tue Jul 05, 2011 5:42 pm
Forum: Tracks
Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
Replies: 2499
Views: 381608

Re: Track Ideas, W.I.P. and Teasers/Trailers

Here is a preview of a track I am making, that is around 1.2km long. It is my first real attempt at a track with a hmap, so what are your first thoughts. I know some kerbs are missing, don't pester me about that. Here is a picture of the layout, and the layout transposed onto the hmap EDIT-Sorry, wr...
by andrew2209
Sat May 28, 2011 11:07 am
Forum: Discussion about GeneRally
Topic: How did you decide your racing number?
Replies: 53
Views: 23981

Re: How did you decide your racing number?

Either #22 or #9 (Born on 22/9/96, and 9 is my lucky number), or in 3 digit cases #229. Although I would not mind #1.
by andrew2209
Sat Apr 30, 2011 10:38 am
Forum: Cars
Topic: [for] Formula Ford - You can create your own liveries!
Replies: 17
Views: 6518

Re: [for] Formula Ford - You can create your own liveries!

I'm considering doing an F1 1996 set, which in my opinion was the last year before mass-livery changes, and the last year of Marlboro and Rosso Corsa. Anybody interested? (There will be 1314 liveries)

Also, can polys 11 and 12 be removed (the triangular ones that are on the bottom of the sidepods.?
by andrew2209
Fri Apr 29, 2011 7:39 pm
Forum: Cars
Topic: [for] Formula Ford - You can create your own liveries!
Replies: 17
Views: 6518

Re: [for] Formula Ford - You can create your own liveries!

Krisu wrote:The car is cool, Andrew ;) Nice job! :up:

Now you can start making the other F1 '99 cars as well... I'll be waiting :goal:
I was going to do the Arrows, but the template and colours spoil it. Most of them were quite plain as well.

Although I may do a "home nations" set.
by andrew2209
Fri Apr 29, 2011 10:58 am
Forum: Cars
Topic: [for] Formula Ford - You can create your own liveries!
Replies: 17
Views: 6518

Re: [for] Formula Ford - You can create your own liveries!

Fixed the issue (but had to swap 40 Polygons). So here it is. You may have guessed it when I mentioned asymmetrical, it's based on the BAR-Supertec 001.
by andrew2209
Fri Apr 29, 2011 10:35 am
Forum: Cars
Topic: [for] Formula Ford - You can create your own liveries!
Replies: 17
Views: 6518

Re: [for] Formula Ford - You can create your own liveries!

I made a livery, but when I use it in GeneRally, it comes up like it is mirrored. The livery is asymetrical, and based on a real-life car, so I don't understand why this is happening.
by andrew2209
Sat Apr 23, 2011 8:57 am
Forum: Help & advice
Topic: I can't use paint in v1.10
Replies: 5
Views: 2936

Re: I can't use paint in v1.10

If you have XP Paint and 7 Paint, export the bitmap, and then right-click the image, and choose "Open With....." and select the XP Paint.
by andrew2209
Sat Mar 26, 2011 10:27 am
Forum: Tracks
Topic: My awesome track where you try to jump over stands.
Replies: 35
Views: 7491

Re: My awesome track where you try to jump over stands.

Paw, you can't be serious. Never before have I heard of such a rule be made in that context, on the old track database nor on RSC, and even the official forum rules here states nothing about how track objects should be placed. It doesn't even make sense in the context of the game itself. There's ve...