Search found 2113 matches
- Sun May 09, 2021 9:16 am
- Forum: Tracks
- Topic: [roa] Rantsu
- Replies: 4
- Views: 1592
[roa] Rantsu
Rantsu is another one-hour track. However, after the time was up, I noticed that I hadn't set the checkpoints. Because I had to edit the track, I decided to fix the AI a bit and added the people as well. Because of this, the actual build time is aroud 65 minutes. This time, the track is a short but ...
- Sat May 08, 2021 12:09 pm
- Forum: Tracks
- Topic: [cir] Rijr - a one-hour track
- Replies: 6
- Views: 2473
[cir] Rijr - a one-hour track
When I commented elsewhere that I haven't made a time-pressurized track in years, I suddenly felt the urge to make one. I decided to make no plans and had no relevant programs open. I set 60 minutes to my phone's timer and clicked start. Very soon I remembered the stress this kind of method brings! ...
- Sat May 08, 2021 6:23 am
- Forum: Tracks
- Topic: [tpk] Mixed Bizness 4 - 10 new tracks
- Replies: 9
- Views: 2492
Re: [tpk] Mixed Bizness 4 - 10 new tracks
This is an interesting topic, actually. :) I don't aim at great tracks, I aim at tracks that are good enough and deliver what they should deliver. What is good enough varies between the tracks and what I'm trying to do. Greatness is then a side product that comes to some portion of my tracks. Said t...
- Wed May 05, 2021 4:41 am
- Forum: Tracks
- Topic: [stu] [oth] HardPort
- Replies: 2
- Views: 1291
[stu] [oth] HardPort
One of the rarest track types in the history of GeneRally is a hardcore stunt track. How rare, you ask? To my knowledge, this is the fifth hardcore track ever. The goal of such track is simple: set distance to 1 lap, use no AI, try to get to finish. Of course, the track itself is so hard that most o...
- Tue May 04, 2021 4:55 am
- Forum: Tracks
- Topic: [ral] [ovl] Triad Hill
- Replies: 2
- Views: 1365
[ral] [ovl] Triad Hill
Triad Hill is an old layout from 2003. Back then, I left it rest since I didn't want to bother fixing some hmap issues but now I thought there's no way I should let this be. The rally track has been designed for the original General and the oval for the original Formula . Hope you enjoy and feel fre...
- Mon May 03, 2021 4:38 am
- Forum: Tracks
- Topic: [cir] Westbush
- Replies: 3
- Views: 1438
[cir] Westbush
Westbush is a medium-sized circuit with a pronounced hmap. The layout and hmap are maybe 10 years old, maybe a bit less. The AI has been designed for the original Formula . Notice that the AI cuts into the pits violating the yellow line a bit - this is due to the proper line causing them to cut the ...
- Mon May 03, 2021 4:03 am
- Forum: Tracks
- Topic: [tpk] Mixed Bizness 4 - 10 new tracks
- Replies: 9
- Views: 2492
Re: [tpk] Mixed Bizness 4 - 10 new tracks
Thanks a lot for your detailed comments, UTF8 and XYY. :goodvibes: I'll answer some remarks. [Benedict]The top left also has that weird boat conglomeration (I think it's meant to be a fountain). It's really easy to accidentally smash into it, but I guess avoiding it is part of the challenge. Yup, it...
- Mon May 03, 2021 3:41 am
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2407
Re: [stc] Rahnasto
I feel a lot of Mondega and Monaco in this track, which is a good thing for me. This was inspired by Mondega so your feeling is completely grounded. Enough comments for now, I'll also test your mixed biz tracks some other time... ;) I really appreciate you giving detailed comments to everyone. :hat...
- Mon May 03, 2021 3:39 am
- Forum: Tracks
- Topic: [roa] Lonkero
- Replies: 6
- Views: 1790
Re: [roa] Lonkero
What does lonkero actually mean? I read that it's an alcoholic beverage? Yes, it's a type of alcoholic beverage but it also means a tentacle. The WIP name was "Longy" so that became Lonkero. It looks like one of those 2000's videogames' tracks, where the developers wanted to make a course...
- Mon May 03, 2021 3:35 am
- Forum: Tracks
- Topic: [ral] Mutakatu
- Replies: 2
- Views: 1273
Re: [ral] Mutakatu
Rollcage, that brings me memories. Used to play Rollcage Stage 2 a lot, especially the football minigame with a friend. :D I'm not quite convinced of the bump after the first corner, I think this track doesn't want to be 100% realistic, but that bump just seems so off... Maybe it would also need a l...
- Mon May 03, 2021 3:31 am
- Forum: Tracks
- Topic: [cir] Paahde 2.0 - Track updated!
- Replies: 7
- Views: 2166
Re: [cir] Paahde 2.0 - Track updated!
Also I noticed that the "dynamics" of the tracks have significantly changed, since the hmap of the corner at the bottom right does really push you upwards in the updated track (if you know what I mean). Yeah, I noticed the same but didn't want to fiddle around with the hmap once I got it ...
- Wed Apr 28, 2021 4:08 am
- Forum: Tracks
- Topic: [tpk] Mixed Bizness 4 - 10 new tracks
- Replies: 9
- Views: 2492
[tpk] Mixed Bizness 4 - 10 new tracks
Mixed Bizness is a series in which I finalize tracks that were left unfinished for one reason or another. For this fourth installment, the original tracks span almost 18 years. :faint: :greybeard: Btw, the previous part was released exactly 8 years ago. Time really flies… :rolleyes: The pack include...
- Wed Apr 28, 2021 3:56 am
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2407
Re: [stc] Rahnasto
Thanks, MotoPunk. I fully understand that the hmap isn't for everyone but it's cool that you still found it fun.
- Wed Apr 28, 2021 3:55 am
- Forum: Tracks
- Topic: [roa] Lonkero
- Replies: 6
- Views: 1790
Re: [roa] Lonkero
Haha, so it's a dangerous track I see. I'm not sure what the insurance companies think of this village.
- Mon Apr 26, 2021 12:55 pm
- Forum: Tracks
- Topic: [roa] Lonkero
- Replies: 6
- Views: 1790
Re: [roa] Lonkero
Haha, so my naming scheme worked. Nice to hear that the obstacles work, it's not usual for [roa] to have them.
Other comments?
Other comments?
- Mon Apr 26, 2021 12:53 pm
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2407
Re: [stc] Rahnasto
Wow, that's great to hear, YoNnie! I'm very pleased with how this turned out as well.
Other comments?
Other comments?
- Thu Apr 22, 2021 4:21 am
- Forum: Tracks
- Topic: [stc] Rahnasto
- Replies: 9
- Views: 2407
[stc] Rahnasto
I wanted to make a street course with a wild hmap and this is the result. Rahnasto is located in a coastal town and it features a banked 180 degree corner. Again, the track has been made 100% in Track Editor. The AI has been designed for the original Formula . I believe this track ends my TEOism pha...
- Tue Apr 20, 2021 9:24 am
- Forum: Tracks
- Topic: [ral] Mutakatu
- Replies: 2
- Views: 1273
[ral] Mutakatu
I had this Track Editor Only track from 2016 waiting for the AI line and finally I got to it. It's a track situated in a town with a bumpy mud section. The AI is not perfect but with tight races it's reasonable enough. The AI has been designed for the original General . As usual, hope you enjoy and ...
- Tue Apr 20, 2021 4:29 am
- Forum: Tracks
- Topic: [roa] Lonkero
- Replies: 6
- Views: 1790
[roa] Lonkero
My latest Track Editor Only track is a long and winding road course. As this type of track is not usual for me, it ended up being the second longest ever. The AI has been designed for the original Formula.
Hope you enjoy and please leave a comment.
Hope you enjoy and please leave a comment.
- Thu Apr 15, 2021 5:30 am
- Forum: Discussion about GeneRally
- Topic: GeneRally Discord Server
- Replies: 1
- Views: 4845
Re: GeneRally Discord Server
Welcome to the forums. First of all, the invite doesn't work any more. Second, there is already one GeneRally Discord which has very little activity. I'm afraid having a second one doesn't gather much people.
- Thu Apr 15, 2021 5:14 am
- Forum: Discussion about GeneRally
- Topic: My GeneRally track folders
- Replies: 2
- Views: 5969
My GeneRally track folders
TL;DR: I went over all of my track files and categorized them in track type folders. My folders are listed at the end of this post. What track type folders do you have? Background story In the early days of GR, I had a ”Best of” installation with the keeper tracks in dedicated track type folders. H...
- Wed Apr 14, 2021 10:27 am
- Forum: Tracks
- Topic: [cir] Eleron
- Replies: 6
- Views: 2147
Re: [cir] Eleron
As others have said, this flows nicely. The AI is great and the visuals work. I don't have a beef with the red walls, they blend in well when you're racing. Good job, more please.
- Thu Apr 01, 2021 7:39 am
- Forum: Tracks
- Topic: [stc] Vihervaara
- Replies: 9
- Views: 2557
Re: [stc] Vihervaara
Why are you torturing us by a concrete post inside a corner? :ouch: :mrgreen: There's only one corner with a hard object (booth, not a concrete post, btw) inside, you can handle that. :P EDIT: Oh, that concrete post... Seems I've become blind to that. :doh: Seriously, it's great one, house variatio...
- Mon Mar 29, 2021 4:12 am
- Forum: Help & advice
- Topic: How to use gimp for decoration on tracks
- Replies: 1
- Views: 6217
Re: How to use gimp for decoration on tracks
First export the lmap from Track Editor so you get the right palette. After you have done edits in GIMP, select Export As and in the dialog that opens, make sure that you have 1) "Run-Length encoded" unchecked and 2) "Do not write color space information" under Compatibility opti...
- Thu Mar 25, 2021 12:27 pm
- Forum: Tracks
- Topic: [cir] Paahde 2.0 - Track updated!
- Replies: 7
- Views: 2166
Re: [cir] Paahde 2.0 - Track updated!
:!: The track has been updated, see the first post! To be very honest, I think of the latest tracks which you made this is the weakest... Thanks for your honest comments, XYY. :hattip: I admit that I rushed with the original release and I actually agree with everything you said. I wasn't satisfied w...