Search found 2113 matches

by TuomoH
Sun May 09, 2021 9:16 am
Forum: Tracks
Topic: [roa] Rantsu
Replies: 4
Views: 1592

[roa] Rantsu

Rantsu is another one-hour track. However, after the time was up, I noticed that I hadn't set the checkpoints. Because I had to edit the track, I decided to fix the AI a bit and added the people as well. Because of this, the actual build time is aroud 65 minutes. This time, the track is a short but ...
by TuomoH
Sat May 08, 2021 12:09 pm
Forum: Tracks
Topic: [cir] Rijr - a one-hour track
Replies: 6
Views: 2473

[cir] Rijr - a one-hour track

When I commented elsewhere that I haven't made a time-pressurized track in years, I suddenly felt the urge to make one. I decided to make no plans and had no relevant programs open. I set 60 minutes to my phone's timer and clicked start. Very soon I remembered the stress this kind of method brings! ...
by TuomoH
Sat May 08, 2021 6:23 am
Forum: Tracks
Topic: [tpk] Mixed Bizness 4 - 10 new tracks
Replies: 9
Views: 2492

Re: [tpk] Mixed Bizness 4 - 10 new tracks

This is an interesting topic, actually. :) I don't aim at great tracks, I aim at tracks that are good enough and deliver what they should deliver. What is good enough varies between the tracks and what I'm trying to do. Greatness is then a side product that comes to some portion of my tracks. Said t...
by TuomoH
Wed May 05, 2021 4:41 am
Forum: Tracks
Topic: [stu] [oth] HardPort
Replies: 2
Views: 1291

[stu] [oth] HardPort

One of the rarest track types in the history of GeneRally is a hardcore stunt track. How rare, you ask? To my knowledge, this is the fifth hardcore track ever. The goal of such track is simple: set distance to 1 lap, use no AI, try to get to finish. Of course, the track itself is so hard that most o...
by TuomoH
Tue May 04, 2021 4:55 am
Forum: Tracks
Topic: [ral] [ovl] Triad Hill
Replies: 2
Views: 1365

[ral] [ovl] Triad Hill

Triad Hill is an old layout from 2003. Back then, I left it rest since I didn't want to bother fixing some hmap issues but now I thought there's no way I should let this be. The rally track has been designed for the original General and the oval for the original Formula . Hope you enjoy and feel fre...
by TuomoH
Mon May 03, 2021 4:38 am
Forum: Tracks
Topic: [cir] Westbush
Replies: 3
Views: 1438

[cir] Westbush

Westbush is a medium-sized circuit with a pronounced hmap. The layout and hmap are maybe 10 years old, maybe a bit less. The AI has been designed for the original Formula . Notice that the AI cuts into the pits violating the yellow line a bit - this is due to the proper line causing them to cut the ...
by TuomoH
Mon May 03, 2021 4:03 am
Forum: Tracks
Topic: [tpk] Mixed Bizness 4 - 10 new tracks
Replies: 9
Views: 2492

Re: [tpk] Mixed Bizness 4 - 10 new tracks

Thanks a lot for your detailed comments, UTF8 and XYY. :goodvibes: I'll answer some remarks. [Benedict]The top left also has that weird boat conglomeration (I think it's meant to be a fountain). It's really easy to accidentally smash into it, but I guess avoiding it is part of the challenge. Yup, it...
by TuomoH
Mon May 03, 2021 3:41 am
Forum: Tracks
Topic: [stc] Rahnasto
Replies: 9
Views: 2407

Re: [stc] Rahnasto

I feel a lot of Mondega and Monaco in this track, which is a good thing for me. This was inspired by Mondega so your feeling is completely grounded. Enough comments for now, I'll also test your mixed biz tracks some other time... ;) I really appreciate you giving detailed comments to everyone. :hat...
by TuomoH
Mon May 03, 2021 3:39 am
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1790

Re: [roa] Lonkero

What does lonkero actually mean? I read that it's an alcoholic beverage? Yes, it's a type of alcoholic beverage but it also means a tentacle. The WIP name was "Longy" so that became Lonkero. It looks like one of those 2000's videogames' tracks, where the developers wanted to make a course...
by TuomoH
Mon May 03, 2021 3:35 am
Forum: Tracks
Topic: [ral] Mutakatu
Replies: 2
Views: 1273

Re: [ral] Mutakatu

Rollcage, that brings me memories. Used to play Rollcage Stage 2 a lot, especially the football minigame with a friend. :D I'm not quite convinced of the bump after the first corner, I think this track doesn't want to be 100% realistic, but that bump just seems so off... Maybe it would also need a l...
by TuomoH
Mon May 03, 2021 3:31 am
Forum: Tracks
Topic: [cir] Paahde 2.0 - Track updated!
Replies: 7
Views: 2166

Re: [cir] Paahde 2.0 - Track updated!

Also I noticed that the "dynamics" of the tracks have significantly changed, since the hmap of the corner at the bottom right does really push you upwards in the updated track (if you know what I mean). Yeah, I noticed the same but didn't want to fiddle around with the hmap once I got it ...
by TuomoH
Wed Apr 28, 2021 4:08 am
Forum: Tracks
Topic: [tpk] Mixed Bizness 4 - 10 new tracks
Replies: 9
Views: 2492

[tpk] Mixed Bizness 4 - 10 new tracks

Mixed Bizness is a series in which I finalize tracks that were left unfinished for one reason or another. For this fourth installment, the original tracks span almost 18 years. :faint: :greybeard: Btw, the previous part was released exactly 8 years ago. Time really flies… :rolleyes: The pack include...
by TuomoH
Wed Apr 28, 2021 3:56 am
Forum: Tracks
Topic: [stc] Rahnasto
Replies: 9
Views: 2407

Re: [stc] Rahnasto

Thanks, MotoPunk. I fully understand that the hmap isn't for everyone but it's cool that you still found it fun. :)
by TuomoH
Wed Apr 28, 2021 3:55 am
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1790

Re: [roa] Lonkero

Haha, so it's a dangerous track I see. :mrgreen: I'm not sure what the insurance companies think of this village. :scratch:
by TuomoH
Mon Apr 26, 2021 12:55 pm
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1790

Re: [roa] Lonkero

Haha, so my naming scheme worked. :misch: ;) Nice to hear that the obstacles work, it's not usual for [roa] to have them. :)

Other comments?
by TuomoH
Mon Apr 26, 2021 12:53 pm
Forum: Tracks
Topic: [stc] Rahnasto
Replies: 9
Views: 2407

Re: [stc] Rahnasto

Wow, that's great to hear, YoNnie! :hattip: I'm very pleased with how this turned out as well. :)

Other comments?
by TuomoH
Thu Apr 22, 2021 4:21 am
Forum: Tracks
Topic: [stc] Rahnasto
Replies: 9
Views: 2407

[stc] Rahnasto

I wanted to make a street course with a wild hmap and this is the result. Rahnasto is located in a coastal town and it features a banked 180 degree corner. Again, the track has been made 100% in Track Editor. The AI has been designed for the original Formula . I believe this track ends my TEOism pha...
by TuomoH
Tue Apr 20, 2021 9:24 am
Forum: Tracks
Topic: [ral] Mutakatu
Replies: 2
Views: 1273

[ral] Mutakatu

I had this Track Editor Only track from 2016 waiting for the AI line and finally I got to it. It's a track situated in a town with a bumpy mud section. The AI is not perfect but with tight races it's reasonable enough. The AI has been designed for the original General . As usual, hope you enjoy and ...
by TuomoH
Tue Apr 20, 2021 4:29 am
Forum: Tracks
Topic: [roa] Lonkero
Replies: 6
Views: 1790

[roa] Lonkero

My latest Track Editor Only track is a long and winding road course. As this type of track is not usual for me, it ended up being the second longest ever. The AI has been designed for the original Formula.

Hope you enjoy and please leave a comment. :cool2:
by TuomoH
Thu Apr 15, 2021 5:30 am
Forum: Discussion about GeneRally
Topic: GeneRally Discord Server
Replies: 1
Views: 4845

Re: GeneRally Discord Server

Welcome to the forums. First of all, the invite doesn't work any more. Second, there is already one GeneRally Discord which has very little activity. I'm afraid having a second one doesn't gather much people.
by TuomoH
Thu Apr 15, 2021 5:14 am
Forum: Discussion about GeneRally
Topic: My GeneRally track folders
Replies: 2
Views: 5969

My GeneRally track folders

TL;DR: I went over all of my track files and categorized them in track type folders. My folders are listed at the end of this post. What track type folders do you have? Background story In the early days of GR, I had a ”Best of” installation with the keeper tracks in dedicated track type folders. H...
by TuomoH
Wed Apr 14, 2021 10:27 am
Forum: Tracks
Topic: [cir] Eleron
Replies: 6
Views: 2147

Re: [cir] Eleron

As others have said, this flows nicely. The AI is great and the visuals work. I don't have a beef with the red walls, they blend in well when you're racing. Good job, more please. :bg:
by TuomoH
Thu Apr 01, 2021 7:39 am
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2557

Re: [stc] Vihervaara

Why are you torturing us by a concrete post inside a corner? :ouch: :mrgreen: There's only one corner with a hard object (booth, not a concrete post, btw) inside, you can handle that. :P EDIT: Oh, that concrete post... Seems I've become blind to that. :doh: Seriously, it's great one, house variatio...
by TuomoH
Mon Mar 29, 2021 4:12 am
Forum: Help & advice
Topic: How to use gimp for decoration on tracks
Replies: 1
Views: 6217

Re: How to use gimp for decoration on tracks

First export the lmap from Track Editor so you get the right palette. After you have done edits in GIMP, select Export As and in the dialog that opens, make sure that you have 1) "Run-Length encoded" unchecked and 2) "Do not write color space information" under Compatibility opti...
by TuomoH
Thu Mar 25, 2021 12:27 pm
Forum: Tracks
Topic: [cir] Paahde 2.0 - Track updated!
Replies: 7
Views: 2166

Re: [cir] Paahde 2.0 - Track updated!

:!: The track has been updated, see the first post! To be very honest, I think of the latest tracks which you made this is the weakest... Thanks for your honest comments, XYY. :hattip: I admit that I rushed with the original release and I actually agree with everything you said. I wasn't satisfied w...