Search found 2113 matches

by TuomoH
Wed Mar 24, 2021 10:34 am
Forum: Tracks
Topic: [cir] Kelwer Fields
Replies: 5
Views: 1809

Re: [cir] Kelwer Fields

Scholl wrote:Snake Editor works well for me. Also for placing aobjects in a very neat way.
SnakeDitor is a cool tool but it has a big danger of making a track that doesn't flow nicely. One really needs to think when making the layout with it. :)
by TuomoH
Wed Mar 24, 2021 10:31 am
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2559

Re: [stc] Vihervaara

Thanks for the comments, MotoPunk and Scholl. :hattip:
Scholl wrote:How did you make that fountain on the right hand side?
That's made of 8 boats with their rear ends overlapping. :)
by TuomoH
Mon Mar 22, 2021 5:58 pm
Forum: Tracks
Topic: [cir] Trial Mountain
Replies: 3
Views: 1579

Re: [cir] Trial Mountain

This is a good one! The track is a blast to drive and the AI is competetive. I haven't played any GT's in years (I had the first and second) so I don't really remember this and because of that I don't miss the tunnels. :D My only complaint would be that there are too many trees to my liking. That do...
by TuomoH
Mon Mar 22, 2021 5:54 pm
Forum: Tracks
Topic: [cir] Kelwer Fields
Replies: 5
Views: 1809

Re: [cir] Kelwer Fields

Finally! ;) This one is a fun track to drive, I especially enjoy the first half. The AI is doing otherwise good job but as MotoPunk says, they often jump the last corner which may cause several cars to pile up. I like how the top half looks but I feel that maybe you didn't know what to do with the b...
by TuomoH
Mon Mar 22, 2021 5:48 pm
Forum: Tracks
Topic: [rwl] [cir] Warwick Farm Raceway
Replies: 7
Views: 2465

Re: [rwl] [cir] Warwick Farm Raceway

Finally found time to test this one. The track looks very good and I've got nothing to complain about that. The layout is a bit boring to me but that's a problem I often have with [rwl] tracks. :D You've done great job in making the track feel like a GR track first and rwl second, not the other way ...
by TuomoH
Tue Mar 16, 2021 12:54 pm
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2559

Re: [stc] Vihervaara

After more than 250 tracks, you still have original ideas. :shock: :shock: That's incredible. :goal: :goal: I'm sometimes amazed by this as well! Never could've dreamt of reaching 250 tracks. :) Maybe this track is my preferite from yours :bg: :shock: Wow, this is really something! Thanks a lot for...
by TuomoH
Thu Mar 11, 2021 2:06 pm
Forum: Tracks
Topic: [cir] Paahde 2.0 - Track updated!
Replies: 7
Views: 2168

Re: [cir] Paahde

Cool to hear, thanks. :cool2:

Other comments?
by TuomoH
Fri Mar 05, 2021 11:11 am
Forum: Off-topic chat
Topic: Hello and welcome, friends!
Replies: 422
Views: 289806

Re: Hello and welcome, friends!

Hello there! :wave: It's always cool to see returning members.

Unfortunately the last year that the GeneRally World Ranking was active was 2017. However, there is still racing action at the GR Poland Discord server: https://discord.com/invite/3pqsD9n
by TuomoH
Mon Mar 01, 2021 4:46 am
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2559

Re: [stc] Vihervaara

Thanks, Aleksi. I actually also prefer this one. Feels like I was a bit rusty after the break with the other one but this second track worked much better. :)

Other comments?
by TuomoH
Sat Feb 20, 2021 12:49 pm
Forum: Tracks
Topic: [cir] [stu] #GRYDRT21dp
Replies: 3
Views: 1396

Re: [cir] [stu] #GRYDRT21dp

Welcome to the forums, oneDMB. :wave: I deleted your double post, the one in German since we use English here. Where can I upload the route here !?! When you make a post, there's an "Attachments" tab under the field where you write. There you can add files. :) For this track, you can well ...
by TuomoH
Sat Feb 20, 2021 10:03 am
Forum: Tracks
Topic: [stc] Vihervaara
Replies: 9
Views: 2559

[stc] Vihervaara

Here's another 100% Track Editor track. Vihervaara is a short street course with some [roa] tendencies. The town center area is technical but there is also a fast road section that goes up and down a hill. Notice that when you pit, you have to drive around the town center again! As usual, the AI has...
by TuomoH
Fri Feb 19, 2021 11:24 am
Forum: Tracks
Topic: [cir] Paahde 2.0 - Track updated!
Replies: 7
Views: 2168

[cir] Paahde 2.0 - Track updated!

Paahde is a short circuit located in a desert area. It's got four proper corners but the two "straights" both have kinks in them. Furthermore, there are hmap changes with the start area being higher than the rest of the track and one of the corners being banked. Again, it's 100% made in Tr...
by TuomoH
Fri Feb 12, 2021 4:57 pm
Forum: Tracks
Topic: [ral] [stg] JE82 Liderczej
Replies: 1
Views: 1132

Re: [ral] [stg] JE82 Liderczej

It's wonderful to get this track finally finished! As usual, the team has done great job, and it's a nice addition to my rally track folder. The AI is competetive (of course I just had to test with 6 Generals... :D ) even though the narrow course means they get damaged every now and then. But I'm in...
by TuomoH
Fri Feb 12, 2021 4:51 pm
Forum: Tracks
Topic: [cir] Silverrock
Replies: 2
Views: 1275

Re: [cir] Silverrock

Another nice small track from you. In the GP version I don't like the hay bales in the top corner, it's not nice having something solid inside a corner of a formula track. Partly because of that I actually prefer the oval version. It's sweet to get into full speed on the back straight, and that hmap...
by TuomoH
Fri Feb 12, 2021 4:46 pm
Forum: Tracks
Topic: [cir] Lake Koenig
Replies: 8
Views: 2504

Re: [cir] Lake Koenig

I love driving here. It's got a challenge but it's very fast at the same time. The atmosphere at the lake works well. The downside for me is the AI which is quite slow (I used the original Formula). It's a nice track anyway. :) Speaking of Enna Pergusa - fun fact: the WIP name of my Lakeview Dr was ...
by TuomoH
Fri Feb 12, 2021 4:40 pm
Forum: Tracks
Topic: [cir] Mujisan
Replies: 5
Views: 1994

Re: [cir] Mujisan

Another wonderful track from you! In the first laps it's very challenging but once you start to get hang of it, it becomes very enjoyable. It definitely has that Japanese feel. :meditate: I can't say anything about the AI since it took about 6 laps before I knew what to do and they were way ahead of...
by TuomoH
Fri Feb 12, 2021 4:34 pm
Forum: Tracks
Topic: [tpk] [cir] It's A Small World(tour)
Replies: 19
Views: 11280

Re: [tpk] [cir] It's a small world(tour)

It was fun to test these right after testing Trigger Happy's World Tour updates. It's as if these are part of original GR tracks. :D Quite often I'm not a fan of rwl tracks but these chibi versions make many of them much more fun to drive as they, IMHO, work in GR much better than ws200+ tracks. Ove...
by TuomoH
Fri Feb 12, 2021 4:14 pm
Forum: Tracks
Topic: [tpk] [cir] [ovl] [roa] WT Canada, Sweden and USA Updates
Replies: 6
Views: 2571

Re: [tpk] [cir] [ovl] [roa] WT Canada, Sweden and USA Updates

I have to second Aleksi's thoughts. These tracks really keep the spirit of the game but make them fresher. My favorite is Canada which has an amazing flow. I've always thought USA is one the funniest ovals so it's great to have this version too. And the AI works like a charm for each of these tracks...
by TuomoH
Fri Feb 12, 2021 4:07 pm
Forum: Tracks
Topic: [cir] Zunzelina
Replies: 6
Views: 2326

Re: [cir] Zunzelina

What a lovely track! :yummy: I'd say everything here is spot on. The hmap complements the layout and is enjoyable, especially the last corner and sliding towards the wall, barely missing it. The visuals work nicely too, especially the lmap, and that light/pole combination is a great detail. If I hav...
by TuomoH
Fri Feb 12, 2021 3:58 pm
Forum: Tracks
Topic: [stc] [cir] Cotzda and Lime Stone
Replies: 5
Views: 1831

Re: [stc] [cir] Cotzda and Lime Stone

Lime Stone is definitely my favorite. It's very fun to drive here, the hmap works nicely, even that strange jump at the right side. The visuals fit the track too. The AI is competetive but unfortunately gets into trouble when entering the pits. With a close race that's a pity. Other than that, great...
by TuomoH
Fri Feb 12, 2021 3:51 pm
Forum: Tracks
Topic: [cir] Maroon Seca
Replies: 4
Views: 1963

Re: [cir] Maroon Seca

What a lovely hmap we've got here! :yummy: The track is a blast to drive and the simplicity works. I have to admit, though, that I'd add just some little details such as maybe a couple of stones to balance those empty spaces. Again, the AI isn't as strong as I'd like it to be but the most important ...
by TuomoH
Fri Feb 12, 2021 3:46 pm
Forum: Tracks
Topic: [cir] Hockenwald
Replies: 4
Views: 1605

Re: [cir] Hockenwald

As others, I think this is a cool small version of the new Hockenheim, instantly recognizable. I must also join the others saying that the stadium section isn't the best possible. Once I got past the AI, it was too easy to run away from them. They also have problems with pitting - the pit entrance f...
by TuomoH
Fri Feb 12, 2021 3:40 pm
Forum: Tracks
Topic: [cir] CanyonArena
Replies: 2
Views: 1495

Re: [cir] CanyonArena

Another fun track from you. You've definitely developed a style that's recognizable. :) The combination of corners and hmap changes makes this an interesting drive. The AI is very competetive, even though sometimes I've seen it hitting some of the walls. The visuals are nothing special but there's n...
by TuomoH
Fri Feb 12, 2021 3:35 pm
Forum: Tracks
Topic: [cir] Rexford GP
Replies: 1
Views: 1654

Re: [cir] Rexford GP

This is a nice little circuit. I like how it feels like an oval but has that little extra kink. The hmap makes the track enjoyable to drive. The AI gives too much space in the big corners for my liking. The surroundings right next to the track are cool but further they feel a bit unfinished. All in ...
by TuomoH
Fri Feb 12, 2021 3:28 pm
Forum: Tracks
Topic: [ral] AutoX 2010 - Round 1
Replies: 4
Views: 1828

Re: [ral] AutoX 2010 - Round 1

These are very fun tracks with the AutoX car. The AI seems competetive enough with all those jumps. But I agree with Scholl that the surroundings could be more interesting. You wouldn't need to add much, just some objects and people. :)

But why didn't you post them in one pack?