GeneRally v1.10 - BUG REPORTS

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The MNZ
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Joined: Mon Nov 15, 2010 4:50 pm
Location: Rio de Janeiro, Britannia

Re: GeneRally v1.10 - BUG REPORTS

Post by The MNZ »

James wrote:Rejected. Stop pressing Enter/Return for too long :bg: .
Problem
Observed in v1.10/v1.10b? Yes
Observed in v1.05? No
Déjà-vus on racing: sometimes after i end the season it restarts without "água vai"(goes water, brazilian expression what means without advice).

Expected behaviour
The season never restarts.

Reproduction
1-Start a season(probably it only happens with one car)
2-End it pressing "end race" on last race.
3-If a Loading screen appears, the bug occurred.
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Alex
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Location: Kingston Upon Hull, UK
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Re: GeneRally v1.10 - BUG REPORTS

Post by Alex »

James wrote:Fixed. No longer occurs in v1.2.
Problem
Observed in V1.10/V1.10b?: Yes
Observed in V1.05?: Yes -experience corrected, edited by Herbal
When importing an AI Line into a track that's over a WS of 200, it doesn't look right and completely screws it up.

Expected behaviour:
The AI line should follow the route i made exactly.

Reproduction:
1. Make a WS201+ basic track layout and add checkpoints so you can do a lap.
2. Do a lap so it gets saved to the best times board.
3. Import AI line.
4. GLITCH!!!
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
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Thunderstrucker
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Location: Brazil

Re: GeneRally v1.10 - BUG REPORTS

Post by Thunderstrucker »

James wrote:Cannot reproduce this issue. I don't see any issue with placing armco barriers (but maybe I'm misunderstanding).
Problem
Observed in V1.10/V1.10b/V1.10c?: Yes
Observed in V1.05?: No
When making a track with Armco Barriers, they stand to point to the left.

Expected behaviour:
the Armco barriers should follow the way I've put.


Reproduction:
1. Create a track.
2. Add some armco barriers.
3. Try to fix the way they are pointing to.
4. Try again.
5. See that they only look to the left.
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PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
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The MNZ
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Re: GeneRally v1.10 - BUG REPORTS

Post by The MNZ »

James wrote:Intended behaviour. This is part of the zoom-adjustment algorithm for full-screen and 'odd' POV tracks.
Problem
Observed in v1.10/v1.10b? Yes
Observed in v1.05? No
Track Editor doesn't react like 1.05 when setting PoV

Expected behaviour
PoV should be equal on GR 1.10 and in 1.05

Reproduction
1-Download a track with horizontal PoV(ex.: Wentworth Mile by Future Design or Rasante Drag by Vira Lata).
2-Look "View Angle", "Zoom" and "Rotation" values.
3-Create a new track with the same values.
4-Race on both and spot the bug.
JanTTuX
Posts: 87
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Re: GeneRally v1.10 - BUG REPORTS

Post by JanTTuX »

James wrote:Rejected. Don't choose a resolution your monitor doesn't support.
Problem
Observed in v1.10? Yes
Observed in v1.05? No

Expected Behaviour
Changing resolution bigger causes crash.

System Configuration
Operating System: Windows 7 64bit
Hardware: Intel Core i3 NVDIA GEFORCE GT 320M
Computer : Acer Aspire 5741G
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The MNZ
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Re: GeneRally v1.10 - BUG REPORTS

Post by The MNZ »

James wrote:Targeted for next version. Thanks.
Problem
Observed in v1.10b? Yes
Observed in v1.10? N/A (Rich Nagel's related bug)
Observed in v1.05? No
When i open a track by his trackfile, buttons "Delect AI line/AI line pi/Checkpoint/Pit" are all locked and don't unlock after add any of it.

Expected behaviour
All buttons be avaliable in all opening methods.

Reproduction
1-Associate trk files with TE.
2-Open any track clicking on its icon(don't need to haven't ai line, pits...)
3-Try to click on buttons. Try also add more pits/AI lines/CP's-don't work also.
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SammieVL
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Location: Roermond, the Netherlands

Re: GeneRally v1.10 - BUG REPORTS

Post by SammieVL »

James wrote:Cannot reproduce this issue. Wasn't able to get the game to crash, or the car to 'scream' (so to speak).
Problem
Observed in v1.10c? No (i dont have this version, still 1.10b)
Observed in v1.10b? Yes
Observed in v1.10? Yes
Observed in v1.05? No
When is set screen resolution, while in a race, and continue, the car screams and when i change screen resolution again, it crashes!

Expected Behaviour
It shouldnt scream and wont crash when changing.

Reproduction
  1. Start a track.
  2. Go to the menu, use ESCAPE key.
  3. Go to options.
  4. Set screen resolution (something like 1280x800, thats where it crashes for me)
  5. Go back to race.
  6. ADDITIONAL: do all this again without step 1.
Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
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majortom
GeneRally Wizard
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Re: GeneRally v1.10 - BUG REPORTS

Post by majortom »

James wrote:Intended behaviour. This is due to a change we made to the ghost lap format in GR v1.10... unfortunately the tools you mention will need to be updated to comply with the change.
Observed in v1.10? Yes
Observed in v1.05? No

Problem:
When I check a track or a savegame with TrackTool(Verify) or Savegamereader for a competition,
sometimes car is not found or written red, although it is ok. I must export car and check it
manually in Careditor.

Expected Behaviour:
Car should be found and written Black.

Reproduction:
1. Chose car (Name < 12 letters)
2. Race
3. Save game
4. Check track with TrackTool (Verify Button) and game with Savegamereader
cars_org_exported.zip
(4.42 KiB) Downloaded 208 times
Hint:
I check the original car and exported car with Hexeditor. Files are identical except one byte.
It is Byte (Hex 14) directly behind 12 Bytes reserved for car name. Seems, that GR110 writes
car in track and savegame in wrong way.

System Configuration
Operating System: Windows XP, different Hardware, same Problem

---------------------------------------------------------------------------------------------
James wrote:Intended behaviour. As above, this is due to a change in how ghost laps are stored in v1.10. The format was changed slightly to make future updates easier.
Observed in v1.10? Yes
Observed in v1.05? No

Problem:
With GR105 track file size reduce with every new TR (12 Bytes every 0.02 sec)
With GR110 Track file size is fixed to track+added ghost (slow first lap)

Expected Behaviour:
Track file size should reduce proportional to Track Record (Ghost Data)

Reproduction:
1. reset track / end GR / make a note of track file size (example: 120kB)
2. race only one slow lap / make a note of track file size (example: 150kB)
3. race more laps, new TR / filesize constant 150kB (in GR1.05 it reduce 12Bytes every 0.02 sec)

After some laps, end of file is filled with no needed messy data.
btw. - a small problem



System Configuration
Operating System: Windows XP, different Hardware, same Problem
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Lukeno94
GeneRally Carmaster
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Re: GeneRally v1.10 - BUG REPORTS

Post by Lukeno94 »

James wrote:Fixed. No longer occurs in v1.2.
Observed in v1.10 - Yes
Observed in v1.05 - N/A

Problem:
When watching a replay that has been made in a full-screen configuration, whilst you have GeneRally set to windowed mode, the next time you open GeneRally, it will go fullscreen.

Expected behaviour:
Replays should not alter whether GeneRally is run in windowed or full-screen mode.

Reproduction:
1: Create a replay in a full-screen window.
2: Change to windowed mode
3: Watch replay
4: Restart GeneRally

System Configuration:
Operating System: Windows Vista SP2, same hardware configs as before.

-----------------
Reply from Sat Sep 10, 2011 3:39 pm merged

Found another one related to this - the start position (random, points, points reversed) is also altered by replays in an identical manner.
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XYY
GeneRally Trackmaster
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Location: Germany (NRW)

Re: GeneRally v1.10 - BUG REPORTS

Post by XYY »

James wrote:Cannot reproduce this issue. Can't reproduce this, cursor shows fine for me. PM me with any extra info if you can, please :)
Hopefullly that one hasn't been mentioned yet :D

Problem
Observed in v1.10c? Yes
Observed in v1.10b? Yes
Observed in v1.10? Yes
Observed in v1.05? No
The mouse is not visible in Windows after pushing "Windows" Button.

Expected Behaviour

The mouse should be visible after you pushed "Windows".

Reproduction

1. Open GR
2. Start a race
3. Press "Windows" (without going into pause menu)
4. Try to get back to gr without the mouse :D
Note: It will only happen in fullscreen mode.

System Configuration
Operating System: Windows XP Home
Hardware: Intel Core 2 Duo 3.0 GHz, 4GB RAM, NVidia Geforce 9800GT, 500GB SATA
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DuklaLiberec
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Re: GeneRally v1.10 - BUG REPORTS

Post by DuklaLiberec »

James wrote:Cannot reproduce this issue. Game exits fine on each test machine I can run it on.
Problem
Observed in v1.10c? Yes
Observed in v1.10b? Don't know.
Observed in v1.10? Same like v1.10b.
Observed in v1.05? No
I can only see the cursor when I had closed the game, not the desktop, and I can do nothing. :twisted:

Expected Behaviour
GR should also show the desktop and the windows when I exit the game.

Reproduction
1.Start GR
2.Start a race
3.Finish the race
4.Exit the game and I can only see the cursor and nothing else. This actually never happens.

System Configuration
Operating system: Windows XP
Hardware: AMD Athlon XP 1.2 GHz, 1GB RAM, Nvidia Geforce FX5200, 80GB HDD
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Bouncebackability
GeneRally Trackmaster
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Re: GeneRally v1.10 - BUG REPORTS

Post by Bouncebackability »

James wrote:Already reported. Reference.
Problem
Observed in v1.10c? Yes
Observed in v1.10b? Don't know.
Observed in v1.10? Don't know.
Observed in v1.05? No
When double clicking on a .trk file in explorer to open in the trackeditor, the opened track has no numerical checkpoints, just the blue bars, and the 'delete checkpoint', 'delete ai line', 'delete ai pit line' and 'delete pit' buttons are all greyed out. the track must be reloaded.

Expected Behaviour
when double clicking a .trk file, the track should open in trackeditor with the same appearance and functions as when i 'load' a track directly from trackeditor.

Reproduction
1.open windows explorer (no trackeditor open)
2.locate a finished .trk file
3.double click to open
4.checkpoints have no numbers and the above mentioned buttons are greyed out
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Lukeno94
GeneRally Carmaster
Posts: 4128
Joined: Sun Dec 27, 2009 10:59 am

Re: GeneRally v1.10 - BUG REPORTS

Post by Lukeno94 »

James wrote:Already reported. Reference.
Observed in v1.10 - Yes
Observed in v1.05 - Yes

Problem:
When loading a track that has no objects, the "delete objects" button remains grayed out even after objects are added.

Expected behaviour:
The "delete objects" button should work whenever there are objects on the track.

Reproduction:
1: Create an empty track, save it
2: Close TE, and reopen the track

System Configuration:
Operating System: Windows Vista SP2, same hardware configs as before.
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SammieVL
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Location: Roermond, the Netherlands

Re: GeneRally v1.10 - BUG REPORTS

Post by SammieVL »

James wrote:Rejected. This is not a GR problem.
Problem
Observed in v1.10c? Yes
Observed in v1.10b? Yes
Observed in v1.10? Think so
Observed in v1.05? No

I cant record with fraps anymore, it doesnt work with newer GR versions.

Expected Behaviour

I want to record with Fraps normally again!

Reproduction

1. Turn on fraps
2. Turn on GR
3. Try to record something with fraps, or try to look at the layout stuff (the framerate display, yellow, red when recording)
4. IT WONT RECORD! :cool2:
Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
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XYY
GeneRally Trackmaster
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Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: GeneRally v1.10 - BUG REPORTS

Post by XYY »

James wrote:Cannot reproduce this issue. We'll keep an eye out for it though :)
Problem
Observed in v1.10c? Yes
Observed in v1.10b? Yes
Observed in v1.10? Yes
Observed in v1.05? Yes
When you leave the shown area (e.g at fullscreen tracks) at the top (may be also at the other borders, but there I didn't notice anything), the uppermost line of pixels gets screwed up close to the car.

Expected Behaviour
The pixels close to the car shouldn't be changed when your car leaves the shown area.

Reproduction

1. Open any fullscreen track/track which is far enough zoomed in to get your car off the shown area.
2. Get close to the border. Best to drive slowly because this seems to appear only in certain positions, not everywhere when your car is partially visible and partially not.
3. See how the top line of pixels partially gets your cars colours.


System Configuration
Operating System: Windows XP Home SP3
Hardware: Intel Core 2 Duo 3.0 GHz, 4GB RAM, Nvidia Geforce 9800 GT 1024MB, 500GB HDD.
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XYY
GeneRally Trackmaster
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Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: GeneRally v1.10 - BUG REPORTS

Post by XYY »

Problem
Observed in v1.10c? Yes
Observed in v1.10b? Yes
Observed in v1.10? Yes
Observed in v1.05? Yes
In Esc menu during race, you can mark several entries (gets a different background color), but they don't execute their normal function. Nothing will happen.

Expected Behaviour
You shouldn't be able to select more than 1 menu item at the same time

Reproduction

1. Start any race.
2. Press "Esc" button
3. Press Enter while you're on any item of the menu (i.e. Resume, Replay, Options, Save, End Race, End Season)
4. Keep it pressed and then switch to another item with the arrow buttons
5. The button has got the background color as if it is currently clicked.

I know it's not a big thing, and quite useless too, but still :rofl:

System Configuration
Operating System: Windows XP Home SP3
Hardware: Intel Core 2 Duo 3.0 GHz, 4GB RAM, Nvidia Geforce 9800 GT 1024MB, 500GB HDD.
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