I need to know the best colours (by number) to use for the following:
Headlights (white, or grey)
Windshields (blue, or grey)
Backlights (red)
Base (black)
Solid yellow
Just give me the numbers. By "best colours" I mean the ones that don't glitch in-game, or fluctuate from the actual colour I selected.
Thank you.
Car Editing Colours.
Car Editing Colours.
The Flying Cereal Box -------------------------------> ^['-']^
Re: Car Editing Colours.
Headlights (white, or grey) = 106 (white), 111 (yellow)
Windshields (blue, or grey) = 184 (blue), 20 (grey)
Backlights (red) = 116 ALL DAY EVERY DAY
Base (black) = 8 or 168
You don't need grey lights.
Windshields (blue, or grey) = 184 (blue), 20 (grey)
Backlights (red) = 116 ALL DAY EVERY DAY
Base (black) = 8 or 168
You don't need grey lights.
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
Re: Car Editing Colours.
basically, you just have to see that there are the same colours one and two spots behind, e.g. you can use white 107 (because 108 and 109 are also white), but you shouldn't use 108 (110 isn't white).
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Car Editing Colours.
Thanks alot, now I can get on without fearfully guessing which colours to pick.
Edit:
And also, what does the Y Size do? I find that if I set it higher, it makes the car float, while if it's lower, it'll stay on the ground, but other cars roll over it, and it tends to go under bridges instead of over them.
Edit:
And also, what does the Y Size do? I find that if I set it higher, it makes the car float, while if it's lower, it'll stay on the ground, but other cars roll over it, and it tends to go under bridges instead of over them.
The Flying Cereal Box -------------------------------> ^['-']^
Re: Car Editing Colours.
Y Size in the physics editor sets the car's "center of gravity", in a way.
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
Re: Car Editing Colours.
I don't understand why the car would be floating though...
The Flying Cereal Box -------------------------------> ^['-']^
Re: Car Editing Colours.
It also changes how "high" the model, including wheels (but not the shadow) sits. Too high Y-value relative to the car's proportions, especially when wheel location on the Y-axis is greater than 0, results in a car that appears to be floating.
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion