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Help regarding SnakeDitor

Posted: Tue Apr 12, 2016 9:08 pm
by rooboty
Sorry that I have to ask for help again, but The official tutorial only shows the basic stuff.

So I want to make a city-like map which has a lot of connecting roads for intersections, T looking intersections (I don't know the name of those) and other stuff.

Is there a way to Insert a NEW road?

Pictures to represent what I mean by that:
untitled.PNG
untitled2.PNG
untitled2.PNG (10.26 KiB) Viewed 4543 times

Re: Help regarding SnakeDitor

Posted: Wed Apr 13, 2016 4:33 am
by Marco
I was wondering the same thing when I started working with SnskeDitor, but unfortunately it's impossible to do so with the main road, however you can make other roads with Support roads.

Re: Help regarding SnakeDitor

Posted: Sun May 01, 2016 2:43 pm
by ivaneurope
I need to know how to make these support roads visible on GR

Re: Help regarding SnakeDitor

Posted: Sun May 01, 2016 2:57 pm
by Marcinho
My way to adding new road.


1. Add new bezier
t0.png

2. You can add some points
t1.png

3. Add blank line
t2.png

4. Move line to bezier
t3.png
t3.png (10.01 KiB) Viewed 4487 times

5. Save track and export land.


6. Edit land by Paint or similar software.

Re: Help regarding SnakeDitor

Posted: Sun May 01, 2016 5:21 pm
by ivaneurope
The support line looks like a more convenient way for layout making, but I've noticed something - the blank line width on the support road looks rather with inconsistent width. :?

Re: Help regarding SnakeDitor

Posted: Sun May 01, 2016 5:39 pm
by Marcinho
Probably You have right. I will try make all layout with this method.
the blank line width on the support road looks rather with inconsistent width.
I don't understand.

Re: Help regarding SnakeDitor

Posted: Sun May 01, 2016 6:26 pm
by ivaneurope
That's what I mean