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 Competitions ideas 
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Joined: Sun Oct 16, 2011 8:36 am
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Post Re: Competitions ideas
GRID 18, at least.


Fri Dec 16, 2016 12:29 pm
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Post Re: Competitions ideas
Sneak peek of Hat-trick 18.


Sat Dec 31, 2016 10:40 am
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Post Re: Competitions ideas
Road course or Oval?

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Sat Dec 31, 2016 12:00 pm
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Post Re: Competitions ideas
RobertRacer wrote:
Road course or Oval?

Of course oval :D

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Sat Dec 31, 2016 12:19 pm
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Post Re: Competitions ideas
Oval, let's start a year with an easy one - road course isn't clear for me - not much info about it and according to this: http://theformulaexperience.com/wp-content/uploads/2014/01/iowa-road-course.png - that's not how it is made by Andrea.


Sat Dec 31, 2016 12:41 pm
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Post Re: Competitions ideas
A little update about the rules for cars in International Endurance Series from Season 2017.

Quote:
3.3. Every constructor can make max 3 cars.
3.4. Availability of each car depends on constructor's number of cars.
3.4.1. If constructor is going to create 1 car, it can be shared for max 3 teams.
3.4.2. If constructor is going to create 2 cars, they can be shared for max 4 teams.
Every car should be used by at least 2 drivers, but can't be used by more than 6 drivers.
3.4.3. If constructor is going to create 3 cars, all of them can be shared for max 5 teams.
Every car should be used by at least 2 drivers, but can't be used by more than 6 drivers.

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Thu Feb 16, 2017 7:36 pm
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Post Re: Competitions ideas
Gzehoo wrote:
Every car should be used by at least 2 drivers, but can't be used by more than 6 drivers.


Does this only count when constructors build 2 or 3 cars or does it count overall?

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Fri Feb 17, 2017 10:04 am
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Post Re: Competitions ideas
It counts overall:

created 1 car - max 6 drivers / 3 teams
created 2 cars - max 8 drivers / 4 teams
created 3 cars - max 10 drivers / 5 teams

For example:

If I create Lambda PN5 and PN4, both can be used by 8 drivers in 4 teams.
But I can decide that e.g. only factory team will use Lambda PN5 and "satellites" will use PN4.
(2+6 system)

Unless I'll give one additional PN5 for one driver - in this case there will be only 5 examples of PN4.
(3+5 system)

I can also decide that factory team and 2 other drivers from satellite teams will use PN5 - in this case Lambda PN4 will be available for another 4 drivers.
(4+4 system)

etc.

If I create Lambda PN5 + Lambda PN4 + Lambda PN3, all of them can be used by no more than 10 drivers.
And as above, I can decide that e.g. Lambda PN5 will be exclusive factory car, and 4 satellite teams will get PN4 and PN3.

Rules will be the same in case of 2 or 3 cars with random physic points, even if it's not said they are factory/exclusive cars (e.g. R-S LM16-F and R-S LM16-R by Daniel Rosenberger).


It's just to answer any questions about 3 teams per car rule.

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Fri Feb 17, 2017 12:08 pm
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Post Re: Competitions ideas
the key point was ''Every car should be used by at least 2 drivers'', does that mean that every car must be used by at least 2 drivers or not?

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Fri Feb 17, 2017 1:20 pm
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Post Re: Competitions ideas
If there are 2 cars, the second one don't have to be used. But if it's used, the limits are active.

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Fri Feb 17, 2017 2:08 pm
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Post Re: Competitions ideas
I'm officially kicking off plans for GeneRally TCR Manager Series by IGRL Season 1. More details to follow.

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Mon Mar 13, 2017 2:48 pm
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Post Re: Competitions ideas
#AprilFools
Spoiler: show
Unofficial calendar for Grand Tour Trophy 2018:
Code:
01. Spanish GP        Montmelo
02. U.S. GP           Austin
03. Hungarian GP      Hungaroring
04. Italian GP        Monza
05. German GP         Nurburgring
06. Polish GP         Poznań
07. British GP        Silverstone
08. Korean GP         Yeongam
09. Bahrain GP        Sakhir
10. Indian GP         Buddh
11. Australian GP     Adelaide
12. Brazilian GP      Interlagos
13. Canadian GP       Montreal
14. Silesian GP       Silesia Ring

#MaybeNotAprilFools
Spoiler: show
Another plan for the next season is to add 4 types of tyres (X-Soft, Soft, Hard and X-Hard).
GRChA will decide which tyres are used in each round.

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Sat Apr 01, 2017 8:13 am
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Post Re: Competitions ideas
GRTCC Season 7 will be last with short calendar. This intensity is more difficult to organizing than last year.

I have some ideas about Season 8th:
  1. Entries for all season and single rounds (if some wants)
  2. Longer breaks between rounds
  3. More than 5 rounds (?)
  4. Real-time deadlines (?)
  5. Night Round (?)
  6. Calendar:
    1. 15th April, 10:00 CE(S)T (time of deadline)
    2. 15th April, 11:00 CE(S)T
    3. 20th May, same hours
    4. 20th May
    5. 10th June
    6. 10th June
      * * * summer break * * *
    7. 9th September
    8. 9th September
    9. 7th October
    10. 7th October
    11. 28th October
    12. 28th October

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Sat Apr 15, 2017 1:15 pm
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Post Re: Competitions ideas
Marcinho wrote:
I have some ideas about Season 8th:

1: OK
2: OK
3: OK.
4: Not sure what you mean...
5: Night palette...?

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Sat Apr 15, 2017 3:32 pm
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Post Re: Competitions ideas
@up
Check deadlines April race.

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Sat Apr 15, 2017 5:41 pm
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Post Re: Competitions ideas
Marcinho wrote:
@up
Check deadlines April race.

Ahhh... Got it :D .

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Sun Apr 16, 2017 6:16 am
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Post Re: Competitions ideas
If anybody is interested about creating his Le Mans prototype for IES 2017:

Open Prototype Specification

Car model didn't change too much from previous season so you can just make an update of your car physic.

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Thu May 04, 2017 2:00 pm
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Post Re: Competitions ideas
SPECIAL EVENT TOURNAMENT 2017

ROC-style competition.

I wanted to organize it in the past, but now when we didn't have Race Of Champions, I decided to back with this idea.

Spoiler: show
A little difference is about competition format:

1. Qualifs:
Everybody will start on one track using two random cars; a total time of both "qualifying races" will decide about putting drivers in the Group Phase.

2. Group phase:
Drivers are divided into Group A and Group B.
Depends on the number of drivers, best 2 or 4 drivers in every group go to Play-Off.

Every driver needs to make two races with another driver on the same track using random cars.
The winner of each "match" gets 3 points, in case of draw drivers get 1 point.

3. Play-Off:
Just a tournament ladder:

Code:
In case of >10 drivers:

Group A Driver______________
Group B Driver              |
                      Match 1 Winner________
                      Match 2 Winner        |
Group A Driver______________|               |
Group B Driver                              |
                                      Match 5 Winner
                                      Match 6 Winner
Group A Driver______________                |
Group B Driver              |               |
                      Match 3 Winner________|
                      Match 4 Winner
Group A Driver______________|
Group B Driver


Code:
In case of <8 drivers

Group A 1st______________
Group B 2nd              |
                   Match 1 Winner
                   Match 2 Winner
Group A 2nd______________|
Group B 1st


Quarter-Finals, Semi-Finals and Match for 3rd place will be on 3 races (first to 2 wins).
Final match will be on 5 races (first to 3 wins).

Tracks I wanted to use are mainly ROC-style tracks (Dammer, Bjorskliden, Prikosice, Wembley, Dusseldorf).

Cars I wanted to use:
-Lambda LB-7E1
-MCar SuperTruck
-Toyota Yaris WRC (AeroWiewiur's rally pack)
-Porsche 997 GTE (STC 2016)
-Ariel Atom (Lorenzo's Garage)


I was going to start it in September 2017.

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Fri May 19, 2017 12:17 pm
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Post Re: Competitions ideas
Would anyone have any interest in me bringing back the management competition? I've been thinking about doing it again if there is enough interest.

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Tue Jun 06, 2017 10:38 pm
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Post Re: Competitions ideas
I have idea too.

- Endurance race (30-40 minutes)
- two classes (OP2 and GTT)
- changing drivers*
- one drive may drive in two classes, but not same squad**
- driver can't drive same stint in two teams***

* First driver log in, download track and send pack later. Second driver log in, download track and save and send pack.
** For example Marcinho and Gzehoo can't drive on same team in both classes
Code:
NOT POSSIBLE, bacause Marcinho and Gzehoo drive together in two classes
19 | OP1 | Marcinho Motorsports   | Marcinho   | Gzehoo
92 | GGT | Lambda Motorsports     | Gzehoo     | Marcinho

***
Code:
NOT POSSIBLE, because Gzehoo drive second stint two times
19 | OP1 | Marcinho Motorsports   | Marcinho     | Gzehoo
92 | GGT | Lambda Motorsports     | RobertRacer  | Gzehoo

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Wed Jun 07, 2017 12:36 pm
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Post Re: Competitions ideas
ARCADE RALLY

An idea about rally, based on Arcade Mode from the game Mobil 1 Rally Championship.

You're starting with AIs which you must "overtake" during the stage.

BUT! the time from stages is not summed up. It only decides about your position on the next stage.

Also, every driver (including AIs) starts the stage with time handicaps, depends on the previous stage.

For example - Stage 1 startlist:
BOT 1 - +0.00s handicap
BOT 2 - +0.25s
BOT 3 - +0.50s
BOT 4 - +0.75s
BOT 5 - +1.00s
...
BOT 33 - +8.00s
BOT 34 - +8.25s
Player 1 - +8.50s
Player 2 - +8.75s
Player 3 - +9.00s
etc.

If you overtake some AIs despite the handicaps, you'll start next stage with higher position.

It's a short event and won't be counted to GWR. Everything for fun and to test the new atypical system.

Anybody interested?


Wed Jun 07, 2017 2:22 pm
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Post Re: Competitions ideas
I'd be interested in both the Arcade Rally and the 2 class Endurance race. Maybe the arcade rally could be fun. :nod:

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Wed Jun 07, 2017 2:47 pm
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Post Re: Competitions ideas
I'd join both too, Arcade Rally seems interesting but it'd really depend on the length of the stages :).

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Wed Jun 07, 2017 2:57 pm
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Post Re: Competitions ideas
puttz wrote:
Would anyone have any interest in me bringing back the management competition? I've been thinking about doing it again if there is enough interest.

I was also fiddling with manager on our GRPL forum few months ago, even to the point that we began doing some real gameplay testing, but due to school & work I was forced to put it off for some time, but by the end of July I'll have finished the semester so I might be continuing it. I a nutshell, my goal was generally to minimize the randomness without making the game overcomplicated. The game is about managing real mid-pack F1 teams (nice scenario for 5-6 managers) and incorporated driver hiring & development, strategies in qualifying sessions, car development, basic economic model and individual car setups for each session. I don't know what kind of manager you were planning or whether you want to join forces at all, but if you feel it's your cup of tea we might even think about running it together.


Wed Jun 07, 2017 8:38 pm
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Post Re: Competitions ideas
Lorenzo wrote:
puttz wrote:
Would anyone have any interest in me bringing back the management competition? I've been thinking about doing it again if there is enough interest.

I was also fiddling with manager on our GRPL forum few months ago, even to the point that we began doing some real gameplay testing, but due to school & work I was forced to put it off for some time, but by the end of July I'll have finished the semester so I might be continuing it. I a nutshell, my goal was generally to minimize the randomness without making the game overcomplicated. The game is about managing real mid-pack F1 teams (nice scenario for 5-6 managers) and incorporated driver hiring & development, strategies in qualifying sessions, car development, basic economic model and individual car setups for each session. I don't know what kind of manager you were planning or whether you want to join forces at all, but if you feel it's your cup of tea we might even think about running it together.


Thanks for the offer, but I've already got pretty much everything in place for my series. It is a fictional GT series run on fictional tracks, I've got an Excel management sheet that is all ready to go along with a large set of drivers. All I need is enough interest from managers ;) Good luck with your series, too! Let me know if you get it started, I may join in.

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Wed Jun 07, 2017 11:06 pm
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