Lorenzo wrote:
It always feels nice if you lose only 0,08s to your TR in Q, but if you manage do it in Monaco it's really something special
Nice in Q make new TR... norm 0,2-0,3s slower that TR. In Monaco 0,25s slower...
Lorenzo wrote:
It always feels nice if you lose only 0,08s to your TR in Q, but if you manage do it in Monaco it's really something special
I would suggest downloading the season pack because of two reasons. 1) The cars and settings are slightly different. 2) If you want to compare your performance to the top drivers, you better take a look at what they are capable when it really matters. You can find the season pack (excluding some of the tracks and the mixed car configuration) here.Hermes wrote:OFF discussion
I downloaded the test pack, i need to see how i'm far to the top drivers after my little retirement. Which the game config to Budapest? I'll do a few laps now.
Dry qualifying it is. Always believe the graphics that I post in this thread.akouk wrote:hello, post above states qual dry. Website states qual wet.
Which is ?
(been practicing dry so far... )
edit
oh well never mind
I usually don't mind getting rid of anything as long as it helps driveability.Lorenzo wrote:Rudy, majortom, what about getting rid of that bridge (in sector 2) for the race?
You evil man!Buka wrote:Race done. The slowest AI bot was unlucky to fell in the river, and thus he compensated a little bit my mistakes.
It wasn't my fault, I was way ahead of him.RudyOosterndijk wrote: You evil man!
What has happened to the the happy and blissed out Buka that I used to know!?
The original version of Indianapolis has quite some horrible AI lines, at least when used with the PGR F1 cars (and irregardless of the AI value of the vehicles). AIs are just cutting corners and crashing into sunks and walls. So I completely replaced the original AI line with my own. It might not look perfect, considering the mixed weather conditions, but it works a lot better than the old one. Cars missing the apex by a country mile because of the lack of grip might still be a thing around Indy. But if there was an easy solution to this, I would have already gotten rid of this problem.Lorenzo wrote:Hope we'll get a bit more polished AI lines next time.