GR Manager ***DEAD COMPETITION***

Whether you're a rookie or a pro, you'll find here the right series for you.
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bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

GR Manager ***DEAD COMPETITION***

Post by bhz »

This is a team management competition where you will manage a team, its drivers, and its cars.

Rules:

1. Registration

To register, you must post a message in this thread with:
- Your team's name [optional, if no team name I will simply call the team by your user name]
- Your drivers' names (2 drivers per team) [again optional, if no I will call drivers by UserName_1 and UserName_2]
e.g. if username is bhz, drivers will be bhz_1 and bhz_2
- A model of the car your team will use
- Your team's colors (Can be driver-specific) [again optional, if no I will choose colors for you]
- Attach the model car to your post, with these performance values:

Performance values:

Code: Select all

Air resistance ...   20
Downforce ........    0
Power ............   50
Top speed ........   50
Sliding ..........    2
Mass ............. 2000
Balance ..........    0.5
AI Value .........    0
Grip [all] .......    0.1
Slowdown [all] ...    2
NOTE: This car, without any modifications, will not move. You must modify it with your starting 6000 credits so it will!

If you do not wish to model a car, you may use the model of another car created by another user

IF YOU USE A CAR MODEL CREATED BY ANOTHER USER, YOU MUST:
- Link to the original car and tell which car (if it is a carpack) you wish to use the model from
- NOT attach the car to the post, but rather link to it (see above)
- I will acquire the required permissions for the car

2. Car Setup

When you register, you start out with 6000 Credits to modify your car.

Car modifications are done by PM: PM me with the changes you want made.

DO NOT POST CAR CHANGES IN THIS THREAD

Cost of changing performance values by 1 unit is below

(example: changing air resistance from 20 to 19 costs 300 Cr, changing Downforce from 0 to 1 costs 30 Cr)

Code: Select all

Air resistance ...  300 Cr
Downforce ........   30
Power ............    4
Sliding .......... 3000
Mass .............    3
Balance .......... 3000
AI value .........  600
Grip (all) ....... 2000
Slowdown (all) ... 3000
NOTE: You may change grip, slowdown, sliding, and balance values by increments of 0.1 if you wish.
Money will be charged accordingly

(example: changing Tarmac Grip from 1.5 to 1.6 costs 200 Cr, changing Tarmac Slowdown from 0.6 to 0.5 costs 300 Cr)

NOTE: Tarmac, Gravel, and Kerb do not distinguish between 1 and 2...(e.g. changing Tarmac1 will also change Tarmac2 values)

3. Drivers

You start out with both your drivers on AI Level 0.
One hour of testing for one driver costs the team 60 Cr, and increases that driver's driving ability by 1 point.

4. Points/Credits system

During a race weekend, you will gain money based on your finishing position in the race.
You can use this money to setup your car.
The amount of money you gain is 10x the amount of points you score in that round

The scoring system:

Code: Select all

 1.  300 points (3000 Cr)
 2.  220
 3.  180
 4.  140
 5.  120
 6.   95
 7.   70
 8.   50
 9.   30
10.  12
11.   9
12.   6
13.   4
14.   2
15.   1
16 and below: 5 credits, no points


5. Races

Races will be held weekly, and they follow GeneRally original track order, then World Tour original track order.
The starting grid for Agari will be determined by a drag race, in which all the AIs will have the fastest possible reaction time (modified in SaveGameReader)
Points WILL be scored on the drag race.
You ARE allowed to modify the car between the drag race and Agari.

Drivers will be selected to start from grid positions based on their championship position.
I will not say the method for deciding starting grids, other than that they are based on championship position, faster drag race times give a higher starting position in Agari, and the drag race has no effect on further starting positions in the other races.

There will be between 5 and 6 competitiors racing in each heat. I will look at the times from each car in each heat and decide finishing order.

If there are two or more cars with the same performance values, drivers and model for a race, they will automatically tie for that race, and in the replay the livery will be from the one higher in alphabetical order

After each race, I will post replays of the races.

Races will be 3km with all settings (fuel, tyre, etc) on 0

To save time, all races will be run on 200% game speed (knowing that all drivers will be AI anyway)

I have attached the drag race track in GRManager.zip (post 2)
In that .zip I also have a very simple car template, with all default values
You may use this template if you wish
Last edited by bhz on Tue Aug 31, 2010 11:18 pm, edited 15 times in total.
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

Driver Standings

Code: Select all

Driver ....... Team ........ Colors ................. Score
bhz1 ......... bhz ......... 0/255/0, 0/255/255 ..... 0
bhz2 ......... bhz ......... 0/255/0, 0/0/255 ....... 0
Peninsula1 ... Peninsula ... 180/0/230, 255/0/0 ..... 0
Peninsula2 ... Peninsula ... 180/0/230, 255/255/0 ... 0
Team Standings

Code: Select all

Team ........ Owner .... Score
bhz ......... bhz ...... 0
Peninsula ... bduddy ... 0
Next Race: Drag Race [???]

Car template and drag race track are below
Attachments
GRManager.zip
(1.15 KiB) Downloaded 210 times
Last edited by bhz on Sat Jun 19, 2010 11:49 am, edited 13 times in total.
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

:bump: anyone?
User avatar
Hiken17
Posts: 738
Joined: Sat Mar 13, 2010 10:55 am
Location: spain

Re: GR Manager

Post by Hiken17 »

some things to do :| if anybody join this championship i'll join too
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my gr creations
GeneFans/The official spanish forum
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User avatar
Vilkku
Posts: 171
Joined: Mon Dec 28, 2009 4:17 pm
Location: Helsinki, Finland

Re: GR Manager

Post by Vilkku »

Wait day or two, I will join then. Have to do everything ready. :hiya:
My signature was too long.
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

Vilkku wrote:Wait day or two, I will join then. Have to do everything ready. :hiya:
Welcome! Starting performance values are posted above, you can PM me value changes
User avatar
bduddy
Posts: 790
Joined: Mon Dec 28, 2009 6:36 am
Location: Fremont, USA

Re: GR Manager

Post by bduddy »

A couple of questions...

-Must all of the grip/slowdown values other than Tarmac remain at their starting values?
-The usual car editor can't set Balance to lower than 0.5-how would I do that for this?

EDIT: After a bit of testing, every car I can create with your rules seems to still be extremely slow. Is this intentional, or am I doing something wrong?
I like short, simple signatures!
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

bduddy wrote:A couple of questions...

-Must all of the grip/slowdown values other than Tarmac remain at their starting values?
-The usual car editor can't set Balance to lower than 0.5-how would I do that for this?

EDIT: After a bit of testing, every car I can create with your rules seems to still be extremely slow. Is this intentional, or am I doing something wrong?
1. Until you set them, yes, they must remain at 0.1/2, but NOTE: changing Tarmac grip/slowdown also affects Tarmac2 grip/slowdown
2. My error :) fixed
3. Yes, this is intentional. After a few races it should get interesting.
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

:bump: anyone else? I only have one entrant so far :(
bhz
Posts: 66
Joined: Thu Feb 25, 2010 12:02 pm

Re: GR Manager

Post by bhz »

Triple post :(

Nobody wants to join?

Therefore,
I DECLARE THIS CHAMPIONSHIP DEAD
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