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 GeneRacing - Update Thread 
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Joined: Fri Feb 21, 2014 9:13 am
Posts: 34
Location: Vienna
Post GeneRacing - Update Thread
Release notes - GeneRacing - Version Alpha0.0.7d

Added:
* [GEN-15] - Change to dragable windows for some popups (to move it)
* [GEN-62] - Impliment Bug/Issue/Ticket-Link in the game
* [GEN-63] - Impliment changelogs in the about
* [GEN-70] - Added four more car-colors
* [GEN-71] - Added downforce-functionality for jumps
* [GEN-76] - Added first frontlights for the car (for the first tests), KeyCode: L
* [GEN-79] - Added day and night controller for the first light/night tests (Keycode: N)
* [GEN-80] - Added NetworkStats for deep inspection (networking), Keycode: F5
* [GEN-84] - Ádded Quali-Ready button functionality
* [GEN-88] - Added JumpDownForce to Phyiscs and physics panel to adjust it for tests
* [GEN-89] - Added Settings-PopUp for the first settings (music-volume)
* [GEN-95] - Added Room-Lock icon to close/open the own room as Master

Fixed:
* [GEN-28] - fixed two lobby/room bugs (connect/disconnect/reconnect)
* [GEN-59] - Quali End Panel is not working
* [GEN-65] - Qualifiying starting grid text is to small
* [GEN-66] - Set Low and Highsteering to invisible because of non-usage at the moment
* [GEN-67] - Fixed 0-values for quali-sliders
* [GEN-68] - Worldgravity changed from -15f to realistic -9,8f
* [GEN-72] - SteamAvatar is not showing of non-steam-friends
* [GEN-73] - PopUp Screenshot is not closable / X functionality is missing
* [GEN-74] - FlatBridge scaling is wrong
* [GEN-75] - ConcretePost collider is missing
* [GEN-78] - Fixed Nyrporl.trk for Version 1.05, added lights
* [GEN-81] - Added first "Alpha-Tester" Steam achievement for every alpha-tester
* [GEN-82] - Added CurrentRoom.Isopen = false after RaceStart (RaceManager) to avoid joining after start
* [GEN-83] - Fix "RaceEnd" car behaviour (mesh/physics/colliding after race end)
* [GEN-87] - Fixed Screenshot-Change bugs and Scenechanging bugs which are regarding to shader-changes
* [GEN-90] - Resized HouseNew again -26%
* [GEN-96] - Fixed CrLf chat bug
* [GEN-97] - Fixed losing focus on inputfield after sending chatmessage
* [GEN-98] - Playerlist entry "ready" in Room is freaking out sometime > fixed > changed to one textline which is changing
* [GEN-100] - Fixed PopUpClose at 2nd popup (car is not enabled after closing 2nd popup)
* [GEN-101] - Fixed missing create-button on lobby (if reconnect is very fast)
* [GEN-102] - Fixed disconnect bug and implimented rejoin-possibility


Mon Oct 07, 2019 8:59 pm
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Joined: Fri Feb 21, 2014 9:13 am
Posts: 34
Location: Vienna
Post Re: GeneRacing - Update Thread
Now with integrated qualifying mode...

Image

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Tue Oct 08, 2019 7:33 am
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Joined: Sat Mar 26, 2011 9:32 pm
Posts: 121
Location: Nijmegen, Netherlands.
Post Re: GeneRacing - Update Thread
I can notice i've never checked the 'off topic' subforum. Never read about GeneRacing before, but looking at this, including the qualifying and stuff, looks great. I've always wondered about how GR would be if only it had quali.

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Tue Oct 08, 2019 11:03 am
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Joined: Fri Feb 21, 2014 9:13 am
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Location: Vienna
Post Re: GeneRacing - Update Thread
Hey Txizzle...nice to have you here.
Yes, i was moved to the "OT-Area" with my project and i´ve to accept this :) of course I would be happier if i got a main-headline on the startpage haha.

The qualifying stuff is one thing of many..... we´ve implimented it, following a user/driver-wish before 3 weeks on discord.
You are invited to join our discord: https://discord.gg/Xg4VeaA

And there you get the possibility to be an alpha-animal :p

A short overview of the current state:
- Steam integrated
- MacOS + Windows
- Qualifying Mode (Laps limited or time limited)
- Racing Mode
- full compatiblity to all GeneRally-Tracks (load your TRK-Track directly from Editor in GeneRacing)
- very extendable car physics, which is adjustable at Alpha-Phase over settings
- Steam Achievements
- Scoreboards for every track (Best laptime, average laptime, lap count)
- DriftMode possible (at the moment over carphysics-settings) but a special mode will follow
etc, etc, etc.... the list is long :)

greetings


Tue Oct 08, 2019 1:40 pm
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Joined: Sat Mar 26, 2011 9:32 pm
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Location: Nijmegen, Netherlands.
Post Re: GeneRacing - Update Thread
I'm getting my next PC sometime soon, i'll have a look into it all by then. Looking forward to it! :D

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Tue Oct 08, 2019 4:34 pm
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Joined: Fri Feb 21, 2014 9:13 am
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Post Re: GeneRacing - Update Thread
Alpha 0.0.7e out
Release notes – GeneRacing – Version Alpha 0.0.7e

Added:
* [GEN-94] – Enable Checkpoint-Switch (KeyCode.C) to show checkpoints ingame for new users
* [GEN-110] – Removed wheelcollider to own physics model for more accuracy and flexibility
* [GEN-111] – Added Damage smoke for car
* [GEN-115] – Add infos before start-race which parts are missing (more infos for user)
* [GEN-117] – Added following car-cam (KeyCode F3) for the first tests

Fixed:
* [GEN-103] – Fixed disconnecting bug after leaving race (DisconnectingFromGameServer State)
* [GEN-104] – Fixed lobbylist bug (if room is closed or destroyed the entry doesnt disappear)
* [GEN-105] – Increased JumpDownForce maximum to 90 in PhysicsPanel for Tests
* [GEN-106] – Increased checkpoint height to 250 to avoid flyover
* [GEN-107] – Fixed Bridgecollider bug
* [GEN-108] – Added fence-collider
* [GEN-109] – Changed sunken tyre for better collission behavior
* [GEN-118] – Fixed horrible sound problem (stuttering) for car-sound

[youtube]https://www.youtube.com/watch?v=sBIGEKuwA8s[/youtube]


Fri Oct 11, 2019 10:30 pm
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Joined: Sat Mar 26, 2011 9:32 pm
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Location: Nijmegen, Netherlands.
Post Re: GeneRacing - Update Thread
Had a look at that youtube video (i'm the guy that liked it ;) ). Quite amusing. Where do i actually get the game to test? Requires downloads, or is it only played online?

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Sat Oct 12, 2019 11:22 pm
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Joined: Thu Feb 04, 2010 6:02 pm
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Location: Krynica-Zdrój (Poland)
Post Re: GeneRacing - Update Thread
There is a Discord server for GeneRacing with the discussion about all project.

And the game is available on Steam but it requires a key from Elharter.

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Sun Oct 13, 2019 8:40 am
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Joined: Fri Feb 21, 2014 9:13 am
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Post Re: GeneRacing - Update Thread
Txizzle wrote:
Had a look at that youtube video (i'm the guy that liked it ;) ). Quite amusing. Where do i actually get the game to test? Requires downloads, or is it only played online?


Yes, Gzehoo is right. The easiest way is to come to the discord server to join the community.
At the moment every racer which is motivated to give feedback is welcome and invited to test the alpha - ill send you a key to access the game over steam.

We´ve reached the 45 players mark at the moment and decided to cut it at 100 players. first come, first serve.
Players with non active feedback over a cycle of 3 updates will be revoked to be fair in both directions.

Currently we finished a sprint (update-cycle) in approx. 2 weeks, which results in 2 updates a month.
So, the average possible feedback time results in 6 weeks for each user - a realistic timeslot.

If a main-stage of alpha (0.0.9) is reached, every existing alpha-user got the game for free for lifetime - thats the deal.


Tue Oct 15, 2019 3:15 pm
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Joined: Fri Feb 21, 2014 9:13 am
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Post Re: GeneRacing - Update Thread
Release notes - GeneRacing - Version Alpha 0.0.7f

Added:
* [GEN-120] - Save to each lap if the setup was modified or not, to see which bestlap is done with original setup (marked with -> (m))
* [GEN-122] - Added fuel-empty speed / if fuel is under 10% the speed is limited to 1/5 of speed
* [GEN-123] - Enabled fuel consumption and pitbox fill up for fuel
* [GEN-124] - Added damage behavior for car (damage>70 changes steering)
* [GEN-128] - Set all instantiated lights to disabled by default - to handle it later in day/night mode
* [GEN-133] - Added lamp/light control of day/night controller - automatic lamp switch depending on time
* [GEN-134] - Added WorldRecords PopUp with best racers overall
* [GEN-135] - Added more infos to worldrecord-scoreboard
* [GEN-136] - Added 72 new tracks to the local cache
* [GEN-137] - Added refresh button to the WR-scoreboard
Fixed:
* [GEN-36] - Pitbox running to car doenst work correctly
* [GEN-54] - Chat lines are not crlf
* [GEN-56] - Bridge is not colliding at the bottomside
* [GEN-57] - Lobby List is buggy if we exit a room - the room list is growing everytime
* [GEN-112] - Fixed missing carcollission syncing over the network
* [GEN-119] - F3 Keycode is in use, change to F6
* [GEN-125] - Changed Avatar-Border on track to the selected car-color to identifiy the own playerTab
* [GEN-126] - Fixed again some collission bugs over the network
* [GEN-127] - Changed wrong description (steering range) in physics panel to correct description (Steering speed)
* [GEN-129] - Fixed switch back to day (day/night controller) with original light settings
* [GEN-130] - Fixed frontlights of car (settings and position)
* [GEN-131] - Fixed PlayerTab loadingBar for fuel and tires (starting default with full bars)
* [GEN-132] - Fixed loading bug of day/night controller (order of loading)
* [GEN-138] - Improved damage smoke to more realistic look
* [GEN-139] - Disabled antistuck-system for wheels per default
* [GEN-140] - Fixed "no screenshot available" bug

WR Soreboard:
Image

Damage:
Image

Day/Night:
Image

Image

Image


Thu Oct 17, 2019 1:03 pm
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Joined: Sat Mar 26, 2011 9:32 pm
Posts: 121
Location: Nijmegen, Netherlands.
Post Re: GeneRacing - Update Thread
Looking good! Getting my new computerscreen tomorrow, so no more reasons not to run it yet. I wanna get a hands on driving there. :P

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Thu Oct 17, 2019 4:19 pm
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