Formula Wincars: Looking for feedback on racing game
Posted: Tue Jan 13, 2015 4:10 pm
Hello everyone!
First let me introduce me since this is my first post at GeneRally forum:
My name is Javier, I'm a guy from Spain who's always loved and played games since the 80's. I worked as a QA tester at EA for two years, and finally joined an indie videogame studio. We're an 11 people team currently working on our first game.
The thing is that we really care about our first game and want to make it as good as we can. Since we're an indie studio and also got tired of how big studios care more about hyping their titles, rather than hearing to gamers, we've decided to do right the opposite thing.
We are very interested in hearing people opinion on our game, suggestions, ideas....everything! and take them into account while we develop the game. We're showing our game at an early stage, no tricks! even though we're aware that some people would say that it sucks, cause unfinished games usually looks like crap. We don't care, we think that's the price we gotta pay if we really want to hear gamers opinion from the start.
That's when I remembered playing and having fun with GeneRally back in the day, and also remembered that the game had a dedicated community. I think that the opinion of players like you is really valuable to us. I've read the forum rules before posting!!! and don't think that a post like this is against any of the forums guidelines.
Don't hesitate to ask anything you feel like, I promise to answer everybody. We are also open to hear any idea, doesn't mind how crazy it might sound. In exchange, I can offer closed-beta access to people interested, just go to our site and sign up and you'll be included in the beta testers list.
So, regarding our game:
Our game is called Formula Wincars, it mixes two close genres: Arcade racers and Karting games. We also implemented lots of online gaming features, specifically inspired by those from MOBA games. That means that strategy and tactics will be important too.
It will be available for PC.
We are really excited about our co-op mode TEAMS MODE It's gotta be a cornerstone of the game. 4 vs 4 players teamed up into two different teams, where players will be able to share driver's special skills and where the choice of a common strategy between thousands of possibilities will be a must! These are MOBA games features implemented in the racing genre. The strategy and tactics will be the key.
Our latest trailer so far:
[youtube]http://www.youtube.com/watch?v=Y6vi5yTJaSg[/youtube]
But I must say that in fact it's pretty old and the game looks much better now, it's just that we don't have enough time to make another trailer without stopping the developing of the game. And the game is the priority now. Our closed beta relases within two months approximately so we're working hardly to fulfil that deadline. (not sure if we will be able to do it or finally delay it a little bit)
Our game is intended to be totally oriented to online competition with some features like up to 4000 players tournaments. These tournaments will have real life prizes to winnners, and virtual goodies like car skins to every participant.
We're also running a development blog at our site where we make updates and try to share everything we learn and how we solve the problems we encounter (I don't know if it's allowed to put the link here, but if you're interested just google it). If you're curious about how games are made or you are a game dev student, you can have a look at it.
Some images of the game and its development:
First let me introduce me since this is my first post at GeneRally forum:
My name is Javier, I'm a guy from Spain who's always loved and played games since the 80's. I worked as a QA tester at EA for two years, and finally joined an indie videogame studio. We're an 11 people team currently working on our first game.
The thing is that we really care about our first game and want to make it as good as we can. Since we're an indie studio and also got tired of how big studios care more about hyping their titles, rather than hearing to gamers, we've decided to do right the opposite thing.
We are very interested in hearing people opinion on our game, suggestions, ideas....everything! and take them into account while we develop the game. We're showing our game at an early stage, no tricks! even though we're aware that some people would say that it sucks, cause unfinished games usually looks like crap. We don't care, we think that's the price we gotta pay if we really want to hear gamers opinion from the start.
That's when I remembered playing and having fun with GeneRally back in the day, and also remembered that the game had a dedicated community. I think that the opinion of players like you is really valuable to us. I've read the forum rules before posting!!! and don't think that a post like this is against any of the forums guidelines.
Don't hesitate to ask anything you feel like, I promise to answer everybody. We are also open to hear any idea, doesn't mind how crazy it might sound. In exchange, I can offer closed-beta access to people interested, just go to our site and sign up and you'll be included in the beta testers list.
So, regarding our game:
Our game is called Formula Wincars, it mixes two close genres: Arcade racers and Karting games. We also implemented lots of online gaming features, specifically inspired by those from MOBA games. That means that strategy and tactics will be important too.
It will be available for PC.
We are really excited about our co-op mode TEAMS MODE It's gotta be a cornerstone of the game. 4 vs 4 players teamed up into two different teams, where players will be able to share driver's special skills and where the choice of a common strategy between thousands of possibilities will be a must! These are MOBA games features implemented in the racing genre. The strategy and tactics will be the key.
Our latest trailer so far:
[youtube]http://www.youtube.com/watch?v=Y6vi5yTJaSg[/youtube]
But I must say that in fact it's pretty old and the game looks much better now, it's just that we don't have enough time to make another trailer without stopping the developing of the game. And the game is the priority now. Our closed beta relases within two months approximately so we're working hardly to fulfil that deadline. (not sure if we will be able to do it or finally delay it a little bit)
Our game is intended to be totally oriented to online competition with some features like up to 4000 players tournaments. These tournaments will have real life prizes to winnners, and virtual goodies like car skins to every participant.
We're also running a development blog at our site where we make updates and try to share everything we learn and how we solve the problems we encounter (I don't know if it's allowed to put the link here, but if you're interested just google it). If you're curious about how games are made or you are a game dev student, you can have a look at it.
Some images of the game and its development: