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 Alpha Tester? 
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Joined: Wed Mar 09, 2016 1:11 pm
Posts: 35
Post Re: Alpha Tester?
Can you develop this game im testing this :bg:


Wed May 09, 2018 10:17 am
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Joined: Fri Feb 21, 2014 9:13 am
Posts: 43
Location: Vienna
Post Re: Alpha Tester?
A short track import first test video:
[youtube]https://www.youtube.com/watch?v=JjEaYwJIHHQ&feature=youtu.be[/youtube]

https://www.youtube.com/watch?v=JjEaYwJ ... e=youtu.be

Take a look ;)
This Video shows our progress before ~3 months...be prepared we are working.

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Fri Sep 07, 2018 2:43 pm
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Joined: Wed Feb 01, 2012 10:33 am
Posts: 540
Location: Lithuania
Post Re: Alpha Tester?
Looks great actually... Physics seems to be very similar to GR. Though especially great that GR tracks are compatible. Though I suspect that was something you aimed for?

Would be interested to see some specs for car/track making. Will you keep cars similar? Or with more polies/verteces?

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Sat Sep 08, 2018 1:27 pm
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Joined: Fri Feb 21, 2014 9:13 am
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Location: Vienna
Post Re: Alpha Tester?
News.... Steam Integration @ 80%... now focused on networking which should be done in 3-12 weeks.

https://youtu.be/bpcSgB9N7cc

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Sat Jul 27, 2019 8:51 pm
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Joined: Thu Feb 04, 2010 6:02 pm
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Location: Krynica-Zdrój (Poland)
Post Re: Alpha Tester?
I hope only video works in very low FPS.

But anyway... good to see another GR-styled project is not freezed.

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Sun Jul 28, 2019 11:44 am
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Joined: Fri Feb 21, 2014 9:13 am
Posts: 43
Location: Vienna
Post Re: Alpha Tester?
Every Alpha-Testers from here are now informed by PM with current state, infos and releases and invited for the AlphaTest on Steam (with special BetaKey Access)

greetings
mike

Merged double reply from Fri Sep 13, 2019 1:42 pm:

Update / Alpha 0.0.7b / Changelog
Added:
+ Added min/seconds variable to RoomName to avoid same roomname creations after fast recreations
+ Added some (AntiCheat) TrackChecks before loading
+ Added Tag "FloatingCarLapTimeText"
+ Added Quali Panel functions
+ Added Oil behavior
+ Implimented first raw ghost-versions (load/save) logic for Quali-Panel, and sorting
+ Added Database logging for Gamestarts
Fixed:
# Fixed two lobby/room bugs (connect/disconnect/reconnect)
# Fixed join-handling (two times joining in the past)
# Fixed some namespace issues
# Fixed FloatingCarText bugs
# Fixed Quali Panel Bugs
# Increased topspeed physicspanel to 900 for more testing flexibility
# Massive improvements for car-scaling (physics scaling now fitting to worldsize) !!! Milestone
# Changed sand particle behavior depending on carspeed
# QualiTime sync Test (ok)pixel light count depending on quality
# Fixed steammanager bug (must be in root)
# Resized track-game window in Room
Removed:
- Removed some debug loggings
- Wheel rotation visuals disabled to save performance
- Disabled qualifiying settings for slave player
Known:
- Chassies collision wrong when the car is scaled (wheel collider? Disable?)
- analyse existence of wheel collider
- Ghost Handling
- Check if Trackfile Exists (+ CRC Check)
- Network Audio is missing (play sound for all cars)hysics panel Grip bug fixed

Merged double reply from Fri Sep 13, 2019 1:43 pm:

0.0.5 - drift video for you:

https://www.youtube.com/watch?v=UqeOAAG ... e=youtu.be

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Fri Sep 13, 2019 12:42 pm
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Joined: Mon Dec 28, 2009 6:36 am
Posts: 790
Location: Fremont, USA
Post Re: Alpha Tester?
Looks a bit too slidy maybe? GR had that nice balance, if cars are sliding all over the place it's harder to drive.

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Sat Sep 14, 2019 1:56 am
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Joined: Fri Feb 21, 2014 9:13 am
Posts: 43
Location: Vienna
Post Re: Alpha Tester?
The video is called "a little bit more drift for you" ;)

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Wed Sep 18, 2019 12:39 pm
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