Please use this thread for any discussion regarding GeneRally 1.10. If you have any bug reports, please use this thread instead.
If you cannot get GR to start (and get an error about missing DLLs), please read readme.txt for more information. You have some basic libraries to install before you can run GR.
To the community...
Credits...We are very pleased to bring you the first official GeneRally release in years - GeneRally v1.10!
As many of you will know from our last "community letter", Hannu and Jukka were working on converting GeneRally to the SDL game libraries. In December, this conversion reached a suitable stage and they were able to turn the source code over to Rich and myself for continued development. So, since December and with close correspondence with Hannu and Jukka, GeneRally has once again been in development by myself and a friend not known to the GR community (until now): Markku. We have plans for further versions, but we are not willing to promise, or to put a fixed time-frame on them.
Please be considerate in your discussion, as we are learning all the ins and outs of the code, and exploring what possibilities there are.
For those of you who've kept trusting that something new would come... we're glad to be able to reward your trust!
The website at gene-rally.com will be being developed over the next few weeks and months... and this forum will be transitioning to become the official GeneRally forum at some point in the future, too!
Stay tuned for more exciting news!
- Markku - for code contributions to v1.10
- Rich - for general advice, testing and expertise
- Tuomo - for the amazing new track-pack, and extensive testing
- Ivo, Balazs & Crono - for their support, co-operation and enthusiasm
- Hannu & Jukka - for releasing the source code to allow this version to be developed
Changelog...
Game:
- Game graphic, control and sound functionality ported to the SDL game libraries for greater compatibility.
- Improved Windows Vista/7 compatibility.
- Windowed mode (including Alt+Enter toggle).
- Extra game resolutions (including widescreen support).
- Alt+F4 quits the game directly.
- Scroll wheel works in dialogs.
- Removed 'game speed' option from game - now fixed @ 100%.
- New official tracks (by TuomoH).
- Fixed various small bugs and crashes.
- Can select world-size from 25-255 in the editor itself.
- Added some new objects:
- Road cone
- Armco barrier
- Office block (short + small variants)
- Telephone pole
- Pedestrian bridge
- Invisible wall
- Person (varying sizes, including children)
- Open track via command line (pass filename to program).
All discussion should be kept positive and constructive... if not, appropriate action will be taken by the forum staff!