GeneRally v1.2 Released

General discussion about your experience with the game.
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James
GeneRally Trackmaster
Posts: 283
Joined: Thu Dec 31, 2009 7:26 pm

GeneRally v1.2 Released

Post by James »

Today marks the release of GeneRally v1.2. Please download it from the GeneRally website.

We'd like to thank everyone for their contributions to the bug-fixing and discussion processes and we hope you enjoy v1.2!

Please continue all discussion, and read our announcement about GR's future, in the GR v1.2 discussion thread.

Changelog
Game:
  • Added timed races as an option.
  • Can now change palette via the Advanced Options menu (the gr.ini setting has been removed).
  • Increased race length maximum to 255 laps/kms/minutes.
  • In-game menu now prompts before ending race/championship.
  • Controllers now support fully analogue controls.
  • Default tracks (by TuomoH) updated to include speed limiters and new objects.
  • FIXED: Game now detects available resolutions rather than using presets.
  • FIXED: Tracks with zero checkpoints now do not end and tracks with only one checkpoint don't count multiple laps at once.
  • FIXED: Multiple controllers are once again supported.
  • FIXED: When using shift with a keyboard key, the correct symbol is now entered (en-US locale only).
  • FIXED: Numpad keys now work as expected.
  • FIXED: Glancing spectator collisions no longer produce blood.
  • FIXED: Enter/Return can again be used to confirm dialogs and selected menu items.
  • FIXED: Stereo sound files now play back in stereo, as expected.
Track Editor:
  • Added 'speed limiter' checkpoints.
  • Added new 'hedge' objects (long and short versions).
  • Added 'moveable road cone' (in addition to the static).
  • Front edge of Armco barrier is now visible in the Editor.
  • FIXED: Importing AI lines on tracks with WS200 or greater now works as intended.
  • FIXED: Tracks loaded into the Editor via the command-line or file-association are now displayed correctly and Editor buttons assume their correct states.
  • FIXED: When saving an existing track under a different name, objects are no longer rotated.
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