We'd like to thank everyone for their contributions to the bug-fixing and discussion processes and we hope you enjoy v1.2!
Please continue all discussion, and read our announcement about GR's future, in the GR v1.2 discussion thread.
Changelog
Game:
- Added timed races as an option.
- Can now change palette via the Advanced Options menu (the gr.ini setting has been removed).
- Increased race length maximum to 255 laps/kms/minutes.
- In-game menu now prompts before ending race/championship.
- Controllers now support fully analogue controls.
- Default tracks (by TuomoH) updated to include speed limiters and new objects.
- FIXED: Game now detects available resolutions rather than using presets.
- FIXED: Tracks with zero checkpoints now do not end and tracks with only one checkpoint don't count multiple laps at once.
- FIXED: Multiple controllers are once again supported.
- FIXED: When using shift with a keyboard key, the correct symbol is now entered (en-US locale only).
- FIXED: Numpad keys now work as expected.
- FIXED: Glancing spectator collisions no longer produce blood.
- FIXED: Enter/Return can again be used to confirm dialogs and selected menu items.
- FIXED: Stereo sound files now play back in stereo, as expected.
- Added 'speed limiter' checkpoints.
- Added new 'hedge' objects (long and short versions).
- Added 'moveable road cone' (in addition to the static).
- Front edge of Armco barrier is now visible in the Editor.
- FIXED: Importing AI lines on tracks with WS200 or greater now works as intended.
- FIXED: Tracks loaded into the Editor via the command-line or file-association are now displayed correctly and Editor buttons assume their correct states.
- FIXED: When saving an existing track under a different name, objects are no longer rotated.