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 Eye-candy and mythical works... 
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Joined: Mon May 10, 2010 2:24 pm
Posts: 846
Location: Cardiff, Wales
Post Re: Eye-candy and mythical works...
Yeah, Barclays have started to let you design your own, noticed it at the ATM today and it was the first thing I did when I got home lol

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Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!


Thu Jun 14, 2012 9:03 am
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Joined: Sat Dec 26, 2009 9:54 pm
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Location: CZE
Post Re: Eye-candy and mythical works...
TuomoH wrote:
That's beyond awesome. :bg:
:iagree:

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Thu Jun 14, 2012 11:47 am
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Joined: Mon Dec 28, 2009 2:20 pm
Posts: 619
Location: Slovenia
Post Re: Eye-candy and mythical works...
Martyn wrote:
Look what I'm going to be recieving in the post very soon
Attachment:
awesome.png

I wish my bank would offer such possibilities :roll:

I guess you are going to have the first "portable" version of GR :mrgreen:

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Thu Jun 14, 2012 8:57 pm
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Joined: Fri Nov 05, 2010 9:33 am
Posts: 432
Location: United Kingdom
Post Re: Eye-candy and mythical works...
I discovered this funny bug in one of my WIP models when I got back to it.


Attachments:
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missingvertex1.gif
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Thu Jun 14, 2012 11:12 pm
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GeneRally Trackmaster

Joined: Tue Dec 29, 2009 6:37 pm
Posts: 4725
Location: NRW in Germany
Post Re: Eye-candy and mythical works...
could it be that vertex 28 is listed as "New..." in the dropdown menus at the left? :D

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Fri Jun 15, 2012 5:37 am
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Joined: Tue Mar 16, 2010 6:23 am
Posts: 357
Post Re: Eye-candy and mythical works...
I think it's because there's a "Vertex 0", that's the first one, so the 28th one is actually Vertex 27 :D

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Fri Jun 15, 2012 7:23 am
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Joined: Sun Dec 27, 2009 3:03 pm
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Location: Poland
Post Re: Eye-candy and mythical works...
I don't think so, because it happened for me couple of times too.

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Fri Jun 15, 2012 9:39 am
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GeneRally Carmaster

Joined: Sun Dec 27, 2009 10:59 am
Posts: 4128
Post Re: Eye-candy and mythical works...
The final vertex can, very occasionally, glitch out when the car file is saved. I believe it is a car editor issue, because sometimes it cannot find the last vertex, even though everything appears visible. I have a similar issue with one of my cars on my hard drive. :)


Fri Jun 15, 2012 4:40 pm
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Joined: Sun Dec 27, 2009 3:06 pm
Posts: 300
Location: Finland
Post Re: Eye-candy and mythical works...
Yeah, it's not that rare glitch, I've faced it every now and then... Just save the car, close the car editor and try to open the file again.
That's worked for me every time :mrgreen:

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Sat Jun 16, 2012 12:25 pm
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Joined: Mon May 10, 2010 2:24 pm
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Location: Cardiff, Wales
Post Re: Eye-candy and mythical works...
It arrived today :)


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Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
Thu Jun 21, 2012 3:10 pm
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Joined: Wed Jun 29, 2011 1:54 pm
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Location: Germany
Post Re: Eye-candy and mythical works...
Hope you won't lose it, mate. :D :P

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Fri Jun 22, 2012 5:24 pm
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GeneRally Trackmaster

Joined: Thu Dec 31, 2009 3:48 pm
Posts: 108
Post Re: Eye-candy and mythical works...
Over 9000 hours in Paint


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Fri Jul 20, 2012 2:04 pm
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GeneRally Trackmaster

Joined: Tue Dec 29, 2009 6:37 pm
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Location: NRW in Germany
Post Re: Eye-candy and mythical works...
Time for a new picture - one of the most famous GR corners and some of the most awesome cars... :yummy:


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Last track: deRUkt89.-Z+ - Last car: Ford Falcon GTHO Phase III
Thu Jun 06, 2013 9:39 pm
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GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
Posts: 2315
Location: England
Post Re: Eye-candy and mythical works...
It really does say something when you consider the thousands of tracks that exist, with all those that any can stand out as much as this one does

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Fri Jun 07, 2013 10:24 am
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Joined: Sat Jan 02, 2010 2:40 am
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Location: Parallel World
Post Re: Eye-candy and mythical works...
Reviving this thread with a new EC... :D

This is how night lights would function when it's implemented... (sorry if it's too small...)


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Wed Jul 10, 2013 2:57 pm
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Joined: Sun Dec 27, 2009 10:59 am
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Post Re: Eye-candy and mythical works...
I got the corner wrong. A bit.


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Mon Aug 05, 2013 11:00 am
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GeneRally Trackmaster

Joined: Sun Jan 03, 2010 1:03 pm
Posts: 402
Location: Gosford, NSW, Australia
Post Re: Eye-candy and mythical works...
Here's a strange thing from me and I couldn't figure out anywhere to post it other than here, because I suppose it is kind of mythical. Had WAY too much time since I've been sick so I've made a program that reads a GeneRally track. Doesn't sound like much but hopefully I can work with this and make a track editor similar to the current one but with just a little more power, such as the ability to draw lines of objects so straight walls match up and do patterns easier. I know SnakeEditor does this stuff pretty well but I think I want to try something that has a similar interface to the current one. I also want to work with something where you can contrast the objects/Lmap easier. I haven't worked out the best way yet but I'm getting there, for example, using a toned down color palette to show the LMap and lighter coloured objects so you can see where exactly you are placing the next object (useful if you're building walls).

Image with comparison to the current TE: http://i.imgur.com/8YhJbnn.jpg

Probably very far from anything major yet though. For one, I have a few more objects to code in for display then I have to neaten everything up/make a lot of things switchable then I can start working on the editing part but for now I just want to be able to read and display everything as accurately as I can, this includes some information about what the ghost files mean.

Thanks has to go to majortom :goodvibes: who helped me figure out what the last figures really are "the checksum" with his great write up of the track file hex values, I wish I found your file detail list earlier because I couldn't figure out what it was. :ouch: I'll try and figure out how to generate it too.

EDIT: Another update on it today, changed the code so tracks are split into Header, LMap, HMap, Objects, Pits, Checkpoints, Pit Limiters, AI Line, Pit AI Line, Track Info, Track Records, Ghost Lap and Checksum. Pretty much need to keep working on the save function, further backwards compatibility and how the data refreshes and I might be able to start the actual editing. :goal: Small steps.


Attachments:
trackreader-v0-2-0-0.jpg
trackreader-v0-2-0-0.jpg [ 329.34 KiB | Viewed 2255 times ]

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Tue Nov 05, 2013 1:15 pm
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Joined: Sun Jan 03, 2010 1:03 pm
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Post Re: Eye-candy and mythical works...
Got bored while I was working on some GR stuff so took this screenshot and went a little nuts in the GIMP.


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Latest Circuits - [cir] Faerie | [cir] Casedure
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Wed Jan 22, 2014 8:05 am
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Joined: Sat Dec 26, 2009 7:52 pm
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Location: Budapest, Hungary
Post Re: Eye-candy and mythical works...
Crowella wrote:
Got bored while I was working on some GR stuff so took this screenshot and went a little nuts in the GIMP.

Adam, that picture looks just gorgeous. :bg:

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Wed Jan 22, 2014 9:56 am
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Joined: Sun Jan 03, 2010 1:03 pm
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Post Re: Eye-candy and mythical works...
Thank you. Here's one more for the night.


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Wed Jan 22, 2014 12:42 pm
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Joined: Wed Jun 29, 2011 1:54 pm
Posts: 1853
Location: Germany
Post Re: Eye-candy and mythical works...
Can't argue with that either. :cool2:

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Wed Jan 22, 2014 1:41 pm
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Joined: Sat Jan 02, 2010 2:40 am
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Location: Parallel World
Post Re: Eye-candy and mythical works...
Classic F1 at Crowella's farm-themed (?) track: Coolness to its extremes

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Wed Jan 22, 2014 5:40 pm
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Joined: Sat Jan 02, 2010 2:40 am
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Location: Parallel World
Post Re: Eye-candy and mythical works...
I stumbled upon some Photoshop tutorials on the net. I applied it on some of my GR screens and this is what happened...

Plus, I made a safe driving campaign just for fun. I might upload the bigger version of it but here's the forum-friendly version. I know that mock ad isn't an eye-candy but...


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photoshopfun2.png [ 93.24 KiB | Viewed 2152 times ]
photoshopfun.png
photoshopfun.png [ 125.34 KiB | Viewed 2152 times ]

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Mon Feb 03, 2014 4:53 pm
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Joined: Fri Jul 19, 2013 12:38 am
Posts: 1065
Location: Santiago, Chile
Post Re: Eye-candy and mythical works...
Hi everyone, i now see the complete results of Daytona 500 (i see in Fox Sports 3 in Chile). then i make a NASCAR race in the restored MsOval-01 track by Ms... (MASA). i make in Paint for have 18 cars in the photo, They think of the photo :), here in Chile are as 22:05 and not yet started March :sweatdrop: .


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Sat Mar 01, 2014 1:08 am
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Joined: Thu Mar 08, 2012 11:13 pm
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Location: The good ol' US of A
Post Re: Eye-candy and mythical works...
That's kind of cool :) Just out of curiosity, what carset did you use
Spoiler: show
because it looks a lot like mine :P

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Sat Mar 01, 2014 5:22 am
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