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 Football Teams Generally AI? 
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Joined: Sat Feb 26, 2011 2:15 pm
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Location: Varna, Bulgaria
Post Football Teams Generally AI?
Greetings,

I'm currently working on a open source project that will be something new to the GeneRally. So far the project is in progress stage and I'll show it when the time comes. One of the things I'll reveal however is that the racing in GeneRally will be between football teams (on club and international level). However I need your help with the AI level of the teams. I'd like to use the league tables as a AI base, but for some like the international tournaments some teams fail to score points or in others the gap between first and sixth in a group (you can't have 18-20 drivers) will be unrealistic. How can I make the most realistic AI based on football scores?

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Wed Nov 25, 2015 10:24 pm
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Joined: Sun Dec 12, 2010 9:48 am
Posts: 1630
Location: Polska, Poland
Post Re: Football Teams Generally AI?
Maybe Football Manager?

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Thu Nov 26, 2015 3:31 pm
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Joined: Sun Oct 16, 2011 8:36 am
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Location: Wrocław, Poland
Post Re: Football Teams Generally AI?
UEFA team ranking: http://kassiesa.home.xs4all.nl/bert/uefa/data/method4/trank2016.html


Thu Nov 26, 2015 3:53 pm
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Joined: Thu Mar 08, 2012 11:13 pm
Posts: 1953
Location: The good ol' US of A
Post Re: Football Teams Generally AI?
When I make AI sets based on real series, I usually take the best driver (season champion) and set him at a base value (usually 100). I then assign AI values to other drivers based on relative points to the champion, usually decreasing by 1, or if there is a very small gap 2 or even 3 drivers can share the same value, and if there is a large gap I'll jump by a couple of levels. It's not an exact or scientific method, but it works for me. You might be able to adapt that using the records of the teams relative to each other.

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Thu Nov 26, 2015 3:57 pm
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Joined: Sun Dec 12, 2010 9:48 am
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Location: Polska, Poland
Post Re: Football Teams Generally AI?
@kuba

Real Sociedad (#81) is better than Legia Warsaw (#76).

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Thu Nov 26, 2015 5:18 pm
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Joined: Sat Feb 26, 2011 2:15 pm
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Location: Varna, Bulgaria
Post Re: Football Teams Generally AI?
https://en.wikipedia.org/wiki/2014%E2%80%9315_Premier_League#League_table

Let's take for example the 2014-15 Premier League. Champion Chelsea is the base AI 100. How to make the AI for the other clubs?

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Co-creator of BTCC 2011 and BTCC 2012 by Herbal; Themed Formula Packs (in collaboration with Np2003) with Lukeno94 car.
Founder of International GeneRally Racing League (IGRL) with zgr and Np2003.
Follow Ivaneurope Motorsports at: https://www.facebook.com/IvaneuropeMotorsports


Thu Nov 26, 2015 8:12 pm
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Joined: Fri Jan 01, 2010 4:02 pm
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Post Re: Football Teams Generally AI?
I'd rather calculate strength of a team looking at market value of its players (for example by taking median or average value), which is in my opinion the only reliable determinant of team's force. UEFA ranking works well for teams which at least from time to time participate in international cups, yet it is worthless in case of comparing teams outside the strict top - as Marcinho said, any team from Primera Divison clearly plays better than Legia Warsaw. You can obtain all necessary data from transfermarkt.


Thu Nov 26, 2015 8:41 pm
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Joined: Sat Feb 26, 2011 2:15 pm
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Location: Varna, Bulgaria
Post Re: Football Teams Generally AI?
Well, I was going to make it like puttz does and here's the provisional level for Premier League 14/15

    Chelsea 87 0 100
    Manchester City 79 8 99
    Arsenal 75 12 98
    Manchester United 70 17 97
    Tottenham Hotspur 64 23 96
    Liverpool 62 25 96
    Southampton 60 27 95
    Swansea City 56 31 94
    Stoke City 54 33 94
    Crystal Palace 48 39 93
    Everton 47 40 93
    West Ham United 47 40 93
    West Bromwich Albion 44 43 92
    Leicester City 41 46 91
    Newcastle United 39 48 91
    Sunderland 38 49 91
    Aston Villa 38 49 91
    Hull City 35 52 90
    Burnley 33 54 90
    Queens Park Rangers 30 57 89

The first number is the points tally, the second - difference from first and the third - AI Level

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Co-creator of BTCC 2011 and BTCC 2012 by Herbal; Themed Formula Packs (in collaboration with Np2003) with Lukeno94 car.
Founder of International GeneRally Racing League (IGRL) with zgr and Np2003.
Follow Ivaneurope Motorsports at: https://www.facebook.com/IvaneuropeMotorsports


Fri Nov 27, 2015 2:50 pm
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