Zaekyr's Real World palette
Posted: Wed Jul 06, 2011 8:20 pm
Zaekyr's Real World Palette (though it could be called.....?nonflorescent?)
I created this palette because Generally's default palette was rather hard on the eyes
for me(i.e. too bright).Everything except road,snow,ice colors,and some "utility" colors
(fuel/damage/ect) have been changed.The colors have been slightly changed in hue in many cases
and "cooled" by reducing saturation/luminosity.I also didn't like the monotone quality of
grass,mud,and sand so I made mine color by color,changing the HSL numbers to get correct
progressive shading and yet make each color different enough to create a mottled pattern which
looks far more realistic,there are no "batch changes".Another rather noticible difference is the
sky,my palette has softer changes in the blue ranges with far less banding.The clouds are bright
on the edges instead of the middle which is shaded(darker) by the cloud itself,something I have
seen no one else do.The overall shadow effect of the palette is consistant helping sell the
realistic appearance.Which.I also made sure things like walls/buildings,boats/gate,windows/soft
wall/hay bale/roof tops,ect,were better defined helping them to stand out from other track
colors/objects.
One thing that might be a little disconcerting is the color of the walls and buildings.I
gave them some color to help differentiate them from tarmac.I know in different areas of my
country(U.S.A.) structural concrete and road surface concrete tend to differ in other
ways.Locally for me the streets are more grey and walls/buildings tend to have the color I have
used.I have thought about making another version inverting that difference making tarmac with
some color(similar to my current walls/buildings) and making buildings with no color.This idea
would be more work and depends entirely on whether anyone is interested.
Also I have not made a "safe pit" version at all.I kinda figure those that want them that
way will modify that themselves(small mod after all).Plus,from my understanding of Generally car
physics they would rev/screech alot on the required high grip high slowdown surface.I have
considered my own version of "safe pit" by using snow/ice color ranges instead(obviously a
problem with "road kick" debris potentially).I have thought a version like that would work well
for most racing categories except maybe some rally.In that way it could be a circuit/road
course/oval palette.Along with a possible modification of oil to more of a kerb grip/slowdown in
some cars since some people use the oil color for them.
The screenshot below isn't the most accurate but can give you an idea of the differences.
Please let me know what you think of my palette.
Hope you enjoy!
Zaekyr
I created this palette because Generally's default palette was rather hard on the eyes
for me(i.e. too bright).Everything except road,snow,ice colors,and some "utility" colors
(fuel/damage/ect) have been changed.The colors have been slightly changed in hue in many cases
and "cooled" by reducing saturation/luminosity.I also didn't like the monotone quality of
grass,mud,and sand so I made mine color by color,changing the HSL numbers to get correct
progressive shading and yet make each color different enough to create a mottled pattern which
looks far more realistic,there are no "batch changes".Another rather noticible difference is the
sky,my palette has softer changes in the blue ranges with far less banding.The clouds are bright
on the edges instead of the middle which is shaded(darker) by the cloud itself,something I have
seen no one else do.The overall shadow effect of the palette is consistant helping sell the
realistic appearance.Which.I also made sure things like walls/buildings,boats/gate,windows/soft
wall/hay bale/roof tops,ect,were better defined helping them to stand out from other track
colors/objects.
One thing that might be a little disconcerting is the color of the walls and buildings.I
gave them some color to help differentiate them from tarmac.I know in different areas of my
country(U.S.A.) structural concrete and road surface concrete tend to differ in other
ways.Locally for me the streets are more grey and walls/buildings tend to have the color I have
used.I have thought about making another version inverting that difference making tarmac with
some color(similar to my current walls/buildings) and making buildings with no color.This idea
would be more work and depends entirely on whether anyone is interested.
Also I have not made a "safe pit" version at all.I kinda figure those that want them that
way will modify that themselves(small mod after all).Plus,from my understanding of Generally car
physics they would rev/screech alot on the required high grip high slowdown surface.I have
considered my own version of "safe pit" by using snow/ice color ranges instead(obviously a
problem with "road kick" debris potentially).I have thought a version like that would work well
for most racing categories except maybe some rally.In that way it could be a circuit/road
course/oval palette.Along with a possible modification of oil to more of a kerb grip/slowdown in
some cars since some people use the oil color for them.
The screenshot below isn't the most accurate but can give you an idea of the differences.
Please let me know what you think of my palette.
Hope you enjoy!
Zaekyr