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GeneRally Career 2 [excel]

Posted: Tue Jan 29, 2013 11:11 pm
by Bouncebackability
This requires Microsoft Excel to run

Hi Everyone,

I figured it best to just use the same topic as its still the same basic 'tool'. Finally, after being at 90% for months, and having tested and tested in recent weeks, I think the 2nd version of the GeneRally Career is ready for release.

Following the release of the first version I created at the start of the year, the feedback indicated you wanted more flexibility for customisation. So I went away, and starting with just the basic concept started essentially from scratch.

When I reviewed the first version, one of the key areas that hindered the customisation was the tier system I had used, with the option of starting in one of the 5 classes. This also meant a perhaps unrealistic tier system, how many have got to F1 through NASCAR?

Gone is the pyramid format, and now we I've used a linear 10 class progression. I've reworked the XP, simplified the race information areas (I hope) and developed a fully customisable career with an easy method of refreshing it each year.

To do this I've created a few 'presets' which I plan on adding to as and when needed. But I also invite you all to create your own presets and share them here with others. :trampo:

Hopefully GeneRally 2 will be out for release in the not too distant future, at which point I will revisit GRC version 3.

Once again the combined documents are too large for the forum, so I've uploaded them onto my skydrive. Any problems, just drop me a message

Download GeneRally Career 2

Download GeneRally


Many thanks, please give feedback, and I hope you enjoy using it.

Bouncebackability

GeneRally Career 1 -
This requires Microsoft Excel to run I know nothing about programming and can use excel at work so that is why it uses this.
Hi All,

During a few boring days at work, I've been working on a Career mode document, its taken a while, and a big redesign, but I'm pretty sure its ready now.

There are 21 categories, each of which can be customised, as can the tracks. By getting good race results, you earn XP to unlock higher categories. Each race result needs to be entered, but can be done at the end of your season (A print sheet can be printed onto 2 sides of A4 to assist in setting up the seasons).

All results are tracked and statistics are kept as well as those of your competitors. Driver files are included although unfortunately these cannot be edited in the Excel document. An option file is also included, but not essential as the setting I recommend can be found in the document.

A full explanation can be found on the 'About' page, I strongly suggest you read this first.

Feel free to take a look. Hopefully you will find this fairly easy to use, relatively self-explanatory, and error free. But if there are any issues, don't hesitate to let me know!

There are two versions available, one made up of real life classes and tracks, another using cars and tracks from the monthly CoM & ToM elections!

Unfortunately they are large in file size, so I have uploaded them to my SkyDrive, which will hopefully work as an alternative. Also I recommend to install a fresh version of GR so as to not ruin your current game!

RWL version
ToM version

Download GeneRally

Many thanks, and I hope you enjoy using it.

Bouncebackability

edit 05/02/2013 - fixed a small error with a track layout reference

Re: GeneRally Career [excel]

Posted: Wed Jan 30, 2013 12:29 am
by puttz
Nice :bg: I tried to make something like this before, but it was an epic fail :P Sky Drive download appears to be okay, I'll try it now! It's nice to have a purpose to race, rather than just running random races or series.

Edit: It would be nice to be able to edit the drivers, but I suppose I can't really complain too much about that. Perhaps you could do something like you do for the player driver? And is there a way to choose which tracks are used in which championship (other than swapping track names around in the tracks page)?

Re: GeneRally Career [excel]

Posted: Wed Jan 30, 2013 7:28 am
by Bouncebackability
Ah no, I'm afraid that's the only other limitation. You can't change the number of rounds or which track on the list makes up the rounds. I looked into it but could find a way, not to say it's impossible however :misch:

Re: GeneRally Career [excel]

Posted: Wed Jan 30, 2013 8:25 am
by TuomoH
Looks promising, don't have time to check it now. :up:

I'm just wondering whether this is a tool or more like a mod, in which case it should be in the main game addons section? :scratch:

Re: GeneRally Career [excel]

Posted: Wed Jan 30, 2013 3:23 pm
by puttz
Would be cool if this could be made into something kind of like GTGR. :bg: Except more customizable, and you don't have to buy cars or anything.

Re: GeneRally Career [excel]

Posted: Thu Jan 31, 2013 10:36 am
by Bouncebackability
Thanks for the comments!

Anybody started using it yet? Any issues, other improvements perhaps. Are the levels too easy or too hard? How far have you progressed?

If I come up with another system for track selection and other details I will perhaps make another version someday

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 1:56 pm
by Herbal
AFAIK if you're thinking on this Moscow, then this track has not been made. There's actually a second one created by DRV, but for disambiguation I'd rather name that as Myachkovo. ;)

but I think that's just me with nicking little details... :mrgreen:

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 2:07 pm
by Bouncebackability
Not sure I fully understand as the track can be found here

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 2:08 pm
by Herbal
Bouncebackability wrote:Not sure I fully understand as the track can be found here
Oops, my bad, looks like I've missed this track in G-Tracks... :mrgreen:

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 2:46 pm
by ivaneurope
How to incoorporate this with my GeneRally?

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 3:06 pm
by Bouncebackability
Open it, modify the list of tracks to match those on your game. Change the list of classes to match the cars you have in your game.

Pick one of the level 1 categories and then race the tracks with the right car against the right drivers. Take screenshots of each race result and manually enter the race results. Then see if you acquired enough xp to unlock the level 2 classes and so on...

Re: GeneRally Career [excel]

Posted: Fri Feb 01, 2013 3:26 pm
by ivaneurope
OK. I've had an idea for GTGR styled game with the TOCA series taste. But now I have to find some suitable cars and tracks.

Re: GeneRally Career [excel]

Posted: Mon Feb 04, 2013 6:25 pm
by Bouncebackability
Any further opinions? Even though I thought it was fairly editable, it doesnt seem to be editable enough, and I may look into a new way to select tracks/rounds, but perhaps removing the 'random' start order as a result. Does anyone actually use that?

Re: GeneRally Career [excel]

Posted: Mon Feb 04, 2013 6:44 pm
by puttz
I think all the aspects should be editable if that is possible: tracks, classes, schedules, driver names, and AI levels. I am not doing very well because I am a terrible driver and the AI levels are too high for me on most tracks, I usually get smashed even on easy :( Otherwise I think it is very well done, a good first concept :bg: Also, it would be nice to know how many XP you need to reach each level.

Re: GeneRally Career [excel]

Posted: Tue Feb 05, 2013 1:47 am
by Haruna
+1 to puttz' ideas in the above post. Actually, in my case, I find that I have to turn up the AI to Hard level in most of the Level 1 and 2 events.

But yes, very good, godlike even.

Re: GeneRally Career [excel]

Posted: Tue Feb 05, 2013 3:11 am
by puttz
Just found a bug. In round 8 of the last level 1 series, the layout cell is referencing the incorrect cell in the tracks sheet. It is referencing E76, it should be referencing E82 (as the track cell is referencing D82).

Re: GeneRally Career [excel]

Posted: Tue Feb 05, 2013 7:48 am
by Bouncebackability
Ah thanks, ill fix that later today

Re: GeneRally Career [excel]

Posted: Sat Mar 30, 2013 10:00 am
by krustykrab
Whooooooooooooooooo!!!
That's great!
Better that GTGR(sorry Alonsomania)!
But I have one question.
It's easly and fully editable?

Re: GeneRally Career [excel]

Posted: Sun Mar 31, 2013 2:58 pm
by Bouncebackability
not really. There are some editable areas, but some other arent.

I am working on a new version which will be more editable.

Re: GeneRally Career [excel]

Posted: Mon Apr 22, 2013 4:57 pm
by Haruna
How's progress on this new version? I'm still interested...

Re: GeneRally Career [excel]

Posted: Mon Apr 22, 2013 5:01 pm
by Bouncebackability
I would say about 65%

Main change I've made, Tracks in each season are fully customisable.

Lots of formulas still to do involving levels, xp etc etc. I only work on it while its quiet at work, so someweeks theres no progress, others lots...

Re: GeneRally Career [excel]

Posted: Mon Apr 22, 2013 8:10 pm
by FRUKIScze
I have one idea how to make in to the next level. Maybe doing a generally gamepack with all tracks & cars. This will take much, much time, but the result will be awesome. (in my case, i hate, when I am driving a championship and before last race, i saw, that i don't have track on which is last race held and then going to GRIF and search for it.)

Re: GeneRally Career [excel]

Posted: Mon Apr 22, 2013 8:20 pm
by Bouncebackability
Well, I wouldn't be allowed to distribute other people's tracks and cars, so it would be a BBA career :D

I don't know how else to do this, as it will be so customisable I would never be able to consider what tracks people might want to use. You'll have to just plan ahead FRUKIScze!

Re: GeneRally Career [excel]

Posted: Tue Jul 09, 2013 3:00 pm
by krustykrab
Great!
Go and finish it!
I keep my fingers crossed for you!

Re: GeneRally Career [excel]

Posted: Tue Jul 09, 2013 3:08 pm
by Bouncebackability
Keep your eyes peeled, I'm about to start testing the new version in earnest. Then just some finishing touches :taped: