View unanswered posts | View active topics It is currently Thu Nov 21, 2019 9:17 pm



Reply to topic  [ 703 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 29  Next
 Developer Blog 
Author Message
User avatar

GeneRally Carmaster

Joined: Sat Dec 26, 2009 7:52 pm
Posts: 1816
Location: Budapest, Hungary
Post Re: Developer Blog
I guess, the question here is not the exact amount of polygons or vertices, in my opinion we need to find a consent, that would satisfy the following points:
  • for the current carmakers to not lose their CURRENT challenge in building a car for GR2, as Krisu told that earlier
  • for newcomers the editor should be self-explanatory, or at least easily eligible to use
  • and using out the possibilities of the game's graphics (which does not mean of course, that I'd like to see Forza Motorsport-like poly amounts for the cars!), because let's face it, the current 40/30 poly/vertex amount of GR would look certainly odd in GR2.

Out of that, maybe that's just me, but I guess that's not a good way to use pro modelling softwares, as we're talking about a minigame. My solution would be for car editing a so-to-say hybrid car editor, written especially for the sequel. The idea would be to build/import the base of car from current .car formats and/or creating the frame of the car from about 40-60 polies. Then, there would be a wizard to smoothen the car out (in other words, to increase the base to say double, thrice, or even quadruple the poly number). In the final part, there would be an FT to edit existing vertices and to create additional polygons/vertices. There should be also the coloring of certain polies too.

Actually, my actual concern about GR2 cars is the coloring of polies. James, could you tell us some more, how you imagine to add certain colors to certain polygons? Since from your blog post I could not figure out, if the game would use the current GR palette with several color additions, or at car editing we can also mix out several colors and saving that in the car file itself. Or will there be another solution for fixed colors of orange and pink for example?

_________________
Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars


Fri Mar 22, 2013 3:36 pm
Profile E-mail WWW
User avatar

GeneRally Carmaster

Joined: Sun Dec 27, 2009 10:59 am
Posts: 4128
Post Re: Developer Blog
Trigger Happy wrote:
However you're not in position to give any ultimata, Luke. :shhh:

And not to mention, how unwise is to do any categorical statements, if you have almost no further info to put the limit into the context of future events (e.g. features of any hypothetical CE).


I'm not making an ultimatum. I'm stating a fact. Also, I'm pretty sure I've stated, at least once, that I want the new car editor to be very similar to Juan's... In fact, with 100 polygons, I would pretty much have a CE that was identical to Juan's, with the obvious bugs of Juan's editor fixed, and support for that limit (plus the removals of the limits on the physics values).

One thing I've not seen mentioned anywhere is: what'll happen with shadows? Will the game automatically generate them under the car? Will we still have to do them manually - if so, what's the poly limit for that (without everything spazzing out)?


Fri Mar 22, 2013 5:11 pm
Profile
Online
User avatar


Joined: Sun Dec 27, 2009 4:56 pm
Posts: 622
Location: Germany
Post Re: Developer Blog
Just a quick interjection from my side:

We are talking about a poly limit for cars. What about all the other (non-editable) objects like the tyre wall, that was shown a couple of months ago, or the quality of LMAP textures? Somehow, all these things must contribute to a homogenous look. Visibly, an object like a tyre wall should not be more detailed than a car. It's about the relations between all these things. Personally, I'm seeing a little bit of Gran Turismo 5 in here with its Premium and Standard cars in front of some nicely textured and some really dull tracks.
I suppose the poly limit of up to 400 and the shaders just fit in between the objects etc. But that's a thing only James and the staff will know if a 40 poly GR1 car adds to the scenery as well as a 400 poly GR2 car.

Personally, I'm a little skeptical about that after having the few screens and I'd prefer a limit of 100 polies (and some very basic, not so glossy shaders btw.). But I'm not to complain before I got my hands on the finished game.

_________________
PGR F1 CLASSICS - 10th Anniversary Edition


Fri Mar 22, 2013 5:36 pm
Profile E-mail
User avatar

GeneRally Carmaster

Joined: Sun Dec 27, 2009 3:06 pm
Posts: 300
Location: Finland
Post Re: Developer Blog
RudyOosterndijk wrote:
Just a quick interjection from my side:

We are talking about a poly limit for cars. What about all the other (non-editable) objects like the tyre wall, that was shown a couple of months ago, or the quality of LMAP textures? Somehow, all these things must contribute to a homogenous look. Visibly, an object like a tyre wall should not be more detailed than a car. It's about the relations between all these things. Personally, I'm seeing a little bit of Gran Turismo 5 in here with its Premium and Standard cars in front of some nicely textured and some really dull tracks.
I suppose the poly limit of up to 400 and the shaders just fit in between the objects etc. But that's a thing only James and the staff will know if a 40 poly GR1 car adds to the scenery as well as a 400 poly GR2 car.

Personally, I'm a little skeptical about that after having the few screens and I'd prefer a limit of 100 polies (and some very basic, not so glossy shaders btw.). But I'm not to complain before I got my hands on the finished game.

Some very good words here. Graphical uniformity is the key when talking about looks, plus the looks being faithful enough to original GR.

_________________
My latest creation: F-Astor Junior

I know only that I do not know

Long live speed, thrash, death, black and doom metal without forgetting grindcore!


Fri Mar 22, 2013 7:11 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Jan 09, 2010 10:12 am
Posts: 179
Location: Magyarország(Hungary)
Post Re: Developer Blog
From 400 polygons, with the current editor I could make a formula car with a complete model of the engine, brakes, cockpit and the driver as well, and many more. So I think that poly limit is too high! Anyone should meet the challenge of planning out the model of his car to be recognisable, but not being too angular. Which is I think one of the biggest challenge right now with the current poly/vertex limit, at least the one I've come across most of the times.

By the way, what does that mean "I don't have a cat." How dare you Kimmo!? I live with 3. :D

_________________
Always sign your every work in GR! Or use .txt files to inform us about ownership!
*My tracks* Contact me on garbregr1.2@gmail.com
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§


Sat Mar 23, 2013 1:41 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7087
Location: CZE
Post Re: Developer Blog
Garbre wrote:
By the way, what does that mean "I don't have a cat." How dare you Kimmo!? I live with 3. :D
Are you sure he did mean by that a four-leg one? :scratch: After all, and you did, Garbre? :lol:

_________________

My GR Racing Stats; thanks to GWR!


Sat Mar 23, 2013 2:30 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sat Jan 09, 2010 10:12 am
Posts: 179
Location: Magyarország(Hungary)
Post Re: Developer Blog
Yeah, I did thought he meant that way! :rofl: Or is it some kind of abbreviation? Like CAT= Computer Assisted Technology? I must have misunderstood. But, maybe he just wants a cat, but can't have one, so it was just an outburst of his deepest wish. Sorry, I'm not into 3D modelling stuff. Nevermind.

_________________
Always sign your every work in GR! Or use .txt files to inform us about ownership!
*My tracks* Contact me on garbregr1.2@gmail.com
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§


Sat Mar 23, 2013 7:55 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7087
Location: CZE
Post Re: Developer Blog
Garbre wrote:
Yeah, I did thought he meant that way! :rofl: ... I must have misunderstood. ... Nevermind.
Well, rather misunderstanding on my side, I understood it as expression of being single (because ''to have a cat'' is at least here in CZE an expression for a close relationship with a very special lady, that's why the need of distinction between four or two legged cats). But who knows, what's behind the words. :rofl:

_________________

My GR Racing Stats; thanks to GWR!


Sat Mar 23, 2013 8:03 pm
Profile E-mail WWW
User avatar


Joined: Fri Sep 14, 2012 6:57 pm
Posts: 1558
Location: Czech Republic
Post Re: Developer Blog
Trigger Happy wrote:
because ''to have a cat'' is at least here in CZE an expression for a close relationship with a very special lady
Yes. A very beautiful woman. :D It's mystery with that cat. :rofl:

_________________
(last edit: 15/07/2016)


Sat Mar 23, 2013 8:13 pm
Profile E-mail ICQ WWW
User avatar

GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
Posts: 2315
Location: England
Post Re: Developer Blog
I assumed it was a typo with one of the letters adjacent to t on the keyboard ;)

_________________
G-TRACKS
Joint Effort Track Project
2015 GRIF F1 Prediction Game
My GeneRally


Sat Mar 23, 2013 8:30 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Jan 09, 2010 10:12 am
Posts: 179
Location: Magyarország(Hungary)
Post Re: Developer Blog
:rofl: So basicly "I don't have a cat" means I don't have a girlfreind. Thanks for clearing this out!

_________________
Always sign your every work in GR! Or use .txt files to inform us about ownership!
*My tracks* Contact me on garbregr1.2@gmail.com
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§


Sun Mar 24, 2013 10:49 am
Profile E-mail
User avatar


Joined: Fri Sep 30, 2011 8:03 pm
Posts: 66
Location: Bulgaria
Post Re: Developer Blog
So far so good. :) I like the way in which the things are going. About the car making there should be created a few tutorials because to use Blender is different than to use a 3rd party program like right now (Jesus, I can only make a cube, sphere, circle...I believe that most of us are complete newbies with this programs). By the way any thoughts about track editing and how it will be? I can't think about more questions anymore because nothing had changed from the last time when I was here. :D Anyway it's time again for GR 1.2 racing to make me feel better. :bg:

And one last thing: Does it's planned any support for Linux OS's?

_________________
Gentlemens, start your engines!


Wed May 15, 2013 11:47 am
Profile E-mail
User avatar


Joined: Tue Jul 31, 2012 10:41 am
Posts: 17
Location: Bikini Bottom
Post Sequel-formed or not?
Hey!
Subject says it all-the sequel that arises, however, stuck forever? Well there are several reasons to YES but there are also NO.

1.
Developer blog is no post, no or does not move from ... March 13! So more than half a year, we see the "Our Team: Kimmo" as first.So, I think it's either lull in writing posts or just abandoned the sequel.
2.
Twitter, a popular tool for communication with the community also used when Generally.There see that somehow, somehow works are and launched a Kickstarter last tweet came from six lipca.Tutaj there is no negligence, I deny that there abandonment sequel.

If you have more insights and want to throw something back write.

_________________
BOOOOOM!!!!!!!!!!!!!


Wed Jul 10, 2013 4:11 pm
Profile E-mail

Post Re: Sequel-formed or not?
First, please, don't use google translator, I see some glitches over here (lipca, tutaj) xd
Second, there is post on twitter which says that we need to wait for some information for few weeks, maybe some interesting news will be posted in July.


Wed Jul 10, 2013 4:44 pm
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7087
Location: CZE
Post Re: Sequel-formed or not?
Keep in mind, that James and co. aren't professional developers. They have own real lives - duties in their jobs, eventually studies and towards their families - making a sequel of GeneRally is some kind of their relaxation or hobby. So it's quite a difficult thing to set a strict schedule. BTW Not the only hobby, which they have, and especially during summer, it's pretty much predictable or understandable, that the pace both of development and informing may be somewhat slow-paced temporarily. So try to calm down and to wait, when something worthy of telling will be, James will tell it. No doubt. :)

_________________

My GR Racing Stats; thanks to GWR!


Last edited by Trigger Happy on Wed Jul 10, 2013 5:56 pm, edited 1 time in total.

.



Wed Jul 10, 2013 5:50 pm
Profile E-mail WWW


Joined: Sun Jun 20, 2010 6:19 pm
Posts: 42
Post Re: Developer Blog
So much time without news about GeneRally Sequel... Is work going on?


Wed Jul 17, 2013 9:57 pm
Profile E-mail
User avatar


Joined: Wed Jun 29, 2011 1:54 pm
Posts: 1853
Location: Germany
Post Re: Developer Blog
Read the posts above yours, please. ;)

_________________
One does not make somebody feel obliged to comment immediately in every topic.


Thu Jul 18, 2013 12:05 pm
Profile WWW


Joined: Tue Dec 29, 2009 4:56 pm
Posts: 94
Post Re: Developer Blog
Why not James and Co open up a paypal account or soemthing and start taking some sort of renumeration for this job something like project cars, which is heavuly funded by the community. Just a suggestion. Somewhere I read that some sort of thing like this had to start on day.


Fri Jul 19, 2013 9:37 am
Profile E-mail
User avatar


Joined: Fri Nov 26, 2010 5:51 pm
Posts: 47
Location: Franca, SP, Brazil
Post Re: Developer Blog
One or two tweets per week wouldn't hurt anyone imo...

_________________
"Para sempre Ayrton."

Track DataBase Don't forget to up your tracks there!!!


Thu Aug 01, 2013 1:26 am
Profile E-mail


Joined: Sun May 30, 2010 10:56 am
Posts: 38
Location: Bosnia
Post Re: Developer Blog
felipebart wrote:
One or two tweets per week wouldn't hurt anyone imo...

I agree. :bg:
Also, new blog post should have be already done few month ago.


Tue Aug 06, 2013 12:33 am
Profile E-mail
User avatar


Joined: Mon Dec 28, 2009 6:36 am
Posts: 790
Location: Fremont, USA
Post Re: Developer Blog
I'm sorry if I'm being overly blunt here, but I think we should be able to expect an update after almost 5 months... and if the current developers are so busy that they aren't able to provide anything in that amount of time, then maybe they shouldn't have volunteered or should find someone else to help.

_________________
I like short, simple signatures!


Thu Aug 08, 2013 6:33 am
Profile E-mail
User avatar

GeneRally Carmaster

Joined: Sun Dec 27, 2009 10:59 am
Posts: 4128
Post Re: Developer Blog
The new GR is definitely in danger of being vapourware...


Thu Aug 08, 2013 8:46 am
Profile
User avatar

GeneRally Trackmaster

Joined: Sun Jan 03, 2010 1:03 pm
Posts: 402
Location: Gosford, NSW, Australia
Post Re: Developer Blog
Lukeno94 wrote:
The new GR is definitely in danger of being vapourware...

:worried:

I think it's a bit concerning that it's taking this long just between updates on how the new version is progressing.

_________________
Latest Circuits - [cir] Faerie | [cir] Casedure
Latest Cars - [lmp] Aola Proto1 | [tou] Aola Coupé1
View my archived circuits/cars here
Skype: crowella90


Thu Aug 08, 2013 8:52 am
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
Posts: 2315
Location: England
Post Re: Developer Blog
Maybe they need someone to focus on the commercial side of things...

Merged double reply from Thu Aug 08, 2013 10:56 am:

Maybe they need someone to focus on the commercial side of things...

_________________
G-TRACKS
Joint Effort Track Project
2015 GRIF F1 Prediction Game
My GeneRally


Last edited by Bouncebackability on Thu Aug 08, 2013 9:56 am, edited 1 time in total.



Thu Aug 08, 2013 9:56 am
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Thu Dec 31, 2009 3:48 pm
Posts: 108
Post Re: Developer Blog
Calm down folks, we're not in Live for Speed situation here.


Mon Aug 12, 2013 5:17 pm
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 703 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 29  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.