Whoa, this got messy fast.
So the Kickstarter failed... So what. No one here lost their money, including myself.
The development team learns from this and so do we. It is a new venture for a lot of them. It isn't as if we all got everything right the first time and it isn't as if the hope of a second GR game is lost. We can argue until the cows come home about the cost being too high or 8 pounds being too much to ask from people or even some of the directions the game is taking. There are things that could have been done better but that will always be the case irrespective of what happens. Rather than lashing out at every single flaw, how about work on it? If there is not enough interest being generated about the game, how about YOU help generate it? Get on board, ask the developers if they need assistance with getting it publicised, see if you guys can agree on what directions need to be taken with the game and bring it up with the developers?
Just remember, in that 30 day period, everyone was requesting updates in a manner which some will be almost impossible to implement overnight, let alone a week or even a month. There is a chaotic amount of planning and I would never expect a small dev team to be on top of their game in a situation like this. Maybe it was just the wrong time for the Kickstarter to start it but at least they tried. They have the option to go again when they feel suits it.
Software development, even game development is an extremely time consuming process and in this world time is money. Not to mention, when you have to deal with managing the marketing side, the PR, the entire lot and then deal with reality, other jobs and family, it isn't easy. It is so strenuous, it is not uncommon to allow for developments to go overtime. You can put in hours one day and not achieve what you want yet some times you will get results in minutes. It never goes to plan. If it were that easy, it would have been done by now.
I know this community is quite torn up about a lot of the things but it isn't worth the quarrels. Giving money was never mandatory. Did I decide to pledge 90GBP/$165AUD to get my name specifically shown? No. I did because I quite comfortably have the funds to support the team (knowing a lot of people cannot for numerous reasons) plus skills to help the team with development on the track side of things. I'm used to not having rights to some published works, through uni or otherwise. It's a normal part of life in some cases but that does not completely remove the fact that you can show some pride in the effort and work you put in. You still get credited and that's more than enough for me. I know some people will think otherwise and I'm okay with that. I have an opportunity to help a team and there is no reason to be selfish about it. At least two other people that pledged for this perk got in contact with me to help work on the track side of things so it was far removed from an individual effort, we were all seeking to help.
Stop the arguments. Take a step back, look at the events so far and learn from it. See what can be done. Still early days.
I really hope to see what will come from this experience, both from the community and the developers. Just remember, they put more effort into trying to get GR 2.0 off the ground than any of us combined and the decisions made are being chosen to help it see the light of day.