View unanswered posts | View active topics It is currently Sun Jun 24, 2018 10:39 pm



Reply to topic  [ 11 posts ] 
 Object creation in GR2 
Author Message
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 409
Location: No one knows.
Post Object creation in GR2
Hello guys,

I don´t know how object creation will be in GR2, if there will be only the release default objects or if there will be a chance to create custom 3D objects (it would be a perfect game addons forum :cool: ).

The reason I am opening the thread is beause with this fantastic illumination system GR2 will have, all the art-work objects included in the Lmap won´t get the correct light effect, or a shadow as they are flat, so it will look a bit weird. So I would like to know if there is any plan to create a 3D object editor or something similar, (maybe something based in the Car Editor), or if it will be the team devoloping the game who will take care of create all the objects. No doubt that at any case it will be great, but just wanted to bring the object editor idea. ;)

What do you think?

Cheers,
David

_________________
G-Tracks - Real Life Gene Rally Track Database


Fri Jun 20, 2014 5:43 pm
Profile E-mail
User avatar


Joined: Thu Mar 08, 2012 11:13 pm
Posts: 1949
Location: The good ol' US of A
Post Re: Object creation in GR2
I think the team said they want to have hard-coded objects only like GR1, and personally I'd rather have it that way. I think part of the GR spirit is the creative use of limited objects when making tracks.

_________________
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA


Fri Jun 20, 2014 8:26 pm
Profile
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7086
Location: CZE
Post Re: Object creation in GR2
Personally I would like to see a limited opportunity, e.g. a very strict system, where people could submit made 3D objects for at first a community selection (e.g. by voting) and those most liked then for official approval/denial (visual standards and consistency with rest of game, no bugs, not cause of performance issues etc) and then it could be added directly into latest version. And by "strict" I mean really strict, not more than 2-3 objects per year passing through it. :scratch:

_________________

My GR Racing Stats; thanks to GWR!


Fri Jun 20, 2014 9:37 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 4:46 pm
Posts: 2483
Location: Czech Republic
Post Re: Object creation in GR2
That actually sounds quite interesting Ivo :). I'd maybe even try to take part in that competition :D.

_________________
Mad Dan // Storm Racing


Fri Jun 20, 2014 10:21 pm
Profile E-mail ICQ WWW
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 409
Location: No one knows.
Post Re: Object creation in GR2
Yeah I like this idea aswell so the Generally spirit gets intact, but I think it would be nice to have more variety in what comes to objects now we have a chance to get some new.

I was pointing to the fact of those Lmap painted objects that won´t have illumination effects or shadow as they are plain. Per exampe these tyre bridges, side of the track advert panels, etc. So having them included in the list of available objects won´t harm.

Image

_________________
G-Tracks - Real Life Gene Rally Track Database


Sat Jun 21, 2014 4:46 pm
Profile E-mail


Joined: Sat Jan 02, 2010 2:40 am
Posts: 1308
Location: Parallel World
Post Re: Object creation in GR2
Black Rebel wrote:
Yeah I like this idea aswell so the Generally spirit gets intact, but I think it would be nice to have more variety in what comes to objects now we have a chance to get some new.

I was pointing to the fact of those Lmap painted objects that won´t have illumination effects or shadow as they are plain. Per exampe these tyre bridges, side of the track advert panels, etc. So having them included in the list of available objects won´t harm.

Image


Yup, my requests exactly. The advert panels should also have the same physics as the GR2 hay bales, where they are moved when a car makes a contact with it

_________________
Hi! I'm Rendy, and welcome to GeneRally!

GeneRally Catalogue - [R]GARAGE - Twitter - Blog


Sun Jun 22, 2014 12:41 am
Profile E-mail YIM WWW
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 409
Location: No one knows.
Post Re: Object creation in GR2
Yeah, and other objects such as cars, trucks, etc. All that objects that normally got painted in the Lmap.

_________________
G-Tracks - Real Life Gene Rally Track Database


Sun Jun 22, 2014 4:04 pm
Profile E-mail
User avatar


Joined: Sun Dec 27, 2009 4:29 pm
Posts: 103
Post Re: Object creation in GR2
I think the object creation should be as free as possible.

I understand the potential technical difficulties, but original GR was popular because of it's wide customization possibilities and I think that should be emphasized in GR2 as well.

_________________
Rampage.


Thu Jul 03, 2014 1:35 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
Posts: 2315
Location: England
Post Re: Object creation in GR2
But the original has very confined customisation possibilities???

I think it would have a negative effect if custom objects were possible, but maybe Trigger Happy's suggestion is a good middle-ground solution.

_________________
G-TRACKS
Joint Effort Track Project
2015 GRIF F1 Prediction Game
My GeneRally


Thu Jul 03, 2014 1:42 pm
Profile E-mail
User avatar


Joined: Sun Dec 27, 2009 4:29 pm
Posts: 103
Post Re: Object creation in GR2
^ For objects, sure, but in general, for a game made in 2002 they were great.

Anyway, I don't see how custom objects could potentially be worse besides maybe technical problems.

_________________
Rampage.


Thu Jul 03, 2014 1:48 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 409
Location: No one knows.
Post Re: Object creation in GR2
I just opened thsi thread thinking about illumination having not effect in Lmap painted objects, that´s it. So, any solution would be good, but I think having the most common painted and used objects get a 3D model on the new track editor. :cool:

_________________
G-Tracks - Real Life Gene Rally Track Database


Sun Jul 06, 2014 1:23 pm
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.