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 [mic] [oth] [tpk] Nano tracks 
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Joined: Thu Aug 09, 2012 8:02 am
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Post [mic] [oth] [tpk] Nano tracks
Hello guys ! :)

It's a thread entirely dedicated to WS 25 tracks, the most little size available for a track in GR.

Why the pain may you ask ? Why not making decent drive-able tracks instead of this ?

I make these nano tracks mainly because I fell in love with them thanks to TuomoH's nano tracks he have made some years ago. I found it surprisingly fun and pleasant despite the extreme little size of it.

So my goal is to make a whole universe of WS 25 tracks, with all the theme possible. :goal:

I hope you will like them, and if it's not no problems, matter of taste. ;) I just want to share them with you and if you fell in love with this cute tracks like me, well I'll be happy ! :bsmile:

The trackpack of all nano tracks released so far (will be updated if another one is released) :

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I wanted to do something to celebrate the 5th issue of GeneRally History : Treasure Hunters. So I thought about making a micro track, or nano track as it's only WS 25.

The idea of this track was already in my head from a while now, but never came to anything good, until now.

So I'm happy to give you Popcorn !

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Want some popcorn ? Do you want some fun with it ? With a pinch of chaos... Served ! Here you are mister, and of course it's free. Enjoy ! :popcorn: (can't find more appropriate smiley !)

Only for a fun moment with friends or AI, with Mini cars of course. Also this idea come from guinea pigs who, when they're happy (and that's my case now :D ), make small jumps on the spot like a wild bull. We said that they popcorning ! :goodvibes:

My goal is to make a trackpack of delicious tracks like this, so I will post here anything new I will create. At the end, I will not forget to make a trackpack on this first post to be more convenient.

Of course, if there's anything to fix, please tell me. :)

...

:popcorn:

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Last edited by Kikwik on Wed Apr 29, 2020 7:08 am, edited 8 times in total.



Sat Feb 08, 2020 10:30 am
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Post [mic] [oth] BumperCars
Another nano track (WS 25) but with a different theme than the delicious previous one :

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Again a track for fun, Bumper cars !

Alone with AI or with friends, bumping into each other is always satisfying ! :D

4 versions : 2 versions to bump into each other without reasons (one with the floor in grey, the other one in black) and 2 oval racing versions like some bumper cars was made back in time (again, one with the floor in grey the other one black).

Made for Minis as always, and always be like this one for next tracks since Minis are the tiniest cars of GeneRally, unless it's a water track or a rc one or anything else.

I promise I will not only doing oval tracks. :sweatdrop:

I also changed the title of the topic, since I want to do more of them in the future.

I know these tracks are not something you like the most, but I found it challenging to create and have a lot of pleasure doing them, so I will try to continue doing some. :bsmile:

For those who like it, enjoy ! :)

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Sun Feb 09, 2020 2:09 pm
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Post Re: [mic] [oth] Nano tracks
I like how all the cars pop up once you start the race in Popcorn. :)

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Sun Feb 09, 2020 3:02 pm
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Post Re: [mic] [oth] Nano tracks
@MidnightRunner : I wanted to stay in the theme even with the starting positions ! :D Thanks for the reply, much appreciated ! :bsmile:

Another nano track, Little Woody :

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It's a micro wooden rollercoaster ! :hyper:

Since a very long time I wanted to make one but never be able to. But today is the day. I put extreme hmap to be more fun, and there are no protections so try to stay on the track ! ;)

It's intended to be played for time trial only or with a human friend, because AI sucks here and there is no more room for more than 2 cars, because the station is too small (if you have already played to Rollercoaster Tycoon, you know what I'm talking about).

At least, it's not an oval ! :P

I really searched hard to find a solution for the lack of protections but with some road cones for example it's near unplayable and ugly, so I left the track like this. But for a WS 25 track doing a rollercoaster, I'm quite happy with the result. :)

Like always, have fun ! :goal:

29.04.2020 : Updated with AI line (AI still sucks, so it's always intended to be played as a time trial or with a friend.).

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Last edited by Kikwik on Wed Apr 29, 2020 7:09 am, edited 1 time in total.



Mon Feb 10, 2020 7:38 pm
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Post Re: [mic] [oth] Nano tracks
Nothing new, nothing original, nothing lmap-wise, only a soccer court in nano size. :)

Best ball to use is from Maciej1 in his trackpack Stickball.

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I was working on a dodgeball track, but didn't work well due not because a too little worldsize but because it's not practical to "throw" the ball at your opponent in GR. :vsad:

For next time, I'm planning to do a minigolf with 9 holes (so 9 tracks) or a battle arena (maybe pirates themed !), to stay in the amusement park theme.

See you ! :bsmile:

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Wed Feb 12, 2020 3:09 pm
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Post Re: [mic] [oth] Nano tracks
Ahoy matey !! :pirate:

Shipwrecked ! Our cap'n joined Davy Jones' Locker an' only some brave swashbucklers remains... But ye old querrel about rum rises again. Each one of us want to get yer other ones feed the fishes...

Yo-ho-ho, it'll not be me ! :fight:

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An original battle arena where you have to push away your "friends". There's a decent AI line if you want little challenge alone. ;)

I didn't wanted it to be squared and surrounded by water all around, it would be weird. So I made a sloppy one instead.

Don't know what I will do next... :scratch:

I feel alone... :kickcan:

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Last edited by Kikwik on Sat Feb 15, 2020 1:59 pm, edited 1 time in total.



Thu Feb 13, 2020 2:11 pm
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Post Re: [mic] [oth] Nano tracks
Wow, I didn't realize how many tiny tracks you have made during the last couple of days!

They are all fresh, and I can really appreciate all the small details: how the wooden fence boards align with both lamp posts with great accuracy. The security perimeter that seperates the platform from the roller coaster tracks. And of course, as MidnightRunner says, how you make use of GeneRally's numerous flaws and kinks and make them work in your favor.

Also the sheer amount of pixels on such a small area makes for vastly improved LMAPs. Like in Babyfoot (although the circle is still impressively smooth). ;)

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Fri Feb 14, 2020 12:27 pm
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Post Re: [mic] [oth] Nano tracks
Thanks a lot Rudy ! :bsmile:

I like to search for new ways to play GeneRally, to be original as much as possible in my tracks. :jester:

Even if it's seems I quickly made them, I took great care to details as you noticed and take much time doing them (I just have time for the moment). Also the fact that these tracks are so small gives less work on objects because of the lack of space but brings a lot of thinking due to what object must be put in the track.

It's like condensing each type of track or theme to obtain the essence of it.

It's challenging, but rewarding and interesting in my opinion.

And yes more the worldsize is small, more the details are accurate and it's really appreciated. Also the fact that the cars are more visible is a plus.

I know that this type of track is not really suited to racing due to the lack of space but they are meant to be fun, and that's my goal in each one of those tracks. There's a lot of tracks for GeneRally already, maybe more than 10 000, meant to be played as racing them. Fun tracks, on the other hand, are not so many. So between a race, these tracks are great to let off the pressure or to play with friends, just for fun.

I have other ideas, and I hope I will have the time and motivation to continue. :)

:happythanks:

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Sat Feb 15, 2020 1:59 pm
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Post Re: [mic] [oth] Nano tracks
I'm amazed how somebody (you, dear Kikwik) can change GR trackmaking into art. Those tracks made me start GR and play just for fun once more. :bsmile:

Quality of both Lmap and Hmap is Jaw-dropping. :shock:

Thank you for your effort Kikwik ! :bg:

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Sat Feb 15, 2020 4:15 pm
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Post Re: [mic] [oth] Nano tracks
Kikwik,
You total crazy!!! :frying pan:
Excellent
traduction : T'es complètement barge!!!
Lol


Mon Feb 17, 2020 1:29 pm
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Post Re: [mic] [oth] Nano tracks
Thanks guys ! :bsmile:
@mickymax69 : :lol:

Back in time for a Middle-Age track, Jousting Day !

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Grilled porks, ridiculous but clever jesters and beautiful ladies to woo...

The new King and his Queen are here too to see your valient efforts to win the golden prize, but they changed the rules ; instead of a duel with spears, it's a pursuit in the contenders. "No more violence", said the Queen.

For 2 players only. Beware, because AI is hard here. Sorry, your rival is a brave and tough noble knight who have been trained since his youngest age to the art of jousting, euh pursuiting. :D

You need to show a genuine noble certificate before joining, claimed by your herald, showing your lineage through 4 generations, to be able to download this track and to compete in this jousting tournament. :nod:

It was a hard one to make because of the track being in diagonal, and the hmap is not smooth at all at this angle. It was a bit tricky... Also the checkpoints were not a piece of cake to make this track a pursuit track.

And grass is really short as hundreds of peasants prepared the jousting court with their scissors in hands, accompanied by nice guards who were here to... encourage them. :mrgreen:

Excuse me, I will join lady Daphne who's asking me to meet her to...

well...

you know...

eat some grilled pork together. :rofl:

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Tue Feb 18, 2020 3:42 pm
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Post Re: [mic] [oth] Nano tracks
I love how the King and the Queen may be children sometimes :lol:

Great lmap and hmap work, here and for this project as a whole. :bg:

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Wed Feb 19, 2020 2:23 am
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Post Re: [mic] [oth] [tpk] Nano tracks
Great Tracks Kikwik!!!
Keep theim coming!


Wed Feb 19, 2020 2:46 pm
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Post Re: [mic] [oth] Nano tracks
Kikwik wrote:
Back in time for a Middle-Age track, Jousting Day !


I thought I couldn't be surprised more. And I was horribly wrong. This idea is brilliant and it's executed perfectly. :shock:

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Thu Feb 20, 2020 8:40 am
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Post Re: [mic] [oth] [tpk] Nano tracks
Thanks a lot guys ! :bsmile:

In fact, I'm the one surprised because I didn't thought it will pleases you as much. Thanks for the support ! :bg:

@MidnightRunner : Yes, we can imagine lot of things ! For example, in those dark and struggling times, even kings and queens felt unsecure because their children could poison them anytime to take their place. :D Or royalty changed lot of times and there were much cases of dwarfism back in time. :rofl:

Something different but was already made before precisely 3 times, 2 times by Jerrec and 1 time by Giuiba. There was also Hillback Trial by Maciej1 which have the same spirit.

A parkour ! Or a trial, because here you must (yes no choice) use Pokebike by Masa (available in his moto pack, he don't have so much of this kind so you'll find easily ;) )

So I'm happy to give you Pocket Trial :

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It seems hard ?

Yes it is.

Is it impossible ?

No !

But you have to be patient, to slow down a lot, and my advice is that you save frequently until you have enough confidence to do it straight, trying not to fall even once. Try to make a record ! :goal:

I wanted to do a trial but I wondered if I did it in nature or with human-made obstacles. Finally I did both (Well nature is not really here but it's here anyway in bottom left. :sweatdrop: )

I continue my project, little by little. :artist:

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Thu Feb 20, 2020 12:51 pm
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Post Re: [mic] [oth] [tpk] Nano tracks
Not something incredible but funny to play in this microsize : Demolition Derby ! :cool2:

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There are 2 files in the zip : one is DemolitionDA, A for Arena, where you can destroy opponents' cars and yours, and DemolitionDC, C for Circuit, where you have to drive into a tiny 8 full of crashes and chaos. :D

It's better to have 35% damage on those ones, for a better Demolition Derby experience.

Have fun, see you ! :)

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Fri Feb 21, 2020 8:39 am
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Post Re: [mic] [oth] [tpk] Nano tracks
Pocket Trial is amazing. :bg: Even though I didn´t make it after about attempts. :sweatdrop:

Anyways it shows again what´s possible with a little game like Generally!


Fri Feb 21, 2020 2:57 pm
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Post Re: [mic] [oth] [tpk] Nano tracks
Thanks Scholl ! :bsmile:

Yes GeneRally is limited only by our imagination, it's crazy what we can do with it.

Talking about crazy...

I'm proud to announce you the first restaurant of GeneRally : Eat My Dust !

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Our waitresses will serve you well. In fact, you are a waitress and there are other ones to make the service too. So quick, do your job and if someone bother you, slap him in the face ! Good service ! :D

It's best used with Haruna's Mech-Hisui for the waitress. It's again full of chaos in the service but what can we do ? :P

And yes, they eat standing. Did you saw anyone in GeneRally sitting apart from the drivers in their cars ? No ? Because there's always action and sitting is a waste of time, even for eating !
Great excuse Kikwik, great excuse... :D

If particles are too big, you may reduce the effects in the advanced options.

Have fun ! That's what these tracks are intended to be ! :bsmile:

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Mon Feb 24, 2020 2:58 pm
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Post Re: [mic] [oth] [tpk] Nano tracks
Damn, that is one of the funniest approaches i've come across when it comes to philosophy behind the creation of a track. xD

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Wed Feb 26, 2020 3:42 pm
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Post Re: [mic] [oth] [tpk] Nano tracks
This is pure (low-poly) art! :shock:

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Wed Feb 26, 2020 10:09 pm
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Post Re: [mic] [oth] [tpk] Nano tracks
Love them, love them, love them! This is absolutely fantastic job. :hattip: As you know, I've always enjoyed a different approach to GeneRally and here you've accomplished well the task of making small pieces of art that are at the same time drivable.

Then some detailed comments:
  • The restaurant is adorable - I didn't even remember there was a waitress "car" around. :D Need to download that, I guess.
  • For the rollercoaster, that's a clever use of the pit limiters. I love the crowd waiting for their ride. The fact that you didn't make an AI line means that when someone (like me) uses kilometers for race length, you only get one lap so that's a small minus. ;)
  • It's fun to have another "hardcore" track (that's what at least some of those insanely difficult tracks was called, wasn't it?). I guess I have to download the pokebike as well...
  • The popping car in the pop corn one. :rofl:
  • Shipwrecked! is a great idea. Didn't realize what the idea was when I first started so I plunged head first to the water not to get up again. :D

Did I mention I love them? Hope you make still more. :goodvibes:

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Wed Apr 29, 2020 5:18 am
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Post Re: [mic] [oth] [tpk] Nano tracks
I'm so happy that you actually love them, since it's you who inspired me to do these ! Thanks a lot TuomoH for your comment ! :bsmile:

For the roller coaster one, I didn't know the lack of AI would cause problems. I remove it because no matter how I changed it, AI was still suicidal and blocked the track with their broken car (despite this accident, people still continue to wait in the queue line to test this ride, fearless guys. :D ). I will upload a new version with AI, but it will still be broken (Upload done !). However it will be possible to do the race with kilometers. Sorry for this. It's crazy how many things we're still learning ! :D

I would be happy to release more of these one day, as I had ton of ideas waiting to be transformed. Now is not the time, but I'm sure I will return to another track making period soon, despite saying goodbye so many times. GR is still attractive and beloved after all those years. :goodvibes:

Plus the fact that those kind of tracks pleased you and others as well (was quite surprised) is really nice, and maybe one day I'll make some new nano tracks again. :roll:

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Last edited by Kikwik on Wed Apr 29, 2020 7:10 am, edited 1 time in total.



Wed Apr 29, 2020 6:57 am
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Post Re: [mic] [oth] [tpk] Nano tracks
Don't worry about the rollercoaster AI. :) It was more of a remark so that you know if (when :flip: ) you make more tracks.

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Wed Apr 29, 2020 7:02 am
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