It's hard to get a good lap on here. It's narrow, cornering and very bumpy and jumpy.
A real challenge with lots & loads of fun!
The fences weren't exactly meant as fallen trees, i've seen them before, but not sure where. I think in the Joint Effort Rally Project or something, hmm. Anyways, they're not supposed to be fallen trees, they're rather meant to be piled logs. Yes, i know that the track is narrow. I kind of tried to make it like Scholls rally tracks, some of them are very narrow, which actually makes them mostly challenging.Kikwik wrote:Here we go !
First, I like the way you put fences like fallen trees and the overall impression is really nice, we really are in a forest !
But like Masa said, wow yes it's narrow ! I'm sure I will bounce to these evil concrete posts at the bottom right, and the way to pass through the trees at the middle left. But it can be a real challenge, like you said ! (me playing this track)
If it's intended to be difficult, it's ok for me.
(It's personal but I'd like to see some trees floating on the water and a dock to pick them with little lumberjacks. You see, like a real sawmill ! Within the factory or not...)
Excuse me, it's what I wanted to say, but I was a bit lazy...Anyways, they're not supposed to be fallen trees, they're rather meant to be piled logs.
Yes, mostly that one! Honestly i even think Feoq is easier to drive...Kikwik wrote:Scholl's rally tracks are very narrow sometimes (especially Japan).
Err... we were discussing track lengths, and actually never went off topic...FRUKIScze wrote:Japan is easy to drive in timetrial, but MUCH harder in racing with AIs(i always must turn off damage)
Your track looks serious. Dithering look great to me, Forest is acceptable(i am not saying, that is bad, but for me, forests can be acceptable or unacceptable), bridge look great too, layout is simply, fast & narrow(and that's the way aha aha i liiiike it aha aha ).
So for me, it's 5/5
He probably meant Masa.WouterVL wrote:... and actually never went off topic...