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 [cir] Desenagle 
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Joined: Mon Jul 19, 2010 8:40 am
Posts: 395
Location: Poland
Post [cir] Desenagle
:cflag: Desenagle :cflag:

pack include:
~Desenagle
(566m)
~Desenagle B
(254m)
~Desenagle C
(250m)


Have Fun
:rally:


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Desenagle.zip [105.31 KiB]
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Tue Aug 03, 2010 9:27 am
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Joined: Thu Jun 03, 2010 10:31 am
Posts: 1776
Location: Brazil
Post Re: [cir] Desenagle
how is the C possible?
oh, a jump?
Keep doing this and you'll be in :tom:

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Tue Aug 03, 2010 9:55 am
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Joined: Tue Jul 13, 2010 5:19 pm
Posts: 339
Location: England
Post Re: [cir] Desenagle
Looks pretty good, i like the layout and the flat bridge, but imo there should be more object types on the track, other then just trees, :) but the track still has a nice look about it.

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Tue Aug 03, 2010 11:43 am
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [cir] Desenagle
About placing bridges - if bridge pillars must stand inside the route, IMHO is much better to have pillar in external side of curve than in apex side. :2c:

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Tue Aug 03, 2010 1:59 pm
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Joined: Fri Apr 02, 2010 4:55 pm
Posts: 273
Post Re: [cir] Desenagle
Not bad track, but it has some mistakes.. Next time if you make few configs dont put it in a folder, because after unpacking for first time I didnt saw those tracks in game ;) I dont like that you changed rotation in B config, because bridge locks the view abit.. And, on config C there are only 2 pits, so should I forget about racing with AI there? Btw, take a look at making cliffs tutorial, because they look a little bit empty + got awful stones placement..


Tue Aug 03, 2010 3:14 pm
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