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 [rwl] [stc] Phoenix Street Circuit 
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Joined: Thu Jan 28, 2010 11:57 am
Posts: 1502
Location: Rendsburg, Germany
Post [rwl] [stc] Phoenix Street Circuit
Hey :hattip:

I made another Real-Life track
This time the Phoenix Street Circuit in the USA
This is only the 1991 Circuit, maybe I will upload the 1989-1990 Circuit, too.

So, test the Track and have fun with it :bg:

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Phoenix Street Circuit.zip [335.29 KiB]
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shot0002.gif
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Merged double reply from Wed Aug 04, 2010 11:59 am:

ou, i made a first version at the german forum, 1 year ago, but this version was....mmmh
look here:
http://planet-generally.de/download.php?view.531

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Last edited by zgr on Wed Aug 04, 2010 3:31 pm, edited 1 time in total.



Wed Aug 04, 2010 10:55 am
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Joined: Thu Jun 03, 2010 10:31 am
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Location: Brazil
Post Re: [rwl][stc] Phoenix Street Circuit
Great track!
:star: :star: :star: :star: :star:

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Wed Aug 04, 2010 11:05 am
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Joined: Wed Dec 30, 2009 7:46 pm
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Location: Spain
Post Re: [rwl][stc] Phoenix Street Circuit
I like because it's a soooooooo generally-ish interpretation of the track!!!
:star: :star: :star: :star: :star: ... :star:

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Wed Aug 04, 2010 12:16 pm
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Joined: Fri Apr 02, 2010 4:55 pm
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Post Re: [rwl][stc] Phoenix Street Circuit
Nice! I like the details ;>


Wed Aug 04, 2010 3:19 pm
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GeneRally Trackmaster

Joined: Mon Jan 25, 2010 6:47 pm
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Location: Italy
Post Re: [rwl] [stc] Phoenix Street Circuit
Hey there!

So this is phoenix huh? Well, I actually don't know much about this real world track so I can't say if the layout is well-reproduced :D. Anyways, I like that the track is wide and playable (unlike the most of [rwl]'s in this board).
Those walls in the inside part of the curve are extremely dangerous, try to move them a bit further from the track or try to at least make them safer. You can also make the AI line a bit faster by moving it a bit closer to the inside part of the curves.
Talking about the object placement, the houses don't look so good because they're all identical. Try to combine more of them to make them look different. For example, in this track the trackmaker placed together many houses to build a larger and different-looking one.
Well, I hope you'll keep trackmaking, remember to take care of the gameplay, not only of the graphics.
Well, many trackamkers/drivers won't care about gameplay nowdays, but I do care! :D

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Wed Aug 04, 2010 11:02 pm
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Joined: Thu Jan 28, 2010 11:57 am
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Location: Rendsburg, Germany
Post Re: [rwl] [stc] Phoenix Street Circuit
@Darjo

the track is actually for gameplay

anyways, the walls, i planed to put them close to the track, like in real-life :P
but the walls are the reason why the layout is so wide
yeah, the houses doesnt look good...i will do it better next
thanks for recomming ;) :D

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Thu Aug 05, 2010 8:10 am
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