View unanswered posts | View active topics It is currently Sat Nov 18, 2017 10:25 am



Reply to topic  [ 20 posts ] • Topic rating: Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average. 
 [stc] [rwl] Norisring 
Author Message

Post [stc] [rwl] Norisring
Hello :wave:
Following Ivo's request, I'm presenting you major update of my old track: Norisring-Rennen. Now it's much better track than the previous version, so it should look simply better. ;) Track is made for generally 1.2c (I'm sorry Ivo, but I've had some problems w/ old gene).
Quote:
The second in July, I created this track and I publiced it on GRPL forum. Now I show You. Maybe You like it.
I made 2 versions - first is the normal configuration of this track. Second is from 1947.


I merged all tracks into one .rar file. This file includes actual and clean version for gene 1.12c, one for 1.10c and two old versions I made in 2010.

I hope you'll like this.
Regards.

Attachment:
norisring.rar [259.38 KiB]
Downloaded 224 times


New version:
Attachment:
norisring.png
norisring.png [ 972.45 KiB | Viewed 1027 times ]



Old version (2010):
Attachment:
norisring.png
norisring.png [ 347.66 KiB | Viewed 1506 times ]


Last edited by Areen on Sun Aug 19, 2012 10:20 am, edited 4 times in total.



Fri Aug 06, 2010 1:20 am
User avatar


Joined: Thu Jun 03, 2010 10:31 am
Posts: 1776
Location: Brazil
Post Re: Norisring
:star: :star: :star: :star: :star:
:bg:
Great.
Love the rail road! :D

_________________
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead


Fri Aug 06, 2010 1:39 am
Profile E-mail

Post Re: Norisring
I think the rail road is the worst thing on this track but... whatever = d


Fri Aug 06, 2010 1:57 am
User avatar


Joined: Thu Jun 03, 2010 10:31 am
Posts: 1776
Location: Brazil
Post Re: Norisring
Oh, :P I think it's great, the entire track is great! :trampo:

_________________
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead


Fri Aug 06, 2010 2:08 am
Profile E-mail
User avatar


Joined: Sat Feb 06, 2010 1:43 pm
Posts: 154
Location: Encantado - RS (Brazil)
Post Re: Norisring
It's a good track. Somethings first:
1 - Its [rwl] and [stc], at least...
2 - In the hairpins, there are not walls(after the first, too).
3 - It's a little "empty" in the mud oval.
4 - The old version that you make don't have any different fetail(except the layout, of course).
5 - The Main Straight is "open", but not here...

BTW, I like the details on the track and the layout is very good. :bg:

_________________
Revenge is never full, it kills the soul and poisons. (By Seu Madruga)


Fri Aug 06, 2010 4:32 am
Profile
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 395
Location: South East Spain
Post Re: Norisring
Can someone please post a picture of my Norisring? I am curios...

_________________
G-Tracks - Real Life Gene Rally Track Database


Fri Aug 06, 2010 7:17 am
Profile E-mail
User avatar


Joined: Fri Jan 29, 2010 2:18 pm
Posts: 590
Location: Helsinki Finland
Post Re: Norisring
Ok.
I think both are good, but i prefer Davids but don't know why. :shrug:
Attachment:
Black Rebels Norisring.png
Black Rebels Norisring.png [ 137.74 KiB | Viewed 1462 times ]

_________________
Aviazione 1st in ToM September 2011

Proud driver ofECOlogic Racing Team

Fri Aug 06, 2010 9:06 am
Profile E-mail
User avatar


Joined: Wed Dec 30, 2009 7:46 pm
Posts: 539
Location: Spain
Post Re: Norisring
Mr.J wrote:
Ok.
I think both are good, but i prefer Davids but don't know why. :shrug:

I prefer Areen's version, the kink on David's version should be a crime (drivers usually go FLATOUT entering the frontstraight).

_________________
Power without control is nothing
"So long and thanks for all the meat"


Fri Aug 06, 2010 9:13 am
Profile E-mail WWW
User avatar


Joined: Thu Jan 28, 2010 11:57 am
Posts: 1502
Location: Rendsburg, Germany
Post Re: Norisring
Santana 2.0 wrote:
It's a good track. Somethings first:
1 - Its [rwl] and [stc], at least...
2 - In the hairpins, there are not walls(after the first, too).
3 - It's a little "empty" in the mud oval.
4 - The old version that you make don't have any different fetail(except the layout, of course).
5 - The Main Straight is "open", but not here...

BTW, I like the details on the track and the layout is very good. :bg:


point 3, its ok that nothing is in the mud oval...

i like the track, but i would prefer davids, too.

_________________
GeneRally Formula Grand Prix 2016™
Website
Forum


Fri Aug 06, 2010 10:18 am
Profile
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: Norisring
For nicer rails I recommend to use more colors and less stripes of rails (watch e.g. some BBA's rwl ovals, I saw there very cool rails).
I don't like, that modern version has kerbs, walls and hay bales in area of the second layout too (and vice versa).
No problem for me with the mud oval. If a place is empty in life, nobody can do more with it in GR. :up:
I don't like the grandstand, in fact is very huge (I would recommend more stands in cascade).

Anyway, it's very good Norisring. :bg:

And as admin I must mention next thing. Please, use tags, you can add them by editing the first post in its Subject row. List of available tags is here.

_________________

My GR Racing Stats; thanks to GWR!


Fri Aug 06, 2010 11:14 am
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 395
Location: South East Spain
Post Re: [stc] [rwl] Norisring
Mr.J thanks for posting a picture of my track. In my opinion both are good.

_________________
G-Tracks - Real Life Gene Rally Track Database


Fri Aug 06, 2010 3:57 pm
Profile E-mail

Post Re: [stc] [rwl] Norisring
Major update - in first post.


Sat Aug 18, 2012 4:05 pm
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [stc] [rwl] Norisring
Thanks, Areen! :bg: Looks superb! :clap:

Only the AI line isn't as great. :scratch:

_________________

My GR Racing Stats; thanks to GWR!


Sat Aug 18, 2012 6:30 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
Posts: 395
Location: South East Spain
Post Re: [stc] [rwl] Norisring
Best Norisring version so far. Congratulations Aaren, you did an impresive work, and really like the concert ground, the camping and every little detaiñ you put there.

I would maybe adjust the AI Line and maybe the train and cars size looks really big compared with the ingame cars (the ones I use at least) as only down points, but honetsly it is an outstanding work. And the best is that it is a very driveable version aswell.

10! :bg:

_________________
G-Tracks - Real Life Gene Rally Track Database


Sun Aug 19, 2012 12:02 am
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Mon May 16, 2011 10:58 am
Posts: 523
Post Re: [stc] [rwl] Norisring
Awesime Track Areen!
The level of detail is simply amazing. It really looks like you
took your time for every squary-centimeter of the Lmap.

All thumps up!!!


Sun Aug 19, 2012 7:20 am
Profile E-mail

Post Re: [stc] [rwl] Norisring
I added version compatible with gene 1.10c and merged all versions in one .rar file in first post. ;)

Thanks for such a good opinions Scholl, Black Rebel and Ivo. :goodvibes:


Sun Aug 19, 2012 10:22 am
User avatar

GeneRally Trackmaster

Joined: Sun Jan 03, 2010 1:03 pm
Posts: 395
Location: Gosford, NSW, Australia
Post Re: [stc] [rwl] Norisring
Ah, I was genuinely looking forward to this being released. Thank goodness. I'll start with the positives. Almost everything is a positive. The LMap work as well as object placement (most anyway) is very, very nice and competes with the absolute best track makers. You've used every part of the LMap to fit the circuit in and it races quite well solo at least. We finally have a Norisring that is up to standards. :up:

However, sad to say this but I have a few negatives to put in. :(

As far as racing is concerned. The bend on the straight before the first corner can trap you a bit at first and you end up hitting the exterior wall. I think that's due to the bushes hiding the walls but that's only a small problem. Rest is fine to do hot laps in, no problem.

The pit lane is a bit cramped, this is a circuit where limiters would have been wonderful. The AI, while not bad, isn't exactly gutsy or quick and the AI make some errors on the last corner causing them to clip the inside wall. Also, that start line getting narrow like that just becomes nightmarish at the start and gets me worried during the race. While I'm by myself though that's fine. I kind of wish the starting grids were spaced out some more just to allow some slower starters to not cause an accident and help separate them for the first corner which you can't really go wide on.

So basically, you have made a work of art. It's really hard to fault it visually but it's lacking a little bit in the racing IMO. Which is painful, because it's one of the best tracks I've seen all year and I really didn't want to say anything bad about it. Still the best Norisring I have and I'll continue to race it, just perhaps not with the wide Formula cars :bg:

_________________
Latest Circuits - [cir] Faerie | [cir] Casedure
Latest Cars - [lmp] Aola Proto1 | [tou] Aola Coupé1
View my archived circuits/cars here
Skype: crowella90


Mon Aug 20, 2012 10:47 am
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [stc] [rwl] Norisring
The 1.10 version has bit different AI line, maybe will fit to your needs more (otherwise is identical). :shhh:

_________________

My GR Racing Stats; thanks to GWR!


Mon Aug 20, 2012 10:56 am
Profile E-mail WWW

Post Re: [stc] [rwl] Norisring
I'm very bad in making AI lines, so that's right what are you saying, Crowella. :sweatdrop: I think, I need some tips how make good AI line. And about limiters, I can put it in and update the track. Should I do this?


Mon Aug 20, 2012 4:59 pm
User avatar

GeneRally Trackmaster

Joined: Sun Jan 03, 2010 1:03 pm
Posts: 395
Location: Gosford, NSW, Australia
Post Re: [stc] [rwl] Norisring
Probably no need to add the limiters now, maybe in future tracks :) And no, you aren't bad at making AI lines, they could just be a bit quicker. AI making requires much patience.

If you want my advice on making AI lines:
- Race the track with other cars over and over again and try and get the best lap you can. Don't race the cars, race the clock. This is because for some reason the game play is a little different when you are in a race to when you are hot lapping.
- The best lap you get is the lap you want to get the AI to every single lap.
- Tweak the AI, one corner at a time. Notice the way that you take a corner and the way they take the same corner. Sometimes they just can't react the same way as you but you want them to be doing something similar or just as quick.
- Repeat the above step for every corner, then again, then again, then again until the AI is as fast or quicker than you.

Basically, patience is all that's needed and you obviously have loads of it with the work you've done here :)

_________________
Latest Circuits - [cir] Faerie | [cir] Casedure
Latest Cars - [lmp] Aola Proto1 | [tou] Aola Coupé1
View my archived circuits/cars here
Skype: crowella90


Mon Aug 20, 2012 11:07 pm
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 20 posts ] • Topic rating: Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average.Ratings: 8, 5.00 on the average. 

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.