After racing Haboo a couple of times, and being relatively new to GR, I notice some things, nearly all of them cosmetic:
* I like the hairpin at the front. You can go ripping down the front straight and pay for it, but it's so obvious that you can't do that because of the slight bend late that it's an easy alert on a track for a newbie driver like me.
* I also like the elevation changes, but I wish I could pick them out a little easier.
Cosmetic notes:
* There are red and white chevrons near the left houses that seem to serve no purpose, unless I'm missing what they are.
* The streets on the left side near the houses are far too angular. Very few streets anywhere are paved with sharp angles.
* The crosswalk lines before the tunnel there are not parallel. Then again, I'm a stickler for symmetry, and that works against me in the design phase.
* The red and white cones don't look right with the view rotated the way it is: they're side on view and short looking. It'd be better to make them either look more like offset concentric circles, I think.
* There's a lot of mud on the houses on the right side leading right up to the front doors there. If those houses aren't supposed to be in the same landscape style as the ones on the left, at least put some stone walks down so the poor folks over there don't track mud into the house.
However, there are two layout changes I'd make:
* I'd angle the view a little bit: the top of the track is very near the top of the screen, and it's uncomfortable for me to race like that. Secondly, there appear to be big elevation changes that would be easier to spot if the view were angled lower.
* The ess early in pit lane is useful, but a bit too much. I might create a straight line from the corner before to past the wall and then make the turn into the pits, which would keep the character of that area of the track I think.
- Zaximillian