[cir] San Francisco

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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B@stos
Posts: 101
Joined: Fri Apr 09, 2010 2:31 pm
Location: Rio de Janeiro, Brazil

[cir] San Francisco

Post by B@stos »

Hello Everyone :wave:

This racetrack is based in a circuit of the game "Top Gear 2". There's a Uphill and a downhill section, fast and slow turns. You got to run fast near the walls to win :misch:

Enjoy and Comment! My best regards, Chris B@stos :D
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Working at the Top Gear Game series circuits, wish me luck! :D
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egamad
GeneRally Trackmaster
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Joined: Sun Jan 03, 2010 11:04 pm
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Re: [cir] San Francisco

Post by egamad »

Much like with Bordeaux, you should break the long lines of walls up to make gaps. :nod: A big minus for me is that the track lacks dithering. There's the road, and everything else is just grass. You should spray some other colours on the surface to make it more appealing. Also the forest is kind of boring, as there are only trees and nothing else. You can add bushes and stones and hmap, and maybe there's even a hermit living deep in the woods. :P

Try to spice up your tracks a bit more and they'll be great! :bg:
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B@stos
Posts: 101
Joined: Fri Apr 09, 2010 2:31 pm
Location: Rio de Janeiro, Brazil

Re: [cir] San Francisco

Post by B@stos »

but there are bushes, and I work on the Hmap :shrug:
Working at the Top Gear Game series circuits, wish me luck! :D
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