[cir] [ral] Lex Blique

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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JWong
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[cir] [ral] Lex Blique

Post by JWong »

Remember those red lmap trucks? Well they're back. With a vengence. And in MORE COLOURS! :rainbow:
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MattyG
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Re: [cir] [ral] Lex Blique

Post by MattyG »

Very cool track. Racing here is a blast :) detail is also excellent good work ;)
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PacmanOwnage
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Re: [cir] [ral] Lex Blique

Post by PacmanOwnage »

It's simple, i like that.

But those pit booths are really ugly :doh:

...And I personally thought the AI line was a tad bad :sweatdrop:

But these are just small things
...
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XYY
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Re: [cir] [ral] Lex Blique

Post by XYY »

I like that track, but a few points weren't so good:
kerbs look strange. I know you wanted to make them 3d, but the result isn't that good :shrug:
and at small version, its shorter if you go through the pits.

But offroad dithering is really nice :bg: and you also did a good job at those trucks and cars :clap:
So 9/10
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thegreatfalcon
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Re: [cir] [ral] Lex Blique

Post by thegreatfalcon »

I think that the trucks are way better made than last time... :bg: Good job :D
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zgr
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Re: [cir] [ral] Lex Blique

Post by zgr »

@XYY: whom real GR-Fan drive throw pit without pitting... cheater :D
in my haboo track i tried to make a chicane, buts is bad, too. so the pitline is good here, but maybe the entry should be at start of the start/finish straight ;)

and...mmmh...good track, nice offroad track, too.

but 2 other things,like over me just said
3D curbs and pitbuilding are awful :)
Hello.
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XYY
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Re: [cir] [ral] Lex Blique

Post by XYY »

@zegarek: I used a non-offroad car :flip:
@JWong: I also like the idea of box in the small track.
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zsoltbartok
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Re: [cir] [ral] Lex Blique

Post by zsoltbartok »

The vehicles look very very cool!
The pit buildings, kerbs are absolutely OK for me! I think they cannot be called ugly at all. They are different from the usual placing of booths but that's it. It's not random, it surely has a pattern, and I guess Jwong liked it that way. I like it too.
Formerly known as mizzamar, the GRC veteran Team Miskolc racer and occasional track-maker.
My new website: ZsoltBartokGames
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Trigger Happy
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Re: [cir] [ral] Lex Blique

Post by Trigger Happy »

I love the big truck on rax version, but I don't like the pit building, it's really quite ugly. :( About kerbs, no problem, just maybe the one in 4th curve was overseen during upgrading. :scratch:
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Jonzu95
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Re: [cir] [ral] Lex Blique

Post by Jonzu95 »

I can guess, what cars are you using... :scratch:
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JWong
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Re: [cir] [ral] Lex Blique

Post by JWong »

thank you for the comments peeps, really appreciate it :bg:

About the pit booths; i respect your opinions if you think they're ugly; they were a mere experiment - i didn't want to keep doing the same old arrangement that i would usually do.

The kerbs i don't normally do it that way, just thought i'd try them out, well i guess they didn't work!

I spent a lot of time creating lmap truck so i'm glad of the general consensus :bg:
Allthough i should have spent more time on the track itself
XYY wrote:@JWong: I also like the idea of box in the small track.
Yes, i got that idea from a random tire wall beside the track in TOCA 2 on the PSone :P
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