[ral] MsOffRoad12

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

[ral] MsOffRoad12

Post by masa »

MsOffRoad12
The Embankment

View angle : 50
Rotation : 0
Zoom : 75
World size : 100
Track length : 363m

Related car pack
Military Jeep Series (ver.1.54)

MS(Masa)
:whirl:
Attachments
MsOffRoad12.zip
(57.26 KiB) Downloaded 263 times
MsOffRoad12.gif
Last edited by masa on Fri Mar 20, 2015 11:18 am, edited 2 times in total.
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [ral] MsOffRoad12

Post by XYY »

I really like the dithering :bg:
And also the layout.
But this brown "way" (I don't really know what it should be) is a bit too narrow and you can easily get off the track and never come back :(
So 4,25/5
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [ral] MsOffRoad12

Post by masa »

Thanks for your quick comment. :)
XYY wrote:But this brown "way" (I don't really know what it should be) is a bit too narrow and you can easily get off the track and never come back :(
About its brown way: The reason why the way is narrow, it's to make AI cars fall into the sea.

And "off the track": I wanted to make AIs accident. Accident cars go to the pit, then I pass them. That is Survival race! :D

BTW, even if you get off the track, your car passes the checkpoint (2).
Attachments
MOR12-Accident.gif
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [ral] MsOffRoad12

Post by XYY »

Yes, but it's not so fun if you don't get back on the normal track... :scratch: It doesn't help you to get checkpoint 2 if you can't get any other checkpoint in whole race ;)
Maybe you should think about a ramp which leads you out of the water.
It hasn't to be very long, it can be steep, but something like that will be better in any case :roll:
User avatar
Sutinen
Posts: 1053
Joined: Sat Mar 06, 2010 1:21 pm
Location: Finland

Re: [ral] MsOffRoad12

Post by Sutinen »

I like this one, but in my opnion, the version before this have been better... :scratch: Still fun to race
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
...... ಠ_ಠ
..........
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [ral] MsOffRoad12

Post by masa »

XYY, sutinen, Thanks for your comments. MsOffRoad series still get your comments, so I can continue this series. Its meaning, my motivation is still kept. And vol.13 is almost complete.

My idea is lost gradually. Yeah, my GeneRally would be GraDually..
..Well, I'm sorry for my boring joke. :headbang: boring, boring, boring..

But even if comments can't be got, it would be continued. That would barely moves forward..
User avatar
Lukeno94
GeneRally Carmaster
Posts: 4128
Joined: Sun Dec 27, 2009 10:59 am

Re: [ral] MsOffRoad12

Post by Lukeno94 »

One pointer: no matter what happens with MsOffRoad13, don't stop at that, and make a 14th one. :D Also, any MsCity or MsRoads planned? I loved them. :)
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [ral] MsOffRoad12

Post by masa »

Thank you, Lukeno1. :weep: Happy tears..
User avatar
egamad
GeneRally Trackmaster
Posts: 759
Joined: Sun Jan 03, 2010 11:04 pm
Location: Slovenia
Contact:

Re: [ral] MsOffRoad12

Post by egamad »

Truly, MsOffRoad is one of the most anticipated series for me, always waiting for the new one.:)
Visit My GeneRally site!
Join the Joint Effort Tree (JET) project here!
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [ral] MsOffRoad12

Post by Trigger Happy »

XYY wrote:But this brown "way" (I don't really know what it should be) is a bit too narrow and you can easily get off the track and never come back :(
Well, if I use a wrc for driving, then yes (if I'm not careful), but with off-roads, which are slower, it's not bad at all. :bg:

And the rest of track is piece of art again - surprising idea realized in great style. :heyea:

:hattip:
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [ral] MsOffRoad12

Post by masa »

Thanks for your comments, egamad and Ivo. :goodvibes:

A notice
Vol.13 is Yacht harbor. :shhh:
A yacht object isn't in GR, so is that Boat harbor??
Even if that's called Yacht harbor, isn't it wrong??

Anyway, it would be uploaded a few days later.. :)
User avatar
Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: [ral] MsOffRoad12

Post by Thunderstrucker »

Wow, funny track. :)
And I like the bumping AI cars, because we can easily win with that :D
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
User avatar
masa
GeneRally Wizard
Posts: 1373
Joined: Mon Dec 28, 2009 4:27 am
Location: Japan

Re: [ral] MsOffRoad12

Post by masa »

@AC/DC: That's fall prevention objects. It would be able to race, even other cars except for my Jeep series. The General car was tested with this track. It may not be easy, when if changing other cars. Did you already try?? :D
Attachments
MOR12_fall-prevention.gif
User avatar
XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [ral] MsOffRoad12

Post by XYY »

I tried with my self-made sierra. Not good for offroad. You dont get over the stones wall :rage: ;)
Post Reply