[cir] Valle

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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tomyhy
Posts: 1
Joined: Sat Aug 28, 2010 1:58 pm

[cir] Valle

Post by tomyhy »

Hi, I'm new and this is my first track. Enjoy!
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BRIX
Posts: 413
Joined: Mon Jul 19, 2010 8:40 am
Location: Poland

Re: [cir] Valle

Post by BRIX »

Is this really your first track :really:

All very nice, but the concrete walls a little bit ill-arranged :bg:
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XYY
GeneRally Trackmaster
Posts: 4813
Joined: Tue Dec 29, 2009 6:37 pm
Location: Germany (NRW)

Re: [cir] Valle

Post by XYY »

For a first track really good. But :iagree: concrete walls look not so good. And you should make some gaps (if a car goes over the wall, it cant come bak ;) )
And you might also try some dithering. but keep them coming :clap:
Zaximillian
Posts: 17
Joined: Mon Aug 09, 2010 10:09 am

Re: [cir] Valle

Post by Zaximillian »

One thing I like about the walls is the Y shape they make after the twin hairpin (in Turn 5). That I'd keep.
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Trigger Happy
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Re: [cir] Valle

Post by Trigger Happy »

Layout is OK, but there is too much walls everywhere. :( Check some track e.g. of Bouncebackability or AleksiNir to see more. ;)

And the landscape is too empty. This tutorial will help you to plan better environment. :shhh:

I'm looking forward to your next try. :bg:
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Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: [cir] Valle

Post by Thunderstrucker »

Brix wrote:Is this really your first track :really:
Your first track here was too good to be a first track too. :shock:

But this one is good. :bg:

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