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[rwl] [cir] Roskilde Ring

Posted: Thu Sep 09, 2010 9:30 pm
by LupinIIIFan32
This is the Roskilde Ring, which held races from 1955-69, before a housing estate complained about the noise. The zip folder has 2 courses, the short and the long loop. There is writing on the course: It is period for it with "Pirelli", "Phillips" "Politken" and "Ford" logos dotting the course. Hope you enjoy it!

Re: [rwl] [cir] Roskilde Ring

Posted: Thu Sep 09, 2010 9:43 pm
by Alonsomania
This track is/was Nurburgring-ish scary, in GPL atleast.

Re: [rwl] [cir] Roskilde Ring

Posted: Fri Sep 10, 2010 2:51 pm
by PacmanOwnage
Well...at least you tried right? :shrug:

...Take a look at the track making tips and tutorials :nod:

Re: [rwl] [cir] Roskilde Ring

Posted: Fri Sep 10, 2010 5:39 pm
by resir014
Oh god... 1/10 :shake:

As Pacman said, please take a look at the track making tutorials. They provide loads of informations to create better track. ;)

There are also some useful tools like GRHMEdit to smoothly edit the HMap. ;)

Re: [rwl] [cir] Roskilde Ring

Posted: Fri Sep 10, 2010 7:38 pm
by Alonsomania
resir014 wrote:Oh god... 1/10 :shake:

As Pacman said, please take a look at the track making tutorials. They provide loads of informations to create better track. ;)

There are also some useful tools like GRHMEdit to smoothly edit the HMap. ;)
It is perfectly possible to create a great hmap with just the TE ;)

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Sep 12, 2010 12:05 am
by squisheebender
thats true... but damn hard.

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Sep 12, 2010 2:42 am
by LupinIIIFan32
To everyone, thank you for your comments, but I prefer to use track editor to design my courses. I spend very long developing courses, but I only want buildings, corners, sandtraps, painting on tracks to be correct. To me it's not, nor will it ever be about winning ToM, but more to fill a gap for these courses. I only care about driveability and the way to use objects to create the areas around the track. I have worked with developments of this course (called "Copenhagen" in my original design, and nowhere near as good....) since Oct. 2009. To me, if people can race my courses without too much trouble, it works for me. The "dithering" of roads doesn't appeal to me, nor will it ever. I don't try to be Gran Turismo for true photo realism; I just create courses to make people happy.

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Sep 12, 2010 9:51 am
by JWong
you can make people even happier BY using external editors and making it look more realistic - people won't be as happy if they have to look at it while racing. (no offense)

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Sep 12, 2010 10:03 am
by DRV
:iagree: :iagree: :iagree:

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Sep 12, 2010 4:05 pm
by Bouncebackability
there have been some excellent tracks made just in trackeditor. they just require a lot more patience to make the finishing product look very good. look at some of egamad's tracks to see what i mean.

Here, you need to increase the 'rope length' that you use, this will solve the problem of the wobbly lines on some parts of the track. and think more about coherent things. such as paths to houses, and using objects better than you have in parts here.

Re: [rwl] [cir] Roskilde Ring

Posted: Thu Sep 30, 2010 3:08 pm
by Alex
It's ok. But this would have been good in 2003/2004 when tracks like this were the best. So, about 3 or 4 out of 10 from me. :bg:

Re: [rwl] [cir] Roskilde Ring

Posted: Thu Sep 30, 2010 7:57 pm
by zgr
i completly understand when you make tracks only with te...but good tracks need more time :P
look at my melbourne, sakhir and hungaroring...this tracks maked only with te too (a bit paint ;) ).
the layout is very...ahm...has not real curves, so maybe you should make more rope lenght

the track would be better for everyone, if you spent more time on details IMO

so general:
- smooth hmap
- more lmap details
- more objects details
- spent more time

5/10 :)
now i hope i could help you

Re: [rwl] [cir] Roskilde Ring

Posted: Fri Oct 01, 2010 10:56 am
by resir014
LupinIIIFan32 wrote:I don't try to be Gran Turismo for true photo realism; I just create courses to make people happy.
But I'm still not happy with your trackmaking style, or the tracks you produce :shrug:

Apologies if harsh, but as JWong said, if you want to make people enjoy your tracks and happy with it, you have to atleast include some photorealism around it. You can use paint to do so. ;)

Re: [rwl] [cir] Roskilde Ring

Posted: Sat Oct 09, 2010 8:33 pm
by LupinIIIFan32
Here it is:
The new Roskilde Version 2.0

I edited it in paint, by drawing the track signage in paint. Hopefully this is a much better looking course. Hope you like it!
Roskilde Ring v2.zip
(36.88 KiB) Downloaded 177 times

Re: [rwl] [cir] Roskilde Ring

Posted: Sat Oct 09, 2010 9:01 pm
by a1b23
could you post a picture also, so we can see the difference without the need to download it.

Re: [rwl] [cir] Roskilde Ring

Posted: Sat Oct 09, 2010 9:39 pm
by Alex
Is there a difference? Did you upload the original v1 by mistake? To me it looks exactly the same.

Re: [rwl] [cir] Roskilde Ring

Posted: Sat Oct 09, 2010 10:11 pm
by thegreatfalcon
Is this a joke? :scared:

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Oct 10, 2010 4:04 am
by LupinIIIFan32
No, the great falcon, this isn't a joke. If you don't like it that's fine, but to call my track a "joke" is the worst kind of insult. You don't see me making fun of your cars/tracks, so if you don't like it, just don't keep it.

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Oct 10, 2010 5:49 am
by thegreatfalcon
LupinIIIFan32 wrote:No, the great falcon, this isn't a joke. If you don't like it that's fine, but to call my track a "joke" is the worst kind of insult. You don't see me making fun of your cars/tracks, so if you don't like it, just don't keep it.
I don't think there's so much fun to make out of my tracks/cars *at least the recent ones*... Seriously, this is full of bumps and things... The roads are as f**ked up as... hum... can't find word to suit it well... Just please read the threads talking about making good track and stick to it. :meditate:

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Oct 10, 2010 7:13 am
by XYY
Topic locked till the admins see...

Re: [rwl] [cir] Roskilde Ring

Posted: Sun Oct 10, 2010 7:59 am
by Trigger Happy
@ TGF: You can to express your opinion by polite way, cannot you. So watch your language. :viking: This is a an official warning this times, once more and you'll get temporal ban.

[rwl] [cir] Roskilde Ring V3

Posted: Tue Oct 12, 2010 5:37 pm
by Alex
Here is a really improved version of LupinIIIfan32's Roskilde Ring. I pm'ed him a couple of days ago and he said i could upload an improved version of his track.

Here are the improvements:
Actual logos of Politiken, Ford, Pirelli and Philips used.
Track objects remade from scratch
Lmap improved by straightening up defective parts and completely remaking the outside dirt/snow sections.
New AI Line

cons:
You have to slow down when passing the bridge by the Politken logo.
No Hmap modifications

Please, no rude comments. If you don't like it, don't keep it.

Sources:
http://www.youtube.com/watch?v=5BJJAiKpAc4
http://www.youtube.com/watch?v=JW9N1t8h ... re=related
BTW, there is a second version called CV2 standing for Camera View 2 in the .zip.

EDIT: THE ORIGINAL TOPIC'S LOCKED SO I HAD TO MAKE A NEW ONE.

Re: [rwl] [cir] Roskilde Ring V3

Posted: Tue Oct 12, 2010 5:48 pm
by XYY
The Hmap looks still quite poor. :|
Here a 8 (!) minutes attempt at a smoother hmap. Only picture...

Re: [rwl] [cir] Roskilde Ring V3

Posted: Tue Oct 12, 2010 6:07 pm
by Alex
Well done XYY! :nod: Did you modify the bridge area Hmap yet? If you would like, we could upload this together as a final V4 version. :bg:

Re: [rwl] [cir] Roskilde Ring V3

Posted: Tue Oct 12, 2010 6:09 pm
by Mr.J
I think there is no point uploading the v4 before you practically redo the whole track.
Just my :2c: :shrug: