[cir] Skyrim race

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Von Mantov
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[cir] Skyrim race

Post by Von Mantov »

hi mates!...here my last work...Skyrim race..with a Pov from the castle :stir:
this time i realized the structure in a differente way...I could say that this track is unique
of its kind :artist:
i realized a new texture for the road to incrase the Skyrim experience ...
a unique recommendation ..
attention to the beast under the pits...enjoy! :bg:

this time a unique download for all res :wave:

Medievil age compleated!!
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Skyrim Race.zip
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skyrim1.png
Last edited by Von Mantov on Sun Jul 08, 2012 6:27 pm, edited 4 times in total.
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LongBow
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Re: [cir] Skyrim race

Post by LongBow »

Not bad, but some Lmap objects are out of perspective (distorted).
You really should take a look at Garbre's Landmap pack thread there you will find his Landmap Object tutorial.

Its a time consuming process but the results are just perfect!
This track would deserve such Lmap perfection :bg:
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Trigger Happy
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Re: [cir] Skyrim race

Post by Trigger Happy »

The house on right-top? :scratch:

But the visual effect of standing on a castle walls/tower on hill and looking down bellow on track works great! :yummy:
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Alex
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Re: [cir] Skyrim race

Post by Alex »

:wow: Now this is nice.
Look to the left ----------------> that's to the right, mate :(
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LongBow
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Re: [cir] Skyrim race

Post by LongBow »

Trigger Happy wrote:The house on right-top? :scratch:
Well, actually I was aiming more to the castle thing ;)
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Von Mantov
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Re: [cir] Skyrim race

Post by Von Mantov »

hello friends ... if you try to put some items you would notice that the perspective is perfect ... in every part ... :)

I certainly would like to know who gave me four stars :razzbang:

Be sure when you make a criticism that is based

. and also does not appear to me that Garbre've created a structure so massive and complex as this one ...although I must say he is the best :bowdown:
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Trigger Happy
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Re: [cir] Skyrim race

Post by Trigger Happy »

LongBow wrote:Well, actually I was aiming more to the castle thing ;)
Of course you may be right with that feeling. Various resolution ratios have slightly different zoom, so the PoV slightly moves, which influences perspective of objects and it indeed affects more of them, who are rather on edges of map than on center (so universally perfect lmap objects for all screen types don't exist). And from same reason may the other house look ok to you and bit wrong for me. :-)

And that's why I'm trying to avoid of using them even more than in past. :-D
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Von Mantov
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Re: [cir] Skyrim race

Post by Von Mantov »

;) This may be Ivo..
this time .. i have test the imap object with three types of resolution ... 1920 x 1080 ... 1680 x 1050 and 1024 x 768 ...
lines should not change ... but the lower res everything looks flatter ... this may distort the effect unfortunately..

but the experience should not be compromised ... I would say that it is acceptable to all resolutions .. (the best is 1920 x 1080)
Fortunately, when you drive you have your eyes on the road ...
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Martyn
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Re: [cir] Skyrim race

Post by Martyn »

Just from looking at the screenshot, it looks to me as though you are both right. It looks as though the upright lines are 100% right but maybe the angle between the walls is a bit out if you were aiming for a 90 degree angle.
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Von Mantov
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Re: [cir] Skyrim race

Post by Von Mantov »

:sadbana: ...............
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puttz
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Re: [cir] Skyrim race

Post by puttz »

I hate to say this Mantov, but I didn't like this one as much as your previous ones. The art is fantastic, though, and it looks great. I'm a little more focused on the actual track than the surroundings, though (as you drive on the track, not the surroundings), and I found the layout to be a little boring and basic compared to your previous crazy Hmaps. Great work, though. Still warrants 5 stars :bg:
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Von Mantov
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Re: [cir] Skyrim race

Post by Von Mantov »

thx Puttz!...next track i'll do a crazy Hmap for you..funny to drive.. ;)
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