[cir] Eikster

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Mad Dan
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[cir] Eikster

Post by Mad Dan »

:newtrk:

:cflag: Eikster :cflag:

This is fictional circuit with two layouts, long and short. I´m quite satisfied with it overall so I hope you´ll like it too :) .

World size: 150
Zoom level: 73
Track lenghth: 391 (262 shorter layout)
Car suggested: Original or UOGRC formula, NBR ;)

Enjoy it and leave me a comment :hattip:
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Eikster S.jpg
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zgr
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Re: [cir] Eikster

Post by zgr »

good, IMO the track should be driven backwards, but thats my opinion ;)

4,5/5...because maybe a bit too many objects
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thegreatfalcon
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Re: [cir] Eikster

Post by thegreatfalcon »

I like the track but I would like to see a version with not kerbs because I do like these and maybe no-kerbs would look cool... :scratch:
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MattyG
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Re: [cir] Eikster

Post by MattyG »

Cool little track i like The short and long. The kerbs also look great. Nice work dan. :)
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Mad Dan
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Re: [cir] Eikster

Post by Mad Dan »

Thanks for comments guys :)

@zegarek: what is problem of number of objects? :scratch: I like it how it looks :D

any more comments? :yummy:
Last edited by Mad Dan on Fri Sep 17, 2010 1:22 pm, edited 1 time in total.
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egamad
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Re: [cir] Eikster

Post by egamad »

A great piece, I love the textures, and the surroundings are just lovely. :) I prefer the long version. Maybe the pit buildings could be more complex, but other than that, I can't find anything bad about the track. :up:
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Trigger Happy
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Re: [cir] Eikster

Post by Trigger Happy »

zegarek wrote:good, IMO the track should be driven backwards...
I was thinking same at first test :up: , but then I made about 25 laps in row for each direction :rolleyes: and feel both to equally funny. :)

Otherwise it's really nice piece, I could imagine 2 more kerbs in last third of track, but it's OK without them too. :bg:
P.S. especially love the texture of field in top-right. :love:
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Thunderstrucker
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Re: [cir] Eikster

Post by Thunderstrucker »

Good track, good that you're back to trackmaking and making circuits!
I was tired of just rallies. :shake3:
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zsoltbartok
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Re: [cir] Eikster

Post by zsoltbartok »

Looks very pro, nice and detailed. Too many objects?.. No, everything fits, absolutely OK. Like button.
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MattyG
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Re: [cir] Eikster

Post by MattyG »

Thunderstrucker wrote:Good track, good that you're back to trackmaking and making circuits!
I was tired of just rallies. :shake3:
Tired of rallys. You can never get tired of dans rallys ;) but it is nice to see you making a mix of circuits and rallys though :cool:
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zgr
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Re: [cir] Eikster

Post by zgr »

Dan Hakulín wrote:Thanks for comments guys :)

@zegarek: what is problem of number of objects? :scratch: I like it how it looks :D

any more comments? :yummy:
i dont really like the forest in topright corner, but thats only a little thing ;)
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