Track Ideas, W.I.P. and Teasers/Trailers v1

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Piet_Agoras
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Piet_Agoras »

My first try...
Not finished yet, but here's a preview

Edit: Picture deleted by Trigger Happy, because the picture was bigger than maximal resolution of pictures allowed by rules - 800x600 px.
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XYY
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

I think the trees shouldn't be so near together :|
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Cristiano Bohessef
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Cristiano Bohessef »

I've been working in this track last days, I would like to have some feedback and I also need someone to improve the kerbs here please... :rolleyes:
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Buka
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Buka »

Cristiano The track itself looks very good and I like kerbs as they are now, but placement of pits is just awful. I'm afraid it will be possible to stop every lap in pits and it will be faster than to race that quite a big part of track.
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Herbal »

The same what Buka said. Your track looks quite good indeed, but I'd rather place the pits somewhere else, although you can't play much with the space anyway... :?
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Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

I think, that the pits look very cool, but you're right, the track is not great for GR compos, but in regular using it will be fun. And it's option of everyone, if he will cheat himself during races with AIs. :)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

Ivo Porc wrote:I think, that the pits look very cool, but you're right, the track is not great for GR compos, but in regular using it will be fun. And it's option of everyone, if he will cheat himself during races with AIs. :)
:iagree: something really different about that pit! but really, if you need to cheat, well...

the rest of the track looks good, if you want to change the kerbs, just add white to them in the traditional kerb style, it will also make them a bit less slippery!
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Cristiano Bohessef
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Cristiano Bohessef »

I was sure it would have many complaints about the pits :sweatdrop:

When I created the layout the pit straight was used as start/finish line, and I made the pits beside it. But later I decided to add that section on the bottom left and made that pit straight narrower to look like a pit road. It's the reason it is in a strange position... For now I'm thinking if I will change it or not :roll: :D

Thanks for the comments :bg:
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Darjo
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Darjo »

Slowly getting back into trackmaking :)
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Quklis
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Quklis »

:yummy:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

[rax] dy DiSi!? Gotta be to watch out :clap:
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The lost Ninja
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by The lost Ninja »

Darjo wrote:Slowly getting back into trackmaking :)
Welcome back!
Good luck with the trackmaking, I still think your tracks are among the very best, and consider AnelloAlpino as an all-time masterpiece.
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by timmyc »

This is my first attempt at a track (not counting those 10 minute hand-drawn ones that I'm sure everyone has done ;) )

Its supposed to be a bit difficult, and i think I'll place fences on the inside corners of the cliff chicane, just to make it a little more challenging :P

EDIT: Hmap will be different (clean up cliffs and im thinking on the first crossover, banked curves that turn into a jump, also there will be a jump on the second crossover. The Lmap will be fixed to correspond with the hmap (as i created them separately). I'm not sure what to do in terms of objects (apart from fences on the cliff... maybe some nice ones and a couple of :headbang: ones)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

Looks good, just the oil.... I propose to not use it. ;)
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

Ivo Porc wrote:Looks good, just the oil.... I propose to not use it. ;)
Indeed and maybe you should also remove some crossovers... Both actually... :roll:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

If you read the post, you'd have discovered that they won't be strict crossovers.
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

Lukeno1 wrote:If you read the post, you'd have discovered that they won't be strict crossovers.
I did read the post yet, I think it's a bad idea to put bridge and jumps... Happy now, Luke?
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

I have small problem. I created a crossing of 2 roads in corner of my track, I know, how cars will pass the crossing, but I cannot understand, how should be there traffic lines on tarmac. :shock: Can you help me, please?
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by The Noose »

I think there should be a underpass or traffic lights.
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Quklis
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Quklis »

Ivo Porc wrote:I have small problem. I created a crossing of 2 roads in corner of my track, I know, how cars will pass the crossing, but I cannot understand, how should be there traffic lines on tarmac. :shock: Can you help me, please?
Use Google Maps or some other satellite service and see how they're in real life.
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by AleksiNir »

I would do it this way. Sorry for the messy pic :shhh:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by timmyc »

Looks good, just the oil.... I propose to not use it.
Indeed and maybe you should also remove some crossovers... Both actually..
Sorry, I didn't tell you guys this before....

My friends and I play generally at school, and what we do is have 3 teams of 2. Each team has one f1 car, and one truck/van/whatever. The truck drives around and tries to take down their opponents and defend their teammate.

Why I am creating this course is that most of the tracks we use seem to be too similar, and I wanted to create a course that would be challenging to keep your car on the road at the best of times, and would set up some very impressive crashes.

Maybe I am trying to do too much on my first track :(

Also, thanks for the advice, I might have a go at making a friendlier version of this track for you guys :P
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Bouncebackability »

@Ivo: maybe your thinking too much, perhaps the road from left to right is the main road (with the right of way), and the roads at the top and bottom are just junctions onto this main road :2c:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by A1 Aaron »

Hi guys just a quick teaser of my next track, a real-life (kind of) street circuit. Walked around it this morning :P
What do you think??
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by The lost Ninja »

Looks quite realistic, where is this "track/street"?
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