Track Ideas, W.I.P. and Teasers/Trailers v1

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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thegreatfalcon
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

Dan Hakulin wrote:Rallye Canada :D looks bit like Sweden but.....
God does exist! Add more snow, then add more snow, then add crappy holl-ish roads and then more and more snow and you'll be better than god! :mbounce: :mbounce: :mbounce:
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Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

.:spawnhypno:. wrote:Meanwhile, let me break the talk about rally stages, and let me whet your appetites with a couple of teaser pics for my newest kart track.
:heyea:
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A1 Aaron
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by A1 Aaron »

Hi guys, only started this this morning. WS 130 currently, considering changing to nearer 140?? Any hints/tips, etc??
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Trigger Happy
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

the bus stop can be even more strict, if you add there kerbs as wide as in 1st curve, it will be easy. The second crew is not great idea in this place, lack of space for objects. ;)
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Lukeno94
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

My rally stage is permanently cancelled as I no longer have it.
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XYY
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

I'm building pukekohe...
it's not ready but i hope you like it :lol:
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AleksiNir
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by AleksiNir »

I got bit by the famous trackmaking bug. Here's a screenshot of my WIP. Expect it to be published in 1-3 days :shhh:
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

:yummy: can´t wait to try it :trampo: both previews looks nice :) and first one reminds me Crowella a bit :cool2:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by egamad »

Hey guys, I'm starting to enjoy trackmaking once again, and I found this WIP I started sometime last year, but kinda got stuck. :shhh: I'm practically only missing the kerbs and refined AI line (I could really really use some help with these things), and some other details are subject to change, but I'd say it's about 80% finished or so. Still I feel there is something missing.. What do you think? ;)
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masa
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by masa »

egamad wrote:Still I feel there is something missing..
Wow, very cool and great!!
That looks perfect track, IMO. :nod:
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

:yummy: looks nice, I hope you´ll finish it :D
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by egamad »

Ms... wrote:Wow, very cool and great!!
That looks perfect track, IMO. :nod:
Dan Hakulin wrote::yummy: looks nice, I hope you´ll finish it :D
I'm glad you like it, but like I said, I could really use a hand with the kerbs.. I've tried a couple of times but it looked worse than without any kerbs at all. :kickcan: Also an experienced AI-liner would be appreciated. ;)
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AleksiNir
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by AleksiNir »

Send it to me by email, I can help with both AI line and kerbs ;)
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A1 Aaron
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by A1 Aaron »

Hi guys update on my WIP, done a bit more since last time.
Thanks Ivo for the tips with the bus stop chicane, much better now, and i've removed the second pit crew. Bit stuck for what to add next though?? Do you think the office block needs to be there?? Or maybe house instead?? Any hints welcome as usual guys :bg:
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Lukeno94
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

The zoom is too close IMO. Part of the pitlane and bottom left corner is obscured.
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Quklis
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Quklis »

It's too flat, a little bit of Hmap always makes track more intresting.
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Mad Dan
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

this one reminds me of my Chlup quite.....
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A1 Aaron
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by A1 Aaron »

I haven't done the Hmap yet, wasn't quite sure what to do with it.
And yes haq, your Chlup was my inspiration for this track :D one of my favourite tracks that is :yummy:
What do you think about the office block?? Keep it or not??
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thegreatfalcon
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by thegreatfalcon »

:yummy:
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Quklis
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Quklis »

Nice cars, where'd you get them?
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Kinichie »

I promise to finish what I have started
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Raska »

Promising work... :yummy:

Welcome here Kini ! :wave:
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by Kory Miller »

Aaron, try breaking up that texture you're using everywhere. I think it would be fine for the runoffs or the general area, but not both. I know it's a little late in the process, but it still looks too wide for the WS.

And the office block looks fine.
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A1 Aaron
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Re: Track Ideas, W.I.P. and Teasers/Trailers

Post by A1 Aaron »

Thanks Kory, i'll try breaking it up a bit, probably just use it for the run-off.
Ahh, you see it's meant to be that wide :D makes for better racing :bg:
And glad the office block looks alright, really wasn't sure about that. Thanks :cool2:
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