My new Track. Located in South Africa.
Aldo Scribante
~Comment Plz. Thx
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[rwl] [cir] Aldo Scribante
[rwl] [cir] Aldo Scribante
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Sorry for my english.
- zsoltbartok
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Re: [rwl] [cir] Aldo Scribante
South Africa? You should have made this track a bit earlier and Madd Dogg could have used it in his Vuvuzela Challenge!
Now seriously: I don't know the original track, but this layout is OK for me. The AI line is also good (it's fast). There are some things I miss:
You didn't use sunk tires so it's easy to make shortcuts, to drive way beyond
the kerbs. Also, even if I think that tracks can look nice without much lmap dithering, a little bit of it can definitely improve the wow-effect.
So I think it's a promising track and a little tweaking could make it into a perfect rwl!
Now seriously: I don't know the original track, but this layout is OK for me. The AI line is also good (it's fast). There are some things I miss:
You didn't use sunk tires so it's easy to make shortcuts, to drive way beyond
the kerbs. Also, even if I think that tracks can look nice without much lmap dithering, a little bit of it can definitely improve the wow-effect.
So I think it's a promising track and a little tweaking could make it into a perfect rwl!
Formerly known as mizzamar, the GRC veteran Team Miskolc racer and occasional track-maker.
My new website: ZsoltBartokGames
My new website: ZsoltBartokGames
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Re: [rwl] [cir] Aldo Scribante
I agree with mizzamar with many points, I want to just add, that I really miss fencing/walling on external side of tracks, which I can see on fotos (even with additional tyre barriers in some curves). And then try to be more patient with placing of objects like fences or the boats as pits - they will look better. And then try the external editors for making dithering - you'll catch better the reality like contrast between clean grass in the track (represented by grass now) and the dirty dark grass (now mud).
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Re: [rwl] [cir] Aldo Scribante
there is not much i could say
look at ivo's reply
and one more thing...the lmap tunnel before last turn looks weird...
look at ivo's reply
and one more thing...the lmap tunnel before last turn looks weird...
Hello.