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[cir] Salkad Autodrome
Posted: Thu Dec 09, 2010 4:10 pm
by zgr
I presenting you my new Circuit
the
Salkad Autodrome
440m
9 Turns
Clockwise
This Circuit could be a new Circuit in
FormulaGP in Season 3!!!
Stay in the South of the Country Zegarekland
- Zegarekland
The Circuit is bulit now for the ZGR Moto World Cup and the ZGR TouringCarCup (TCC)
in January 2011 there will be a new FormulaGP History ThemePark, 2 Karttracks and a Hotel call "Jaisalmer"
so, have fun and
PLEASE
Re: [cir] Salkad Autodrome
Posted: Thu Dec 09, 2010 9:47 pm
by a1b23
The circuit looks very drivable.
I love the second to last corner (before the final chicane)
Although i think it would be better if it was the opposite direction (counter clockwise), and if you made the corner before that back straight a bit tighter to make the straight longer.
Also, i think 2 barriers on each end of the pit is a bit much, maybe add one or even 2 pits with the extra space.
Re: [cir] Salkad Autodrome
Posted: Fri Dec 10, 2010 12:45 pm
by zgr
alright...thanks for the advice
more commets?
Re: [cir] Salkad Autodrome
Posted: Fri Dec 10, 2010 1:26 pm
by XYY
kerbs from snake don't look nice, try to redo them in (e.g.) gimp
And I also think that pitlane is too narrow, specially in comparison to the road
Re: [cir] Salkad Autodrome
Posted: Fri Dec 10, 2010 1:56 pm
by zgr
ok, next time i'll try with gimp, thanks for comment
Re: [cir] Salkad Autodrome
Posted: Fri Dec 10, 2010 2:18 pm
by XYY
And some other things I saw when I tested:
-runoffs are too "gimpish"
-some walls have too hard corners
-The helicopters airfield has no connection to infield paths
-I think there are too many walls
Re: [cir] Salkad Autodrome
Posted: Sat Dec 11, 2010 11:02 am
by Trigger Happy
XYY wrote:kerbs from snake don't look nice, try to redo them in (e.g.) gimp
I cannot agree more. Just check kerbs by a master like AleksiNir in an editor and then try to reach same standard of quality. It will maybe take you two or three tracks to do it as well as he, but it's really not as hard as it look at first view.
Then I think, that hmap and especially in desert parts of map could be more interesting. Finally it's a pity, that the pavement behind stands has no texture. Few dozens of minutes more and the track could be on completely other level. Now I can give just 3,75/5, however it's still well done job.
Re: [cir] Salkad Autodrome
Posted: Sat Dec 11, 2010 11:35 am
by zgr
ok, thanks for comments
i had big problems with the desertpart...first i wanted to make a beach there
but ok, next time i'll do it better, thx for advice
Re: [cir] Salkad Autodrome
Posted: Sun Dec 12, 2010 7:35 pm
by masa
It's a very superior track. I like this circuit. Was Snake Ditor used? The placement of the office block won't be an obstacle for the layout, it's nice. But the placement of the
concrete walls should be brought close each other (one by one), because those have gappy.
I'll give you that..
4.25/5 Good job!
Re: [cir] Salkad Autodrome
Posted: Sun Dec 12, 2010 7:44 pm
by zgr
thx ms
im happy to get so a good comment by so a amazing trackmaker
i use snack e. 1.2 because i dont like ver. 1 and i dont know how to use 1.3
but thanks for comments
Re: [cir] Salkad Autodrome
Posted: Sun Dec 12, 2010 8:46 pm
by Herbal
zegarek wrote:i use snack e. 1.2 because i dont like ver. 1 and i dont know how to use 1.3
Snack?
Re: [cir] Salkad Autodrome
Posted: Sun Dec 12, 2010 8:53 pm
by zgr
yes snack
i mean snake, but you know what i mean, right?
Re: [cir] Salkad Autodrome
Posted: Sun Dec 12, 2010 9:45 pm
by Lukeno94
Interesting typo...
BTW, nice track, just a little empty to me in the top left, but it IS desert
Re: [cir] Salkad Autodrome
Posted: Mon Dec 13, 2010 10:42 am
by zgr
thanks for comment, lukeno94
Re: [cir] [evo] Salkad Autodrome
Posted: Sun Dec 19, 2010 3:40 pm
by zgr
here an Update
the Evolution of Salkad Autodrome!
Re: [cir] Salkad Autodrome
Posted: Sun Dec 19, 2010 3:43 pm
by LAVI
Uhh,why is it 1st August 2010,then December 2010,then January 2010 (shouldn't the January 2010 be January 2011?)?
Re: [cir] Salkad Autodrome
Posted: Sun Dec 19, 2010 3:55 pm
by zgr
ouh, yeah,
sry