[cir] Grand Rue
[cir] Grand Rue
This is my and finally got it finished!!
You can download it from that
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New version is under this site
Last edited by vax on Tue Feb 08, 2011 2:09 pm, edited 1 time in total.
- Thunderstrucker
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- Trigger Happy
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Re: [cir] Grand Rue
As I said, deleting the trees in the middle of track (near the grandstands - in top side) would help. Just a path and grass would fit there better. Otherwise its' OK.
My GR Racing Stats; thanks to GWR!
Re: [cir] Grand Rue
I did not know that it meansThunderstrucker wrote:Great track!
I just don't understand the name (Big street in french? )
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Re: [cir] Grand Rue
"Grand Rue" is a mistake, because "rue" is a female gender word (not sure it has sense).
The right version would be "Grande Rue" but it means "Main Street", and this name does not fit the track in my opinion ^^
The right version would be "Grande Rue" but it means "Main Street", and this name does not fit the track in my opinion ^^
Re: [cir] Grand Rue
Regardless of the name which doesn't matter anyways, it's a pretty decent track. And apart from the trees in front of the stands, the field textures also come out a bit too strong. But otherwise a very good job.
Re: [cir] Grand Rue
Hi Big street or Main street or something, something IS BACK!! I change a proplems and this is it...
- Trigger Happy
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Re: [cir] Grand Rue
Good job, vax. Maybe you could be even braver and reduce some trees of infield towards top-right.
BTW I've seen your next layout in previews, I love it.
BTW I've seen your next layout in previews, I love it.
My GR Racing Stats; thanks to GWR!
Re: [cir] Grand Rue
OK last change... Grand Rue v.1.2
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Re: [cir] Grand Rue
what have you changed which deserves to bump such an old thread
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
Re: [cir] Grand Rue
Well, updates do deserve a bump.
All of the changes you have made over time have certainly made the looks better. At the same time I have to say I'm not quite sure what that house-tarmac-concrete wall system on the upper right is supposed to resemble. It really looks like it was put there afterwards (like it was). I'd say revert that to almost like it was in the beginning, taking some of the trees away and leaving the house there, maybe with a path or something. Otherwise there are some nice lmap structure trials. The one behind the house at the field looks just a bit awkward because now it looks like the wire was put higher than the house in front of it.
Overall, very nice details, a working track... A nice package.
All of the changes you have made over time have certainly made the looks better. At the same time I have to say I'm not quite sure what that house-tarmac-concrete wall system on the upper right is supposed to resemble. It really looks like it was put there afterwards (like it was). I'd say revert that to almost like it was in the beginning, taking some of the trees away and leaving the house there, maybe with a path or something. Otherwise there are some nice lmap structure trials. The one behind the house at the field looks just a bit awkward because now it looks like the wire was put higher than the house in front of it.
Overall, very nice details, a working track... A nice package.
Re: [cir] Grand Rue
i was asking what the update was
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!