[cir] Grand Rue

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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vax
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[cir] Grand Rue

Post by vax »

Grand Rue.png
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This is my :newtrk: and finally got it finished!! :heyea:
You can download it from that
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Grand Rue.zip
(44.09 KiB) Downloaded 268 times
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New version is under this site
Last edited by vax on Tue Feb 08, 2011 2:09 pm, edited 1 time in total.
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Thunderstrucker
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Re: [cir] Grand Rue

Post by Thunderstrucker »

Great track!
I just don't understand the name (Big street in french? :really: )
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Trigger Happy
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Re: [cir] Grand Rue

Post by Trigger Happy »

As I said, deleting the trees in the middle of track (near the grandstands - in top side) would help. Just a path and grass would fit there better. Otherwise its' OK. :)
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vax
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Re: [cir] Grand Rue

Post by vax »

Thunderstrucker wrote:Great track!
I just don't understand the name (Big street in french? :really: )
I did not know that it means :sorry:
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Re: [cir] Grand Rue

Post by Ecclesiaste »

"Grand Rue" is a mistake, because "rue" is a female gender word (not sure it has sense).
The right version would be "Grande Rue" but it means "Main Street", and this name does not fit the track in my opinion ^^
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egamad
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Re: [cir] Grand Rue

Post by egamad »

Regardless of the name which doesn't matter anyways, it's a pretty decent track. And apart from the trees in front of the stands, the field textures also come out a bit too strong. But otherwise a very good job. :bg:
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vax
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Re: [cir] Grand Rue

Post by vax »

Hi Big street or Main street or something, something IS BACK!! I change a proplems and this is it...
The attachment Grand Rue 2.png is no longer available
Grand Rue 2.png
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Trigger Happy
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Re: [cir] Grand Rue

Post by Trigger Happy »

Good job, vax. :bg: Maybe you could be even braver and reduce some trees of infield towards top-right. :scratch:

BTW I've seen your next layout in previews, I love it. :up:
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vax
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Re: [cir] Grand Rue

Post by vax »

OK last change... Grand Rue v.1.2
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The attachment Grand Rue 3.png is no longer available
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Grand Rue 3.png
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Martyn
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Re: [cir] Grand Rue

Post by Martyn »

what have you changed which deserves to bump such an old thread
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1nsane
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Re: [cir] Grand Rue

Post by 1nsane »

Well, updates do deserve a bump. ;)

All of the changes you have made over time have certainly made the looks better. At the same time I have to say I'm not quite sure what that house-tarmac-concrete wall system on the upper right is supposed to resemble. It really looks like it was put there afterwards (like it was). I'd say revert that to almost like it was in the beginning, taking some of the trees away and leaving the house there, maybe with a path or something. Otherwise there are some nice lmap structure trials. The one behind the house at the field looks just a bit awkward because now it looks like the wire was put higher than the house in front of it.
Overall, very nice details, a working track... A nice package. :)
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Martyn
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Re: [cir] Grand Rue

Post by Martyn »

i was asking what the update was
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