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[stc] [tpk] Lombon

Posted: Fri Feb 18, 2011 11:10 pm
by ACM

Code: Select all

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Lombon: A trackpack by
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Specifications
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Conception: 01:02:12 26/01/2011
Build start: 22:00:04 26/01/2011
Build finish: 03:11:48 18/02/2011
Tools: GeneRally TrackEditor, MS Paint, Adobe Photoshop 7
GeneRally version: 1.05
ACM track ID#: 102, 103, 104, 105
Track type: Street circuit
Track surface: Tarmac
Track lengh(AI line): 755, 757
AI strengh: Good, Fair
World size: 170
Water level: 10
View angle: 50
Zoom: 83
Rotation: -16, -112
Checkpoints: 8

Information
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540 degrees of long, banked A road take the centerpiece of
the track, testing one's speed limit, while following
immediately are sharp corners and a hairpin which forces
the driver to slow down to navigate through. All within a
city environment which is given a Central London vibe.

B versions are included for eye candy lovers, or if one
prefers to use this version. R versions let you race in
the opposite direction(unfortunately, the AI isn't as good
here.)

Instructions
------------
Extract the .trk files from this zip file into anywhere
within the Tracks folder of your main GeneRally directory.

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© Alexander Cowie 2011
Users are free to modify and distribute this file however
they like.
==========================================================
Unbelievable. After more than six years, the master has actually made a new track! My last official new track(excluding updates after that) being made all the way back in November 2004.

Not only is this my first(and possibly only) track in more than six years, it's also my longest track in production. There was no use of SnakeDitor to make this, everything you see here; every object placed was 100% pure time consuming, manual labour, every concrete wall placement was carefully measured and tested to ensure drivers can slide smoothly along the edges. Every last detail was made to OCD level perfection. This...thing...was an absolute nightmare, it makes me never want to make another track again.

Anyhow, please let me know what you think. All feedback and suggestions for improvement are welcome.

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 5:55 am
by Thunderstrucker
Oh my God, what a track!
999/5! Perfect!

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 6:26 am
by masa
I really really like this track(s)!!!!

I like a three-dimensional track most. The work to put the Land-map on the H-map has a very very hard time. Very good work is formed into this! And it's also very good that doesn't bump (bug) at the edge in the Flat bridge. Of course, the Land-map is also very great!

Anyway, Lombon is one of the tracks which made me most amazed (atunned)!!

10/5! :bg: :bg: :bg: Yes, it's perfect!!!

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 6:41 am
by SammieVL
EPIC.

E-EPIC
P-lmaP is awesome!
I-Its a-master again!
C-Corners that are all banked!

Really nice track, altough i have a feeling that it is a little too narrow (crashing into the walls everytime, grr).

Id say, 4.90 out of 5.

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 11:11 am
by Alex
OMG the amount of skill it took to create those double loops makes this possibly the best thing we will ever see this year next to v1.10.

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 1:24 pm
by Lorenzo
Epic... unquestionably the ToM :shock:.

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 3:08 pm
by Areen
My eyes can't get away from that. I'm speechless ;oooooo
My rating: :star: :star: :star: :star: :star: :star: :star: 7/6
EPIC WORK

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 3:11 pm
by zsoltbartok
Man, it's...
:jawdrop:

One thing that it looks incredibly great, but it also drives so well! The banked sections are really enjoyable - this is a masterpiece!

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 3:41 pm
by Trigger Happy
I must say, that I prefer the reverse version - the technical section seems to be funnier. :)

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 7:23 pm
by Martyn
In the words of Andy Gray: Take a bow son, take a bow!

Re: [stc] [tpk] Lombon

Posted: Sat Feb 19, 2011 11:56 pm
by The MNZ
You have winned a ToY! Congrats!
AMAZING, BETTER THAN MACIEJ'S LINGOTTO!

Re: [stc] [tpk] Lombon

Posted: Sun Feb 20, 2011 8:13 pm
by Lorenzo
IMO Lingotto looks better... but driving there is quite dull.

Re: [stc] [tpk] Lombon

Posted: Sun Feb 20, 2011 9:24 pm
by LongBow
So, this was the surprise you mentioned :eyes:

I knew that a creative guy like you would shock us with something out of ordinary :rolleyes:
Every hour spent on this track was worth it :up: and I perfectly understand the "nightmare" thing. I had the same feeling when doing my Roulette track :rofl:

Keep up the good work and please surprise us again :bg:

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 8:40 am
by mplume
S. Manzur wrote:You have winned a ToY! Congrats!
Yeah sure, you'll have my vote for the ToY 2011!

What a track! Splendid!

Thanks

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 1:56 pm
by Ryumi
:wow:
One of the BEST tracks I've ever seen...
Fantastic work!! :clap:

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 2:37 pm
by Lorenzo
After a few laps I can say once again that the loops are marvelous. But the bottom part of the track could be much better, because there are only several hairpins and 90-degree corners that doesn't look very good (or at least worse than the upper part). The area at the left is a bit empty and I miss the green colour - trees, grass etc. Excepting that, everything is great.

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 9:09 pm
by ACM
Thanks for your criticism. I'm curious to know exactly how would you seek to improve the bottom half of the layout if it's just several hairpins and 90-degree corners. When doing the concept of this track I was mainly designing it around the 540 degree loop, and I needed a good way to not only link the track from the end of the loop to the start again, but also fit the starting straight and pit lane in there. I also realise the corners look artificial, but I don't know how else they should look. As for the left being empty, you're going to have to point out to me where eactly 'left' you're talking about, because I don't see anything that's empty here. And for the lack of green, well... this is supposed to be the city center, and these are meant to be streets. I used oil to decorate some of them to create low grip zones.

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 9:11 pm
by Lorenzo
Sorry, actually I meant right :rofl: <facepalm>

Re: [stc] [tpk] Lombon

Posted: Mon Feb 21, 2011 9:27 pm
by ACM
I see... If you're talking about the mini plaza area just above the empty street, I personally like it the way it is. It has sets of stairs which slope in the direction of the height map(if you open the track editor, you can see the street is on a downward slope.) But out of curiosity, what would you fill in it?

Also, could you answer my other questions as well.

Re: [stc] [tpk] Lombon

Posted: Tue Feb 22, 2011 5:58 pm
by The MNZ
Wouter wrote: Really nice track, altough i have a feeling that it is a little too narrow (crashing into the walls everytime, grr).
http://forum.gene-rally.com/viewtopic.p ... 564#p34564
Explained?

Re: [stc] [tpk] Lombon

Posted: Wed Feb 23, 2011 6:46 am
by zgr
wow, simply amazing

Re: [stc] [tpk] Lombon

Posted: Wed Feb 23, 2011 9:51 pm
by Primeracer
VIOLENT! To speak about. One of the most impressive i ever see before, for sure a Track of The Year strong candidate. One day i got a track like that. I liked your trackmaking mindity man. Fine, pacient, slow work, pressure kept on details. My compliments :hattip:

Re: [stc] [tpk] Lombon

Posted: Fri Feb 25, 2011 1:56 am
by Razzoy
O.O ......... dude.. ITS CRAZY!! great work :bg:

Re: [stc] [tpk] Lombon

Posted: Sat Feb 26, 2011 8:01 pm
by nielske
Woah Alex, that's awesome. I've always been a great fan of your tracks, but this one's really something else.

I can really see how it was a pain to create though. I've begun projects like that before, and even if the idea turns out as I want it to, it usually impacts the driveability to such an extent that I won't finish it, because it just isn't worth it. But this one isn't just okay to drive; it's actually quite fun.

When I do crash it's because I'm looking at the scenery!

Re: [stc] [tpk] Lombon

Posted: Mon Feb 28, 2011 7:04 am
by LAVI
Epic job! I like to drive the banked curves with '06 F1! I give it 10/5! :bg: :bg: